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Build Guide by xXMOOXx PIVIT10

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League of Legends Build Guide Author xXMOOXx PIVIT10

DPS Ryze

xXMOOXx PIVIT10 Last updated on February 2, 2011
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Ability Sequence

13
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


WTFLoLBuilds

DPS Ryze



INTRO:
first of all I would like to thank you for taking the time to read this WTFLoLbuilds (Builds that make you go "WTF?!?"). I created "WTF League of Legends builds" for the soul purpose of showing people that most champions are good for more than just one thing.

Q: what build is coming next?
A: Jungling Ashe


Summoner Spells




Exhaust: Reduces a target's Attack Damage by 70%, Ability/Item damage by 35% and slows its Movement Speed by 40% for 3 seconds. 550 Range (estimate).


INFO: I recommend this spell becase you are a ryze, you are squishy, and if you do not have this spell, you will die a lot more than you should. It has saved my life many times as a dps ryze



Ghost: Your Champion ignores unit collision and moves 27% faster for 14 seconds.


INFO: This spell a lot of people use on ryze in order to run up, spam abilities, and run away. But wait, your not going AP, so you don't need this.


Heal: Restores 140 + 20 x level Health to your Champion and and 50% of that to nearby allies. 600 Range. All targets healed by this will have a 50% reduction on all heals for around 20 secs.


INFO: 10 words: life steal.



Revive: Instantly revives your Champion at your Spawning Pool, increasing your movement speed by 225%, diminishing to normal over 12 seconds. 9 minute cooldown.


INFO: For this spell..... You know what? If you really need the explination as to why not to get this spell, please, press ALT+F4.



Smite: Deals 420, plus 25 times your level, magic damage to target enemy minion or pet. 800 Range.


INFO: This is good for jungling.... but your not jungling.... so no.
(I might make a jungling guide later on if I get bored.)




Teleport: After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled.


INFO: You don't need this one because if you actually pay attention to your map... you can tell when a turret is going to be overthrown by minions/champion about 20-30 seconds before it happens, and that is plenty of time to walk there.



Cleanse: Removes all control debuffs, silences and blinds from your champion and reduces the duration of subsequent stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 65% for the next 3 seconds.


INFO: This spell will come in handy if you get ganked by a jigglypuff and she starts singing... In that case, you can reduce the duration of your sleep.



Fortify: Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 6 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions.


INFO: No..... Just no



Clarity: Restores 160+30x level mana to your champion and 50% of that to nearby allies. 600 Range.


INFO: Good if you are going AP not DPS.



Ignite: Ignite is a damage over time spell that targets a single champion dealing 50 true damage plus 20 true damage per level over 5 seconds. This damage is not lowered by armor or magic resistance. Also reduces the target�s healing and regeneration by 50%. 600 Range.


INFO: Good if a champion starts running away with low HP and you don't want to chase them or you can't chase them.



Rally: Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35. 0 Range Cast, 850 Range Aura (estimate).


INFO: This spell is only good for early game. Terrible for late game.




Clairvoyance: Reveals an area of the map for 6 seconds.


INFO: Go get a ward you noob.



Flash: Teleports your Champion to target nearby location under your mouse cursor. 475 Range.


INFO: Good for making an escape, but if you are pro enough, you dont need to run. If it is one of those times when it is a 5v5 and they are overpowering your team, your team sucks.



In Game



NOTE: I recommend trying this buid in a practice game before a real game. If you are not used to the build, you will die, and you will be called a noob and possibly reported.

Early Game



Build:


When you start out, dorans blade is one of the best items for DPS. It gives you attack damage, Life steal, and health. I suggest staying in the lane until you get enough gold for a recurve bow. Try to get the last hit on minions to get the gold. When you get the recurve bow, I suggest getting berserker greaves and then finishing the sword of the divine so you have some movement speed early in the game.

Strategy:


DONT RUSH. Don't rush in, you are squishy, and the most important time of not dying is in the begining. If you can, try and lane against melee champions, when you us rune prison the melees can't reach you, ranged can. Max out your Rune Prison as soon as you can, the longer you have them sitting there stunned, the longer you can pound on them without them hurting you. If you are being attacked by two champions, use the stun on one of them and use exhaust on the other to reduce pwnage.


Mid Game:



Build:


After you have doran's blade, berserker greaves and sword of the divine, I suggest getting stark's fervor for more attack speed and lifesteal. Then get a blood thirster for more attack damage and life steal(which is a must at this point).


Strategy:


You should still be trying to get the last hit on minions for the extra gold. Also you should be trying to get the last hit for the stacks on the bloodthirster. When trying to get kills, I recommend finding someone who is away from their team, like someone trying to backdoor a lane, if they are melee, that means easier kill. Use rune prison as far away from them as you can, then use exhaust when they get to you. If you rune prison a ranged champion, they are in range of you and can hit you (no fun). In that case you would have to use rune prison and exhaust at the same time.



Late Game:



Build:


By now you should have two blood thirsters with as many stacks as you can. Next you are going trade out your doran's blade for a black cleaver. the black cleaver makes a huge difference, it tears down their armor while you get tons of lifesteal and they drop down in HP.

Strategy:


At this point in the game, you should be defending lanes or staying with your team. DPS Ryze makes a great turret pusher. There is not much to explain for late game because by now, you should know what you need to do and which towers to push and so on.


That concludes this build. I am not saying ryze makes a better DPS than AP, but in some cases he is. Again, thank you for taking the time to read all of this, most of you dont, but for those of you who actually took interest in trying to play DPS Ryze and read all of this.


So, yesterday I typed out everything you see above this paragraph except for late game build and strategy. I set up the masteries, runes, item build, and sommoner spells. When I went to open a new tab using CTRL+T It was dark so I didn't press CTRL+T... I pressed CTRL+R :/ for those of you who don't know what that does, it refreshes the page. So I used up 3 1/2 hours making this build, almost got done, and refreshed the page without saving anything... at all. I was really mad lol.