Dr. Mundo Build Guide by HanDrummer
Champion Build: Dr. Mundo
| Health | 4253 |
| Health Regen | 75 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 272.69 |
| Magic Resist | 295.06 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 150.23 |
| Attack Speed | 70.878 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Intro and Pros / Cons
Intro:
I generally play
Dr. Mundo as a solo top laner, but you can also put him mid or bot lanes due to how flexible he can be. This build takes a long time to get used to, and to get built up, but in the end, you will be a Super Tank
Pros:
-Lots of HP and HP Regen
-Can tank just about the entire enemy team
-Super Tank
Cons:
-Very long to build
-Not that much damage output.
-
Ignite,
Executioner's Calling,
Katarina,
Varus, and
Miss Fortune all have a 50% Healing and HP Regen debuff which severely cripples your
Adrenaline Rush (Passive) and
Sadism (R) (Ultimate)
Masteries
Tier 1:
We pick up
Tier 2:
We pick up
Tier 3:
We pick up
Tier 4:
Now
Tier 5:
Tier 6:
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Health 3 |
||||||||||||
These are odd runes for a tank. I grab these runes for 3 reasons.
1)
2)
3)
All three of them deal Magic damage, therefore, they need the Magic Penetration
This should be obvious. You're a tank. You need Armor. If you don't have Armor, then how are you supposed to tank those pesky Carries?
This should be obvious as well. You're a tank. You need Magic Resist. If you don't get Magic Resist, how are you supposed to tank those pesky Magic DPS's (Ex.
Tanks need HP and as
Summoner Spells
My Spells:
Flash:
If you don't understand why we grab
Flash, you shouldn't be on this page at all. If you ever watch the pros play, almost all of them grab
Flash for a reason. It's great in multiple situations. If you are getting chased, you can
Flash over a wall to escape. Or if you are chasing and they
Flash over the wall, you can
Flash over it to chase them down. See why this skill is a must?
Teleport:
Now, I generally pick up
Teleport as my next spell, simply for getting back into lane quickly after leaving the lane to gank, protect another lane, or to buy an item. For late game uses, when there is a fairly big minion push in one lane, and
Teleport isn't on Cooldown, you can go into a bush, and then teleport to that lane so that you can thin out that push. Overall, a great Counter-push/Ganking tool.
Other Spells I Would Use:
Exhaust:
Exhaust applies a 70% Attack Damage and a 35% Magic Damage reduction as well as Move Speed Reduction. Great for getting those kills. It can also be used to run away, while slowing and decreasing their damage. Overall, a great spell.
Ignite:
This Summoner Spell applies a 50% Healing and HP Regen Reduction on the target, and it deals damage, true damage mind you, equal to 25 x your champion level + 125. Early game, I would only use this if you know you are going to get the kill or you could also use it to stop their
Health Potions from healing them at all. The pots get reduced to 50% healing over 10 seconds, and their passive HP Regen is cut by 50%, and then on top of that, they take true damage as well. Not too shabby, eh?
Ability Sequence
This is probably one of the best passive abilities in the game.
Now if you ask why we max
Now you may ask why we don't even touch
Finally we come to
When it comes to
Items
| Item Sequence | |||||||||||||||
Warmog's Armor 2830 |
Mercury's Treads 1200 |
Spirit Visage 2200 |
Force of Nature 2610 |
Thornmail 2200 |
Madred's Bloodrazor 3800 |
||||||||||
Core Items:
First off, we grab the
Now you get the
The
Now it is time for the
So, now that you look back at the items, you notice you don't have any Armor. Well, it's time to fix that little problem. Start your
Situational Items:
Now if you are wondering why to grab the
If you would rather have even more Armor and Magic Resist, I would go with the
Note:
Beware of people getting an
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