Dr. Mundo Build Guide by IronKoolaidMan

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author IronKoolaidMan

Dr. Mundo - Harassment Lawsuit

IronKoolaidMan Last updated on August 31, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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You have chosen to play or seek to better yourself as our dear friend Dr. Mundo. A wise choice! Mundo is an easy, highly fun champ to play. Unlike most easy, fun to play champs, he's also not ******ed over powered. He's annoying for your opponents but you never hear anybody tell Mundo he is too strong.

Before we get to the nitty gritty let's clear a few things up. This Mundo build is a Tanky Harassment build, designed specifically to constantly harass, weaken, and enrage the enemy team. Your job is to get the enemy's health low and then tank the brunt of the assault so your allies can clean up the mess. You'll definately pick up a few decent or even lucky kills thanks to your items, abilities, and stats.

This Mundo build can stand toe to toe with MOST melee dps characters and force rangers and casters away from the action and starve them for Xp.

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Pros / Cons

Here's a short list of the goods and bads about our big friend!

+ Extremely high health
+ Massive end game Health Regeneration basically makes your abilities free to cast.
+ When all mediums have been used, this build can cap out at 661 total movement speed for several seconds.
+ Almost unparalleled harassment.
+ Can tank turrets late game without taking any damage.
+ Early game, rarely ever needs to recall back to base at level 6.
+ Ridiculously high damage for not building any damage items.

-Overconfidence will sometimes result in deaths.
- Low kill count, most of your gold will come from lucky last hits and assists.
- Expensive items take time to build early game.
- Countered by Champions hiding behind minions.
- Tank killers such as Warwick, Vayne, or Twisted Fate are super effective.
- In laning phase, very lane dependant. Can't gank well.

I'll be honest with you, the pros outweigh the cons. But that's pretty much every champ in League. You wouldn't play a champ who had more bads then goods.

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Dr. Mundo's Aresenal

Here, I'll explain to you what each ability does and how to use it to it's best potential. Additionally, I'll give you my reasons for leveling up skill in the order I do.

PASSIVE! Adrenaline Rush - Dr. Mundo is granted 0.3% of his maximum health as bonus health regeneration per second.

By the end of the game, you will end up with around 200 health regeneration per 5 seconds.

Q: Infected Cleaver - Dr. Mundo hurls his cleaver in a line to damage a single enemy, dealing magic damage equal to a portion of the enemy's current health and slowing them by 40% for 2 seconds, it has a minimum damage threshold. If Infected Cleaver hits a target, it refunds 50% of the cost.

Infected Cleaver is Mundo's primary ability. It's his first and last line of defense, his main damage dealer, is crowd control, and his most fun and versatile ability. Always level this ability up whenever possible until it's maxed out. At maximum it deals 25% of the target's current health. On top of this, it has a very short cool down time, allowing it to be easily spammed for fantastic damage. Use this ability whenever it's ready. If it hits, the enemy will be slowed for long enough for the ability to cool down so you can slow them again. This can be used on any target, squishy or not, that's to the damage being a percentage.

W: Burning Agony - (Toggle) Dr. Mundo drains his health every second to activate Burning Agony. While active, it will deal continual magic damage to nearby enemies and reduces the duration of stuns and slows used on Dr. Mundo.

Burning Agony, your main source of farming. Be wary about using this ability early game. Prolonged usage will seriously impair you. Use this ability to cleanse yourself of stuns and slows, or wade into an incoming minion wave to farm some gold. When the time comes for you to slug it out with an enemy, wait until they commit to the battle before using this, it will give you just the edge that you need. Later in the game, thanks to your health regeneration, you can keep this ability activated forever and not even feel it. Level this ability up once you have fully level up Infected Cleaver.

E: Masochism - Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, Dr. Mundo also gains additional damage for each percent of health he is missing for the duration.

To be perfectly honest, I rarely use Masochism. Early game I only use it to finish off an escaping enemy or deal enough damage to force and enemy to retreat from a wounded ally. Later game, I activate this ability constantly so that my damage is always increased. This ability is your NUMBER ONE source when attacking for diving a tower. Without this ability you will be dealing laughable damage, so make sure you activate it constantly while trying to bring down a tower. I usually only get one point in this ability, and then finish leveling it up when Infected Cleaver and Burning Agony are fully juiced up.

