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Draven Build Guide by Fr0zenwraith

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Fr0zenwraith

Draaaaaaven - Juggle Those Blades

Fr0zenwraith Last updated on June 7, 2012
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Ability Sequence

1
4
5
8
9
Ability Key Q
2
7
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello readers, I am Fr0zenwraith, this is my first build and will be editing it often because I am somewhat new to Mobafire. This obiously is a build for Draven. In the other chapters I will go over all of the basic things and some gameplay talk about Draven.


Guide Top

Pro's and Con's of Draven

Pro's
Can deal a lot of damage
Great escapability/chaseablility
Global Ultimate
Can slow and knock back Champions
Con's
Low damage output if not using Spinning Axe
Terrible escapability if not using Spinning Axe properly
Ultimate can hit any champions ONLY TWICE
Slow doesn't last too long
Knock Back is not that far


Guide Top

Runes

Sort of the Basic runes for all AD champions, with the Seal and Glyphs, but for Marks and Quintessences, just use the Strength or Desolation, preferance, I personally use Strength Marks and Desolation Quintessences, again it is all preference.


Guide Top

Masteries/Summoner Spells

Just the Basic AD build with the movement speed for greater movement to catch those axes.
For Summoner Spells, you don't need ignite but it is usable, Exhause also works well with Draven. Flash or Ghost is a must.


Guide Top

Skills

When throwing your Spinning axes you can make them go land where you want to partially. After throwing the axe immediatley run in the direction you want it to land (unless you just want it to land near you then stand still) An example is throw it and while it is in the air walk away and it will go toward you future path.
For Blood Rush, the cooldown is refeshed after catching an axe, use this in combination with the information above to quickly escape or chase an enemy.