Ahri Build Guide by the chaos bringer 00
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Champion Build: Ahri
| Health | 2320 |
| Health Regen | 16.3 |
| Mana | 1130 |
| Mana Regen | 20.74 |
| Armor | 74 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 104 |
| Attack Speed | 0.895 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 392.39 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey guys this is chaos bringer 00 and this is my 11th -I think- guide on mobafire and it is about one of the few AP champions that I adore,
Ahri!!!
Ahri is a unique type of mage with a unique kit. All her moves are skillshots so some skill is required to play her. Enplus er.... I mean additionally to give your burst you have to hit all your skillshots and hell... almost everyone knows that skillshots can be either a gift or a curse. Hitting all of them makes you too stroonk but missing them means lost mana and much incoming damage. Also she can be a quite effective pusher with
Orb of Deception and this makes free time to spend on raping other lanes with constant ganks. Having said all that, I definitely suggest you play
Ahri because if you are patient enough and learn how to play well with her, you are gonna soon find out that she is the perfect all around mage.
NOW!!! I don't know but I feel like I have to say this but.... it's just...
is the sexiest female champ ever!!!! Now, off to the serious things. PROOF:
I wanted to create this guide to express my opinion, my thoughts and my choices for this champion and teach you something. Of course by reading your comments and improving this guide I will learn some things too. Also if you leave constructive criticism I will +Rep you and if you upvote this too I am gonna upvote one of your guides, if it deserves it of course. Please do not downvote this guide because it resembles something that you've already seen or because you hate this champion.
Pros and Cons
Has some sustain with her passive
Damn good harass
Good farmer
Long range CC
Skillshot based(she can be really dangerous)
Relatively short Cooldowns
Such a mobile champion
Nice ganker
Cons
Squishy. 'nuff said
Skillshot based(you need to practise. A LOT)
Needs a lot of farm and early kills
You get focused
Masteries
So this is the set-up that I commonly use. Good right? Yeah let me show you why:
Offense Tree: This set-up, at late-game, (supposing that you have bought all the items in the cheat sheet) can give you a bonus 21,9 AP which is very good.
Utility Tree: This set-up, gives a pretty decent amount of mana when level 18 (216 mana) plus mana regeneration which is helpful during laning phase. Of course it gives us more buff duration so that we have our stolen or earned legally :) blue buff for more time.
Summoner Spells
My choice:
+
Flash because it is always great for juking or more like multi juking with
Spirit Rush and of course to catch an escaping opponent or to land all of your skill shots.
Ignite because we have the mastery that gives us a bonus 5 AP/AD when it is on cooldown.
Ignite is always good on AP casters. Also it cuts down healing stuff so that you can take down this **********ing ******* named
Swain.
Other viable choices:
THE ABOVE MENTIONED ARE THE ONES THAT I SUGGEST. THE OTHERS EITHER ARE USELESS ON
Runes
Here, in every category of runes (Marks, Seals, Glyphs, Quints) I will give you my choice, marked with a small arrow just like this: --> and the other will be some alternatives.
Marks
-
-->
- 9x
Greater Mark of Magic Penetration are the best possible runes for an AP caster. Nothing else is better. - 9x
Greater Mark of Magic Resist if you are facing someone really bursty.
Seals
-
-->
- 9x Greater Seal of Replenishment so that I can spam the abilities and they are in great synergy with the Utility Tree
- 9x
Greater Seal of Armor if you face an AD mid (
Varus,
Ezreal, or even
Pantheon and
Talon) - 9x Greater Seal of Vitality so that you can be more aggressive against AP casters with tremendous burst
- 9x
Greater Seal of Scaling Ability Power almost 17 free AP is always acceptable.
Glyphs
-
-->
- 9x
Greater Glyph of Scaling Ability Power I think it's the best possible Glyphs for
Ahri. Why? Simple. IT'S FREE AP!!! - 9x Grater Glyph of Shielding against those who can burst you down easily AFTER level 7, because against those who can burst you down easily before 7 you get...
- 9x
Greater Glyph of Magic Resist (explanation mentioned above)
Quintessences
-
-->
- 9x
Greater Quintessence of Ability Power is just pure magic damage - 9x Greatr Quintessence of Foritude for more tankiness if you feel that you need it to dominate
- 9x
Greater Quintessence of Movement Speed are good on mages who are usually slow. Moreover, by running this you can avoid enemy skillshots.
FOR THOSE THAT COMPLETELY TRUST ME AND/OR ARE BORED TO TRY ANYTHING ELSE TAKE A LOOK AT THE SHORT VERSION:
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Ability Explanation
Passive: 
Ahri gains a charge of
Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges,
Ahri's next spell has 35% Spell Vamp.
Explanation:
This passive is what gives
Ahri such good lane sustain early, and combined with
Will of the Ancients you will see your health skyrocket when you hit the creeps. The indicator for this passive is that your ball turns green. When trying to get the most health back I would use
Orb of Deception and try to hit all the minions in one wave.
Q:

Cooldown: 7 seconds
Cost: 70/75/80/85/90 mana
Range: 880
Explanation:
This skill is
Once you hit level 9 you can wipe the wave of caster minions with a well-placed
W:

Cooldown: 9 / 8 / 7 / 6 / 5 Seconds
Cost: 60 mana
Range: 800
Explanation:
This is a very strong AoE spell.I've seen many
E:

Cooldown: 12 Seconds
Cost: 50/65/80/951/110 Mana
Range: 975
Explanation:
This skill is
R:

Cooldown: 110 / 95 / 80 seconds
Cost: 100 mana
Range: 450
Explanation:
What
Ability Sequence
I think that by explaining the abilities in the chapter above I have given you some clues about the proper ability sequence. However I am gonna make your miserable life happier by making everything easier.
I give you 3 different ways to understand the sequence.
1)
2)PRIORITY ::::::::>
>
>
>
3)MAX OUT FIRST:
MAX OUT SECOND:
MAX OUT THIRD:
GET A POINT WHENEVER POSSIBLE IN:
Items
+ 3x
Explanation
Standard start for most Ap carries. The boots give you the ability to dodge skill shots and evade potential ganks from junglers. The 3 health pots are just great for lane and give you the ability to tank a bit more damage.
Early game: 2x
+
or
+
I try to stay in lane then b at the beginning with at least 1100g. This frees you up to buy 2x
Buy these every single back, it will save your life so much you will love them. Your
Well you can get only
Mid Game:
or
+
+
(if you didn't complete it early game) +
and possibly
or
I would recommend getting these boots after getting your
Once you get this item you become a slowing machine. You can kite like a boss with this item and chase like a boss. I would recommend getting the giants belt first if your playing agaisnt a caster that can burst you down quickly. Example
Late Game:
(this time for sure) + Situational Item
At this point in the game the enemy should be buliding some Magic Resist for the beast you have become. A great way to solve this is buying a
Situational Items:
/
/
/
/
/
/
A great item that gives you defensive and offensive stats. I would get this if the other team has a bunch of strong AoE AP. You can build the
Very situational item. It is good to build this item versus tanky teams and for the CDR it gives you. The proc with this item and your combo (explained later in different chapter) gives your great burst to ceratin champs. So if your looking for more burst,damage and CDR buy this item.
If you want a item with pure tank stats this is it. The Magic Resist is great for the magic damage some champs deal. Also the fact that it blocks one spell is a great way to stop most casters from bursting you down. I would build this if the opposing caster is killing you way to fast for you to do anything.
This item is ridiculously powerful, and it's very cheap for what it does. I would take this vs any team with high CC, and it also gives you great Magic Resist. Always get this if you feel like your going to be the target of CC from certain champions. ex.
This item gives you great damage early game with your auto attacks. The only problem is if you want to use it to its full potential you have to space out your spells to get a proc every 2 seconds. Great damage item when it really late and you have tons of AP. It also has movement speed, and Magic Resist which is also awesome.
Gameplay Guidance
EARLY GAME
If your team is going to invade I would recommend getting
Make sure you check there jungler and see if he early ganks. EX
For harass I would wait till lvl 3 or 4 because I feel like rank 1 of [Orb of Deception] doesn't do great damage. For harass watch your own creeps and wait for your oppoent to go for an CS then try to charm them or harass with [Orb of Deception]. If you can't land a kill on your enemy just focus on farming. Make sure you have your sides warded to prevent getting baited or a 2v1 against you. Also make sure to notify your jungle that you want blue buff. You can take advantage of blue buff by taking your wraiths and the enemies wraiths for extra gold. This will help in the roaming process/mid game I'm about to explain.
MID GAME
Her mid-game is a point in the game where she really starts to shine. With a proper combo her burst is insane. You want to watch the map at all times to look for opportunities to gank. You want to make sure you push out your lane with
LATE GAME
Mid game is about Dragon control, and Late Game is all about Baron control. If you can get Baron Buff late game it could mean the difference between a win and a loss. You don't want to try to run in and burst the squishes because once the other team sees that you used all your
Team Fighting
Try to start a team fight with
If its fully possible go for the AD carry. Make sure you have
Lane Match-Ups
I feel like
I usally don't have a hard time vs this champion. Just be careful of her
For
Same with
I don't see this champion in mid often, but he has really good snyergy with his jungle. A quick
You can try to harass
Just harass him early,
Take advantage of
Oh man
Keep your range from this champion. To get kills with Malz you have to be very close to the target to do your full combo. I would be very careful on how you use your
Don't see this champion mid that often in ranked, mabye in normals. If he
Tough champion to take down past 6. His ultimate, shield, and spell vamp makes him unkillable later in the lane. I would recommend trying to harass him down early game when he is auto attacking the minions.
DO NOT RUN UP TO THIS CHAMPION. Her
AP Nunu has mad sustain once he gets
Stand behind minions and dodge all her skill shots. You can use
Same with
I hate this champion. The fact that he gets tankier and does EXTREME amounts of damage to you. I have a hard time in lane vs this guy once he gets his
You have to harass this champ early because once he gets more AP his shield takes forever to take down. Like all melee champs in mid try to harass him as much as possible early.
Another counter to
Look at
Because of
Your Spirit Rush] does wonders vs his [[Arcane Barrage. If you don't get stunned you can just dodge all off his skill shot ults. I would be careful of this guys burst post-6. One of the fe wcha vs this champion, because it pretty much gives you a free life.
His bombs hurt really bad. With
Like
Fearsome Combos
Your main combo during laning phase to deal damage to your opponent is:
Charm on him/her,
Orb of Deception right after and approach them while activating
Fox-Fire.
Killing someone with 50%-75% hp:
Just the previous combo by adding
Spirit Rush when you need it of course and
Ignite
Chasing:
Conclusion
So it was kinda funny, but really exhausting, to share my thoughts with you guys. So in the comments please ask any possible questions, give constructive criticism and upvote this and I ensure you that you will get rewarded ;) So I am sure that there are improvements to make and please indicate my mistakes to make this better for the mobafire community!!!
Guide Details
- Guide started on 2nd of February 2012
- Guide completed and published on 21 of June 2012
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