ULTIMATE! R: Sadism - Dr. Mundo regenerates a portion of his maximum health over 12 seconds. Additionally, he gains extra movement speed for the duration.

The ace in the hole. Sadism is Mundo's second harassment tool. This ability will allow you to never leave the lane thanks to its low cool down and rapid regeneration. You can wade into a team mate, walk out, and wade back in with full health a few seconds later. Thanks to the increased movement speed, you will be untouchable when couple with the items and Ghost. This ability is also essential when attacking a turret with no minion support. You can take all the damage a turret can dish out without even taking a scratch.

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Summoner Spells

Mundo's Summoner abilities are versatile, you can choose whichever ones you like. Or more, precisely, I recommend sticking with Ghost and picking another ability that works for you. Without Ghost, you won't be able to achieve Mundo's maximum speed, which is excellent for crossing the map quickly or escaping a sticky situation.

Ghost This ability should never be removed from Mundo. It synergy's so well that it's almost idiotic to not have this ability equipped.

Ignite The second summoner spell is not as important. I prefer ignite on most of my champions because it helps me avoid those frustrating 37 hp survivals that occur rampantly in PvP.

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This is the reason you came to my build. You didn't come to see all of my opinions or how i play the champ, you just want those sweet, sweet items to carry you on my wayward son. In this section, I'm going to show you why I've selected my end build items. There's no need to explain the purchase order, that will become clear just by playing a few rounds with this build.

Shurelya's Reverie - By the time you reach the end of the game you will have all the items you really need. Nothing you build will assist you too much, the last item (if you even get this far) is usually a throw away. Instead of wasting all that potential, I decided to cap myself with some more Cool down reduction, a tiny bit of health to help me reach that 4500 total, and to cap it all off with a hefty chunk of HP regen. On top of that, this item will give you another burst of speed whenever you need to be somewhere quickly. It's like an extra Ghost.

Boots of Swiftness - While many might recommend tanks boots such as the Ninja Tabi or Mercury's Treads, I prefer these boots thanks to the amazing burst of speed the supply. Mundo doesn't really need anything other then speed. It allows him to stay ahead of his enemy's, constantly hurling something at them to slow them down and weaken them. These Boots are a definitive benefit to Mundo's harassment, thanks to their amazing mobility and low cost.

Spirit Visage - Sadism and Infected Cleaver both renegerate or refund some health, and this ability greatly boosts their effectiveness. This will allow to remain in the lane and fight for longer and harder. In addition, the cool down reduction it grants will really help you as your harass and Ultimate. Last but not least, it does supply you with a small amount of Magic resist and Health, neither of which go to waste on Mundo.

Sunfire Cape Thanks to the giant Health and moderate Armor boost, this item is perfect for Mundo. Your abilities will be more effective the more Health you have. Don't forget about the passive effect which synergizes so well with Burning Agony it's like they were made for each other. Late game, when Burning Agony is always toggled on, you can wade into a team fight, not even attack anything, and still manage to pick up 2 or 3 kills. A must have for Dr. Mundo.

Warmog's Armor - Behold, the pinnacle of Tank items. Provides you with your biggest source of Health and gives you a hefty amount of Hp regen. This item is tailor made to fit Mundo.

Force of Nature Without this item you will seriously be lacking some magic resistance. Thankfully, it has a lot of that to spare. The items passive effect stacks with your own passive, increasing your health regain from .3% to .65% of your maximum health every second. Combined with your Whopping Hp regen, you can constantly activate all of your abilities for free, considering you will instantly regenerate the health it cost to use that.

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Team Work and Phases

Early Game (2v2 or 2v1)

Mundo shines in the early stages of the game. At the game's start, definitely purchase a Doran's shield and make your way to the top lane. I prefer top lane but if you like the bottom I'm not going to tell you that you can't have it. Get there quickly so that you can hide in the bushes closest to your enemy turret. Try not to hide at the very edge, try to stay more towards the middle so you can avoid probes and escape if necessary. When the minion waves meet each other for the first time it's time to start the harassing. STAY IN THE BUSHES AS MUCH AS POSSIBLE. This is crucial to the harassment. Every time your Cleaver is ready to go, line up your shot and let it fly. you can step out of the bushes to land a shot on an enemy champion. Try not to use this to farm minions, only attempt to hit champions.

