Nocturne Build Guide by Zithinia
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello everybody, I'm Zithinia, and welcome to my Nocturne build. A special thanks to Robofreak222 for helping me make this build. This build will show you how to play Nocturne as a DPS murder monster who don't take no **** from no one. ENJOY!
Coming out with a laning section soon!
Pros / Cons
-Excellent DPS mid-late to late game.
-High AD late game especially if you feed The Bloodthirster.
CONS-Has some squish to him.
-Mana hungry early game, especially if you use his abilities as if it were late game.
-You may get a false sense of extreme epicness when playing and decide to initiate team fights.
I would use a 30-0-0 mastery tree.
Having one point in Summoner's Wrath gives Nocturne some extra AD and AP when Ignite is on cooldown.
Having three points in Brute Force , and Havoc gives Nocturne some extra AD and extra damage dealt that Nocturne can use to his advantage.
Having four points in Alacrity , Deadliness , and Sorcery , as well as three points in Vampirism , and Sunder , and one point in Lethality , Weapon Expertise , and Arcane Knowledge helps give Nocturne the attack speed, ad per level, life steal, extra crit damage, magic penetration, and armor penetration. Also having one point in Executioner and Butcher give you extra dealt damage when targets are at low health, and makes it a bit easier to kill creeps.
Greater Quintessence of Scaling Attack Damage
Greater Seal of Scaling Attack Damage
Greater Glyph of Scaling Attack Damage
Greater Mark of Scaling Attack Damage
These are the runes you will want to take as DPS Nocturne.
QUINTESSENCESYou will want three Greater Quintessence of Scaling Attack Damage for some extra AD per level.
GLYPHSYou will want nine Greater Glyph of Scaling Attack Damage for even more AD per level.
SEALSYou will want nine Greater Seal of Scaling Attack Damage for more a lot more AD per level.
MARKSYou will want nine Greater Mark of Scaling Attack Damage for more and more AD per level.
TOTALSHere are the stat totals from only runes at level 18:
Attack Damage: +50.76
Here are the Summoner Spells you should use
You definitely want Flash... It will help you get away when you are about to die, or it can help you jump to the enemy to get the killing blow.
Ignite is another excellent spell to use. Early game, it will help you get a kill when you aren't able to directly attack the enemy.
OTHER SPELLS THAT YOU COULD TRY
Teleport would be your replacement for Ignite. It will bring you back into lane pretty quickly. You can also use it to get to an enemy champion who is low on health (if you have a minion or ward in the area)... This makes it quite good for KS'ing :D
Smite *See Jungling section*
Heal would be your replacement for Ignite. If you find yourself constantly at low health, this is the spell for you. Also, it will heal a nearby friendly champion.
This is the order in which the skills should be maxed.
(Always take Paranoia at levels 6, 11, and 16)
Here is the detailed sequence:
These items are essential if you want to have an effective DPS Nocturne.
You definately want a Doran's Blade as your first item to get its early game benefits. Its extra AD, health, and life steal are pretty good especially when trying to get a higher CS early game.
After the Doran's Blade, you want to get Berserker's Greaves. You want to start with Boots of Speed then get a Dagger. This will then let you build the Berserker's Greaves.
Next, you want to get a Vampiric Scepter. This gives you some early game life steal and prepares you for your purchase of The Bloodthirster.
Now it's time to start working on your first Phantom Dancer. You first want to get a Dagger then Brawler's Gloves. Next, build those two items into a Zeal. Get your next Dagger, then get a Cloak of Agility. Now you can build these items into the Phantom Dancer.
At this time, you should start working on an Infinity Edge. First, buy a B. F. Sword. Now you can finally get rid of your Doran's Blade. Next, buy a Pickaxe, Then buy a Cloak of Agility. Now build all of these items into the Infinity Edge.
Now it's time to build the second Phantom Dancer. To do this, do exactly what you did for the first Phantom Dancer. The only difference is that you won't be able to buy a Cloak of Agility.
Next, buy B. F. Sword. Then build this along with your Vampiric Scepter that you got early game into The Bloodthirster.
Now it's time for your final item, The Black Cleaver. Buy a B. F. Sword. You don't have room for the Dagger that it requires, but that's ok. Now, buy The Black Cleaver.
CHANGESThe order of the item build isn't set in stone; Feel free to change it based on who you are laning against. If you are against beefier champions, You can go ahead and get the Infinity Edge as your third complete item instead of the Phantom Dancer. Or you can still get the Phantom Dancer but instead of getting another one after the Infinity Edge, you can go straight to The Bloodthirster, then buy a Phantom Dancer.
Creeping / Jungling
Quick Guide on How to Jungle
If you wanted to play jungle Nocturne, all you have to do is replace one Phantom Dancer with a Wriggle's Lantern. Also, instead of starting with a Doran's Blade, you will want to start with Cloth Armor and build the Wriggle's first. Later in the game, if the need arises, you can trade the Wriggle's Lantern for the Phantom Dancer you gave up for it in the first place. For spells, you want to replace Ignite with Smite to get the buffs easier. You will still want to keep Flash.