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Ziggs Build Guide by brian192168

AP Carry drop the bombs

AP Carry drop the bombs

Updated on August 8, 2014
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League of Legends Build Guide Author brian192168 Build Guide By brian192168 15,267 Views 6 Comments
15,267 Views 6 Comments League of Legends Build Guide Author brian192168 Ziggs Build Guide By brian192168 Updated on August 8, 2014
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Introduction

Hi this is the build/technique that i used to get out of elo hell and into gold (not that its much better). This will hopefully help you learn how to build ziggs as well as what runes and masteries are really useful on him. Hope it helps you guys if it does make sure you like this guide and check out my stream at www.twitch.tv/bloodftw thank you.
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Why ziggs?

pros
  • strong as hell early game
  • strong as hell late game
  • his poke in lane is insane can literal sit at tower and q farm or poke with q for days
  • soft cc (his w and e)
  • huge burst can allmost combo anyone late game ocne get lichbane and rabadon combo
  • has gap closer/escape
  • wave clear with blue buff last for minutes
  • can wave clear baron steal/dragon steal with his ult while miles away
  • can chunk towers down in a few hits with his passive/lichbane

cons
  • his gap closer/escape has a long cd at low lvls
  • they nerfed his ult cd so its longer now
  • they nerfed his q range so its not as far as it use to be
  • mana dependent early on until you get grail/tear

As you can see his cons is much bigger then his pros. He is a really good mid lane champion i would easily rate him within the top 5 at the moment. He has lost a lot of focus lately after a Few nerfs to his q and his ultimate. However he is freelo at the moment and you will find your self carrying almost every game you play with him. He is a beast in laning phase. And his late game wave clear and split potential is god like. He has a lot of burst damage and just goes hams and easily wins teamfights without a doubt.
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vs ad

Runes

Precision
Fleet Footwork
Phase Rush
    Greater Mark of Magic Penetrationx9
  • having the extra magic pen just helps u do true damage early game specialty once you get sorc boots you can op out for flat ap runes as well

    Greater Seal of Armorx9
  • playing against ad it helps to have some armor so there not shredding you

    Greater Glyph of Armorx9
  • you can also us mr scaling if they decide to take a top laner ap most likely they wont so the extra armor isn't bad can also take mana regain as well

    Greater Quintessence Of Manax3
  • I love these as ziggs help you keep mana in laning phase specialty when you got 2 dorans and chalice, you can replace for ap if you want to have a little bit more damage
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vs ap

Runes

Precision
Fleet Footwork
Phase Rush
    Greater Mark of Magic Penetrationx9
  • having the extra magic pen just helps u do true damage early game specialty once you get sorc boots you can op out for flat ap runes as well

    Greater Seal of Armorx9
  • playing against ad it helps to have some armor so there not shredding you

    Greater Glyph of Scaling Magic Resistx9
  • good so you don't take much poke you can get flat mr as well scaling just seem a little better for late game and they wont have much magic pen early on anyways
  • you can also do Greater Glyph of Magic Resistx4 and Greater Glyph of Scaling Magic Resistx5 this makes it so you have about +6mr at lvl 1then gain about 14 more from scaling

    Greater Quintessence Of Manax3
  • I love these as ziggs help you keep mana in laning phase specialty when you got 2 dorans and grail, you can replace for ap if you want to have a little bit more damage
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21/0/9 masteries (standard)

  • extra ap during laning phase
  • Executioner makes you do more damage to enemies that are low
  • Dangerous Game heals you helps a lot in teamfights
  • Arcane Blade makes your autos hurt more
  • standard masteries set up a lot of people use these or something similar
  • points in Meditation and Strength of Spirit help you sustain
    [*} [[Runic Affinity}} to help you keep your blue if your jungler isn't stubborn and gives you it

cons
  • no bonus hp or damage reduction from defensive tree
  • not as much damage as the 30/0/0 masteries

Pretty standard mid masteries 21/0/9
really good for early game damage, extra ap for damage, executioner for bonus damage lower they get, gain hp and mana when you get a kill to help you in teamfights, the 9 points in utilty help you sustain with mana (amazing when you have 1 or 2 doran rings and you have mana runes) utilty masteries mostly are just used to give you extra sustain in laning phase
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21/0/9 (cookies)

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21/9/0 masteries

  • extra ap during laning phase
  • Executioner makes you do more damage to enemies that are low
  • Dangerous Game heals you helps a lot in teamfights
  • Arcane Blade makes your autos hurt more
  • extra hp from the defensive, also take a little bit less damage

cons
  • not as much life regain as utilty
  • no mana regain except from runes

can also take 21/9/0 masteries putting points in health and reduction from champion damage
this way kinda works it gives you extra health regain and health however i feel that the mana from utility helps you a lot more you really shouldn't be taking damage you can poke everyone down with your q and stay at bay, besides Strength of Spirt (from utility) gives you as much hp regain if not more then recovery
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30/0/0 masteries


cons
  • you have no defensive masteries....you will die rather fast if you get caught out
  • you have no mana sustain or hp regain except from Feast and Dangerous Game which will definitely make it a dangerous game for you
  • no extra sustain or hp
  • no cd for summoners

now that we talked about the pros and cons about that set well talk about why you might take them, you will do a lot of damage with these masteries. They work really well on a few champions, ahri, ziggs, orianna, and fizz. The extra ad just helps you harass your opponent or last hit better. You get other masteries that make you do more damage. Your dps will be god like with these masteries but as I said you have no sustain and if you get caught out your will die so positioning is key.
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Items