If the enemy is hiding towards the lower part of your lane, try to flank around behind and hit them, before returning to the safety of the bushes. Try to partner up with someone who has the capabilites to keep the enemy away or has high sustainability. Tryndamere, Ashe, Kog'Maw, Taric, or champions like them make excellent lane mates for Mundo. Try to avoid team mates that thrive on bring themselves to the target like Amumu or Blitzcrank. These champions will need you to help them in close combat. This isn't where you want to be. you want to be safely away from them, hurling Cleavers every 2 seconds and laughing as they pound their keyboards in frustration.

Mundo can solo lane. If you find yourself fighting a 2 v 1, stay near your turret at all times. Keep constantly moving to avoid skillshots and as alway, whenever you spot and opening throw a Cleaver. When they push up to your turret, activate Burning Agony to kill the minions. Push them back to the middle of the lane and repeat. At level 6, you shouldn't really need to recall unless it's to buy some items. NEVER EVER be in a lane where it's you and a team mate vs. one enemy. It will be a lot harder to harass this lone wolf because they are already on the defensive.

Mid Game (Team Fighting Phase)

Team fights are a cruel mistress. But Mundo grabs her by her haunches and humps her into submission. During the "Poking" part of the team fights, constantly hurl Cleavers into the crowd. you don't even have to bother aiming, as long as it hits SOMETHING. Keep doing this by running forward, throwing the Cleaver, and then retreating. The moment comes for the fight to begin, wait until it has, then activate Burning Agony and Masochism. Immediately attach yourself to the squishiest, or highest dps champ they have. Ignite this champion and then hit them with a Cleaver. This is usually more then enough to make them target you. Once they have, wait until your HP is half way depleteed before activating your Ult. Stay aware of the battle field. If you notice Xin Zhao is chasing down Annie, lob a Cleaver at him to slow him and help her escape. If you see a target is low on health, slow them and stay on them. Your AoE as well as the constant barrage of Cleaver's will reduce even tanks like Alistar and Malphite to a quivering pulp if given a few minutes.

Late Game (Victory or Defeat)

When the moment comes to make or break the game, it can all come down to a simple back door. This is the late game moment of Mundo. Keep your eye's open for this situation. The enemy has a large way of minion's pushing your top turret. they aren't there yet but they will get there sometime soon. This means that the enemy won't protect this lane because it's already covered. Ask a dps champ like Tryndamere, Gangplank, or Twitch to help you. Tell them you will tank the turret if they can kill it quickly. Sneak through the jungle to the target turret and instantly press W,E, and R. Now rush in and start hitting. The turret will focus it's efforts on you. But behold, your actually still gaining health because the turret cannot attack you quickly enough. Keep rapidly press E so that Masochism remains up. The turret will crumble and you will swagger back into the jungle singing Haters Gonna Hate.

If your team is losing, defend for that ace, and when you get it activate Ghost, Shurelya's Reverie and charge down the middle lane as fast as your legs can carry you. Use the Mundo back door technique to take a turret. Rinse lather and repeat and, with just a little luck, you may be able to turn a crushing defeat into a stunning come back.

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With this much harass flying around the battlefield, it your enemy's often get seriously tired of how annoying you are and will either surrender, or focus everything they have to bring you down for 60 seconds. This is to your team's advantage. I have had games where I push the top turret alone to find the entire enemy team waiting for me. After weathering their storm of crowd control I activate all of my speed bursts and escape, making sure to keep chucking Cleavers over my shoulder to keep them interested. Hilariously enough, the keep right on chasing, allowing my team to push as hard and as deep as they like.

Mundo is an excellent asset to the team as long as you stay mindful of the battlefield and pick the right targets. Mundo can easily carry a team to victory, with or without kills. Mundo is a fun champion to play as, and I've had many a game where I was having so much fun that I laughed and shouted "Mundo!" every time I threw a Cleaver at the enemy. I hope you too can get this kind of experience from The Madman of Zaun!