Jarvan IV Build Guide by BBerger
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Jarvan IV Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Dragonslayer, A Twisted Treeline Jarvan Build
Greetings, I am BBerger. Once again I bring a peculiar build to Mobafire; a Twisted Treeline guide to Jarvan IV.
While playing with more experienced, skilled players (as I usually do to gain experience myself), I have learned of the usefulness of Jarvan. Originally, I jungled on Summoners Rift, which he is fine and capable of.
Twisted Treeline all comes down to a few traits: Survival, Mobility and Early Game Strength.
His mobility comes through the use of his Dragon Strike and Demacian Standard which not only gives him mobility, but a knockup as well. He also has a defensive AoE slow with Golden Aegis, giving him survivability and reducing the mobility of enemies. Should they even dare to flash, you can always chase them by the immense range of Cataclysm.
Early game strength is his weakest point, though I compensate it with the use of Philosopher's Stone.
Jarvan & Twisted Treeline
Jarvan IV is initially extremely versatile; gaining a potential "mere" boost of 52% Attack Speed and Armor through the use of Demacian Standard. Since the top picks of Twisted Treeline are commonly picks such as Tryndamere, Nocturne and Udyr, you should not neglect the amazing armor and attack speed boost you have initially.
There are no big differences between Summoners Rift and Twisted Treeline besides the obvious map layout. Common changes is that there are more areas for you to use the 'charge' function of Dragon Strike, and the distance covered is far greater in comparison to Summoners Rift.
A couple of hints if you're used to 5v5:
= Demacian Standard gives vision! Use it to check important buffs and brushes.
= The 1-2-3 combo consists of countering an enemies Flash with your own Flash, countering their dashes ( Shadow Dash) and jumps ( Arcane Shift) with your Dragon Strike& Demacian Standard, and then finishing the distance by using the (ranged) ability Cataclysm.
This always guarantees that nobody can escape from you, granted they start within the range of your ultimate.
= Harassing with your passive Martial Cadence when your enemy has full health is a great laning tool.
= Accordingly, it's also useful in teamfights to quickly drop 10% of their health; it pays to switch your target for a second to apply it!
= ] Wriggle's Lantern can be used to place wards. Always make sure you ward either the dragon or the red buff; preferably investing 75 gold for both.
= ] Wriggle's Lantern is an amazing item to jungle with as well. You can quickly clear the entire jungle and end with full health.
= With this build, and getting the Wraith's "White Buff", you can easily get up to 500 MS. Combined with the high attack speed and the slow from Phage, you can often chase people regardless of dashes and flashes.
Runes, Summoner Spells & Masteries
Greater Mark of Desolation
Armor penetration is a strong stat, being only out weighted by attack damage once enemies break 200 armor, something that doesn't happen often in Twisted Treeline; and even then, they have wasted thousands of gold to reduce your damage, while Wriggle's Lantern gives you life steal and Martial Cadence still almost do its full damage.
Greater Seal of Armor
With this, you will have godlike armor, you can start off with around 70 armor once you get Bloodrazor. It gives a significant boost, so you will not have to focus on armor items until late into the game.
Greater Glyph of Magic Resist
You will be low on magic resist however, Demacian Standard doesn't grant any of that. These runes will make you less squishy towards mages, nothing fancy or complicated about it.t
Greater Quintessence of Health
Health. You can't honestly have anything to say to that. It's far too strong in Twisted Treeline to pass on 80 health.
You might think this is a required summoner spell to jungle, but it works just as well to lane with. The thing is though, this allows you to get a bonus minion kill in the jungle very 50 seconds, together with the gold and experience. Later on with Wriggle's Lantern, it makes easier a whole lot faster, and it will be used to steal the buffs and Dragon with as well. It's an all round great for Twisted Treeline.
You're rather mobile with your Standard/Spear combo, but combine it with Flash and Cataclysm, and there is no champion that can outrun, outdash and outchase you.
There's nothing wrong with Ignite, but you're much more of a bruiser than a burster; if you're up against Mundo or Tryndamere, it helps, but they are frequently banned in TT. If you're a fan of it, feel free to use it.
I'll admit, it's a good summoner spells for a bruiser in Twisted Treeline; but you don't want to get kited or end up having your dragon stolen. If you're up against a bruiser team as well, it will definitely help.
In the end, Jarvan IV is a strong pick against some of the more popular picks such as Tryndamere and Dr. Mundo because of his initial tankiness and mobility.
The biggest issue is that most of the Summoner Rift builds are too expensive and not enough bang-for-your-buck to be used in Twisted Treeline, and thus, items like Trinity Force slowly build up strength without a large defensive gap between items.