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Draven Build Guide by entity18

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author entity18

Draven: Melt your enemies

entity18 Last updated on June 19, 2014
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Draven with this build

Threat
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High
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Threat Champion Notes
8
Nami Draven is good against anyone. Even varus, other ADC's you dont have to worry about to much because in lane you will dominate them with damage. So if they overextend make sure you punish them. Supports are your worst nightmare. I'd try to get a support like thresh, best in my opinion, for a bot match up that will engage nicely with you and has a strong lvl 2 and 6 for kills and good escape moves with his, W, Lantern. Against Nami most important is to make sure you dodge her bubbles and sometimes dont take the axe if you will get caught.
8
Thresh Once again make sure you dodge his Q, Death Sentence, or you can get bursted pretty fast.

Basic Info

You will delete enemies from the field of justice with this build and Draven in general. To maximize damage make sure you catch all axe's and keep your Q up. And when chasing enemies or in a team fight after catching an axe make sure you use your W to speed you and and give you the attack speed buff. This will help your damage output and the amount of axes being thrown.

While laning most ADC's aren't a big threat. Mainly you have to worry about dodging skill shots from the enemy support so you don't get CC'd and bursted down. But this rarely will happen if you stay behind minion line and push, as is normal to always be shoved into enemy turret with draven as farming.

In team fights throw your ultimate (R) when the enemy team is stacking in a line for the most damage out put possible or aim for their carries to get the max damage and make sure it will hit on the way back. I do this after an auto attack or two to secure the kill.