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Dr. Mundo Build Guide by dadamixful

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author dadamixful

Dr.Mundo's "Welcome to the Jungle"

dadamixful Last updated on August 26, 2012
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Ability Sequence

4
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 28

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Simple guide

I do not explain everything
I do not make a wall of text
Just a simple build to try to help others Max Dr.Mundo Power

And yes I did make a small build and I am just explaining that I don't want any rage comments towards because of my either useless build or tardiness ;(

So I hope you enjoy My build and I only will wait for either tips of how to improve or good comments saying how pro I am xD

Recently I have tried making chances to this Build because they seemed better and also because of suggestions made By others


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Dr.Mundo and his "life" work

It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.

Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.

Beware the Madman of Zaun. In his eyes, you are already dead.


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Runes

These Runes were entirely made so that you have lots of defenses when you go ganking in early game and also so that you may have lots of damage throught magic penetration since 2 out of 3 of his Main abilities are based on Magic Damage

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3


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Masteries

Out of all the masteries I tried as jungler Dr.Mundo
This one fit best

Masteries
2/1
1/5
3/5
3/1
2/1
4/1
3/5
1/1
1/1
3/5
3/1
3/1
1/


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Abilities

Passive: Dr. Mundo regenerate 0.3% of his maximum health every second.





Active Ability (Q): Dr. Mundo hurls his cleaver at his target, dealing a percentage of their current health as damage and slowing them by 40% for 2 seconds.





Toggle (W): When active, Dr. Mundo drains his own health to deal damage to surrounding enemies and reduce the duration of all stuns and slows.





Active Ability (E): For 5 seconds, Dr. Mundo's physical damage is increased by a flat amount. Also, he deals additional damage for each percent of health he is missing.





Active Ability (R): Over the next 12 seconds Dr. Mundo will regenerate 50% of his maximum health. He also gains a speed increase for the duration of the regeneration.


Always Max first Burning Agony then, depending on how the game is going ( good or bad ) you have to prepare yourself

Max Masochism if your team can handle themselves and you need only jungle to keep yourself leveled up and farmed so you have a better late game

Max Infected Cleaver if your team needs lots of help or that the enemy team is extremely Tanky


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Pros / Cons

Pros
  • Super Tanky
  • Excelent damage dealer with Burning Agony
  • Ultimate which easily makes you do your jungle without going base
  • Highest AD boost in the game
  • A nice Movement Speed Buff for 12 seconds
  • Infected Cleaver does percentage base damage with a minimum base damage of 280
Cons
  • Hard to Master
  • Ultimate Countered By Ignite
  • Loses a lot of Hp in early jungle


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Items

These Items will allow you to be Tanky as well as dealing an incredible amount of damage
we all know it's needed



to protect you from the enemy ad carry a bit


All round usefulness


for magic resist and attack speed


to make sure you don't feed and makes you tanky


Last but not least...

to increase your ultimate's Power while making you even more Tanky ( NOTE: always rush to Spirit Visage after Heart of Gold and Ninja Tabi)

All of this Attack Speed is for your ability Masochism that grants you 100 AD for 5 seconds


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Summoner Spells

Best adequated for Jungler as Dr.Mundo

But another suggestion I tried was having Ignite Instead of Exhaust in order to garantee the kills since KS = Kill Secured


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Team Work

In the teamfight's always try to jump on their most damage dealer ( ap carry or ad carry ) and kill them
This build allows you to be tanky as well as a huge threat to the enemy team always attending to how much Health Armor and Magic resist you get from this build
Depending on how much farm you have for Warmog's Armor will also increase the full potential of your Ultimate

Like I might have mentioned before If your team is handling themselves then farm for Late game because if you appear in a teamfight all farmed up with Dr.Mundo, believe me you will do what you "please"


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Early jungle

Depending on how you good, you are you may find it either hard or excelent Dr.Mundo and his jungling speed so I suggest ( and not only myself ) to max Burning Agony and whenever you go back to base until lvl 6 try to have some Health Potion in order to keep yourself with lots oh Hp since Dr.Mundo uses Hp to use any ability


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Quotes regarding Dr.Mundo's Awesomeness

"He Goes where he pleases"
"He is a Dr named Mundo"
"Corporate Mundo runs international corporation as he pleases"
"He gets ignited as he pleases"
"Mundo jungles where he pleases"
"He ganks when he pleases"
Last but not least fact:
"All previous Facts are true"


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Memes Of Awesomeness

Phreak's Opinion




So Care Where You Go


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Thanks

I thank to everyone who saw my build and that I hope that I may have helped you with this build and hope I gave you some laughs

Thank you all