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General Guide by wohlert

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League of Legends Build Guide Author wohlert

Double jungle/roaming support

wohlert Last updated on January 12, 2015
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Introduction

Double jungle/support roam is a strong team composition for non-competitive play.
The build is strong in light of the recent jungle changes, items changes and the shifting of high level competitive play.

The composition seeks to dominate both jungles, taking advantage of the XP the buffs gives to easily shut down the enemy jungler. Because vision has become so cheap with the addition of sightstone, map dominance is very easy, as the jungler(s) will be able to apply vision and pressure to the whole map. Ganks are also very strong, and junglers snowball more easily as cost effective jungle items like the spirit stone and it's successors are very easy to get a hold of.

The composition consists of:

  • A bruiser/tank, going to the botlane, who is able to receive punishment and sustain a 1v2 lane.
  • An ADC either mid or top, preferably one that is able to CS safely while also having kill potential.
  • Another carry, most likely AP, going either top or mid.

and the most importantly:
  • A carry-type jungler, who is able to solo or at least duo their jungler.
  • A support-type jungler, who has a lot of CC, which will be useful even with few items.

The most important component to the success of the composition is cooperation and communication between the two junglers.


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Pros / Cons

Pros
+ Strong jungle control.
+ Good map control and responsiveness.
+ Amazing ganks.
You will have two junglers, so both the jungles belongs to your team. This also means that you will know where the enemy jungler is for the most part. Because your support can roam, you can also get more wards around the map. The ganks are really strong, as it can turn a 1v1 into a 3v1.
Cons

- Weaker bruiser.
- Countered by vision and communication.
- ADC needs does not have a babysitter.
If the enemy teams denies you vision and gets an early lead meaning they can buy wards while you cant buy oracle's will mean that you won't be able to gank as effectively. If a lane swap occurs, your carry will have a hard time.


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Team Composition

EXAMPLE TEAM COMPOSITION




ADC: Your job is just to farm and avoid getting ganked. You will have to buy wards yourself unless the supportjungler helps you out. As long as the enemy laner is no ranged you should be able to do well. Save your escape skill for any potential ganks or engages. Once you complete your first major item you should be able to all in and get a kill.

Tips and Tricks
  • Go for a lifesteal item early to get sustain.
  • Only all-in when you have your summoner skills and when you are sure you can take him down.
  • Buy wards.
Champions



APC: Your job is just to provide as much presence in the laning phase while not losing to your opponent. If you decide to gank, go with the junglers so that you can also take an objective.

Tips and Tricks
  • Help out your junglers when they are invading.
  • Build mana sustain items first, as you will not always have buffs.
  • Set up ganks with CC and you should snowball.
Champions



BRUISER: You are gonna get the hardest time and will most likely face a 1v2 lane. Get early sustain items and try to clear out minions as fast as possible. Do not expect to get much farm before either of your towers fall down. During teamfights you should go for disruption and peeling for your carries.

Tips and Tricks
  • Defend your tower at all costs, unless you are certain you will die.
  • Focus on getting farm in the mid game
Champions



CARRY JUNGLER: Start at one of their buffs or give it to your support, then proceed to clear your own jungle. Go home and buy boots and it's GANK TIME! Get fed, take towers, win games - **** *****es.

Tips and Tricks
  • Optimize build for damage.
  • Defensive items should be selfish. ( )
  • Try to get the early kills.


SUPPORT JUNGLER: Ward the enemy jungle and jungle exits. Secure a blue buff for yourself, then proceed to follow your jungler around the map or help any lane that is in trouble. When your jungler returns from the shop, go gank with him.

Tips and Tricks
  • Buy sightstone and get by lvl 5.
  • Go for support items.
  • Set up ganks with CC.


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Carry Jungler

Summoner spells



SMITE
Necessary
Smite is essential to securing buffs and objectives. As the carryjungler, your goal is also to invade, where smite is a must.

FLASH
Recommended
Flash is an all-around useful utility skill that is picked up in 90% of games.

GHOST
Viable
If you don't want flash, or if your champion works better with ghost.

Champions


TOP TIER


Example runes

Runes

Greater Mark of Lethality
9

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
3

Greater Quintessence of Life Steal
3
  • Any runes will do as long as you have offensive marks and either offense or utility quints.
  • Get as much damage in your masteries as you can while being able to clear. Some champs do better with different masteries. Normally you would get at least 9 points in offense.

Items


Starting items:

Necessities:
stalker's blade - magus

Good items:


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Support Jungler

Summoner spells



FLASH
Recommended
You need this to get out of sticky situations or to make plays.
SMITE
Recommended
Good for securing objectives and with the new jungle items
EXHAUST
Recommended
Good for ganking, very good if they have burst champions.
IGNITE
Recommended
For aggressive play when you have enough CC.
CLAIRVOYANCE
Viable
Good overlooked summoner spell that gives map control.

Champions


TOP TIER


Example runes


Runes

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Movement Speed
3

Greater Quintessence of Ability Power
3
  • Aim for tankiness and utility.
  • Gold pr. 10 runes and masteries may be a better option some times.

Items


Starting items:

Necessities:
skirmisher's sabre - juggernaut

Good items:
zeke's herald


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Routes


  • Purple = Support jungler
  • Yellow = Carry jungler
  • Green = Warding spot


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