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Build Guide by darkuhhguy

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author darkuhhguy

Dr Mundo TANK LIKE A BOSS

darkuhhguy Last updated on September 23, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


The number one thing you must remember when you play Dr Mundo is, YOU ARE A TANK!!!!! Don't pick up those damage items. You must know this build is made to take maximum damage. Unless they can cut your healing in half with a wound, you are almost a god, you will be able to charge into their base with no worries.

EARLY GAME: This is just a point for you to gain levels, harass as much as you can with the cleavers, but do not charge them unless you know you can kill them for sure. You may be a tank, but everyone is really squishy at this point in the game. Hold off till level 6 and you will be able to do a lot more.

MID GAME: At this point you should be able to tank quite well, your biggest weakness though is Mandred's Bloodrazor. Try to keep away from anyone who has this item, because it will tear you a new one at this point. Other than that you should be able to take anyone on one on one.

LATE GAME: This is where you are a god. People will be unable to touch you and victory should be guaranteed. When the group fights come, charge in with your ulti up and watch you health not move. This is what makes you a god, with everyone on the opposing team focusing on you, your team should be able to take all of them down and score an ace.

Now as you know, tanking really depends on the situation, if you have more phyical damagers, forget the Force of Nature and grab another sunfire cape. But most of the time the Force of Nature will be required.

Remember that you are to take the damage and be the initiate the fights. Be careful though, towers deal some real damage if you hang around them too long. Also head out of the engagement before you Sadism wears off to get to just over half hp so you can go back and help finish of the runners.