See above for what items to build... here i will be just explaining them more in depth.

start with dorans and 2 pots this is so you have some ap some hp and some regain to be able to last for the first 5-10 minutes.

first back 900g you want your chalice so that you can spam your abilities

first back 500g this is if you want an other dorans for a little bit more sustain

2nd back get t1 boots and a second dorans

the if ahead route works really well if your a head. It is focused so that you do a lot of damage but still have a little bit of defensive stats. Always get rabadons before you finish your lichbane and normally before you finish your grail. Sometimes if you need mana or wave clear get your grail first so that you get the extra mana %. Rabadons must all ways be completed before lichbane. After the lichbane nerfs you wont do much damage unless you have some ap which with rabadons and runes you'll have about 200+ ap by time you get your lichbane. Also if you want more damage get sorc boots before rabadons instead of after. This make it so your bombs do more damage bc they most likely have no spell pen yet so you do do a lot of damage with no ap. Finish up your grail if you havnt already into a zhonyas, you must likely will be focused by this point with how much ******ed damage you can put out it helps to peel for a few seconds or gives you cool downs so you can combo as soon as you come out. Lastly finish up with a void staff for some more damage. If you don't want a void staff for damage and you want some defensive stats grab either a will of the ancients or a guardians angel.

If Behind build route. This route is for when your behind your taking a lot of damage in lane. Like if your playing against a leblanc or someone like that and you want some extra sustain. Strongly recommend rushing a wota as your first item being completed. Then finish your grail for the extra mr. Then get the rabadons and lichbane for damage. You can get a zhonyas before this if you want to be even tankier but your damage output will not be all that great till you get the lichhbane and rabadons.

vs ad route. This route is obviously for if your playing against an ad mid like zed or yasuo. Tear is better then grail in this situation because gives you more ap for 1 so more damage and 2 it gives you the shield later on if your need it. After your tear get a seekers and start stacking it. If laning against a zed rush the zhonyas.... The zhonyas is one of zeds biggest counter items he ults you wait about 1-2 seconds then pop it and he does no damage then you w away (im a zed main as well trust me its a pain in the *** when they use this item!). If not someone like a zed and you don't fell that you need to rush it and you want damage go for the core rabadon and lichbane. If you want more armor and a little bit more cc you can of course go for a ibg. This item is annoying as hell with ziggs sense you can pop it so often making it rain frost everywhere. Everyone will ask you why your so damn frosty with how much cc you can put out with this thing plus will take minimal damage from those ad champions. You can also get a wota if your behind and want a little bit more of sustain (get this instead void staff). If your not threatened get your archangel before your zhonyas if you are threatened by them or jsut getting focus zhonyas first is the way to go.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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tips

  • you have cool downs use them wisely you can spam your q but not so much your w and e
  • if your w is on cd do not push the lane you wont have your escape for an other 15+seconds
  • your lvl 2 trade potential is strong as hell if you abuse your passive and hit your qs
  • remember every spell you cast gives you -4 seconds on your passive so aa qer aa for tons of damage
  • placement and positioning is key, you can easily catch someone out with your w
  • always buy rabadons before lichbane you don't get a lot of damage from the lichbane till you have ap
  • you can w over most walls don't forget that!
  • your aa q e r aa combo can do a lot of damage... if your getting ganked run into the side bush and combo if they follow you most likely will get one of them
  • passive works on towers/inhibs spam the spells to get the cd reduction(save yout w in case you need to run)
  • if you w correctly you can knock your enemies backwards while you go flying forward
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Summary

So I hope this guide helps you guys what runes/masteries to use while you play ziggs. And also help you with the item build path as well. I know theirs a few tips and not many details about strategy's and what to do in this guide like there is in other guides however I feel that's its better for you just to do and learn then to read. Practice makes perfect just follow these guidelines that i set for you with building and what not and play play play and become better at it and then you'll be able to bear all most any mid laner. I hope that this did help you or gave you some incite on the character we all know and love ziggs. As always its been a pleasure to make this guide for you guys i hope you like and enjoy the things i wrote and talked about let me know what you think about the guide below we can have some decisions about it. And also if you did enjoy/found it helpful please rate and as well check out my stream at www.twitch.tv/bloodftw i would extremely appreciate that as well. If you guys want me to make an other guide maybe one more in detail or add match-ups even leave details at the bottom and ill read them. As i said before I main zed as well so I probably will make a guide for him as well so keep an eye out on that. Anyways guys take care and thank you for stumbling across my guide see you on the rift!
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