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Spells:
Flash
Ignite
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction
Today ill be telling you a build for Draven. Draven is one of my favorite AD carries. I have a 95% chance win with draven. I always go positive with him. I wish you good luck and please vote up my Nidalee guide if you like! :D
For Draven I use Armor Pen Reds or Attack Damage Reds. Armor yellows. Magic Resist Blues, and Attack damage Quints. These will boost up your early game which will give you a hudge adventage for first blood. All the games I played with him I always get first blood. Your Spinning Axe and your Runes will amazingly increase the damage of your Q.
For Masteries I go 21-0-9. You can put the 3 points on Good Hands or Expanded Mind. The Cool Down Reduction for your death will be really helpful when you are Level 6. Because after you die in a team fight you'll have a great chance to kill your enemy with your ult. If you can't hit with his ult and you're type of person who loves spamming skills I'll recommend you the mana per Level.
For my items I go the normal typical AD carry build. However, I never get boots and 3 pots on Draven. I always get Dorans Blade to get the extra damage, life steal, and the health. Being a aggrsive early Draven will mostly lead you to first blood and also scare your enemy AD and Support. Being aggresive with draven in early game is very crucial. If you dont your AD carry will be ahead if you cant farm. If you can be aggresive by attacking the enemy at Level 3 and your ahead in CS. You are super ahead of the opponent.
(Dorans, Boots, Dorans, Vampiric, IE, Phanthom, BT, GA, and Last Whisper)
Draven needs to pe fully protected in mid game and late game. His burst will quickly kill the most important target. Make sure someone with any Croud Control goes in first. Because you'll hit your Q and your E 100%.
(Dorans, Boots, Dorans, Vampiric, IE, Phanthom, BT, GA, and Last Whisper)
Draven needs to pe fully protected in mid game and late game. His burst will quickly kill the most important target. Make sure someone with any Croud Control goes in first. Because you'll hit your Q and your E 100%.
(Passive) Wicked Blades: Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike./color]
(Q) Spinning Axe: Draven's next attack will deal bonus damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
(W)Blood Rush: Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
(E)Stand Aside: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
(R)Whirling Death: Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axe is in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
(Q) Spinning Axe: Draven's next attack will deal bonus damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
(W)Blood Rush: Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
(E)Stand Aside: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
(R)Whirling Death: Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axe is in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
For draven I RECOMMEND GOINGFLASH and IGNITE.
Being a agressive DRAVEN IS IMPORTANT! SO NEVER GET GET HEAL ON DRAVEN. Getting Ignite will let you get first blood quickly. Becoming a safe Draven is bad, you'll become useless!
Your support and your life steal is enough for your sustain.
Being a agressive DRAVEN IS IMPORTANT! SO NEVER GET GET HEAL ON DRAVEN. Getting Ignite will let you get first blood quickly. Becoming a safe Draven is bad, you'll become useless!
Your support and your life steal is enough for your sustain.
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