Tryndamere General Guide by Theoskype
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This guide will work only for 1 week maybe 2 because Trynda AP will be nerfed. THANKS YOU RIOT.
Then, GL & HF this week.
Pros / Cons
- Good laning phases.
- Doesn't have a lots of counter.
- Can hard push / backdoor easily.
- M-M-MONSTER HEAL.
- Spin to win.
- You can towerdive alone at lvl 6 without problem.
- May be squishy
- Havn't a real CC
- Underrated by a lots of people. They'll try to report you for troll pick. Even if you do 10/0.
Flash : Good on Tryndamere, but it's not really a must have. you got your E. But flash still good for escape when you're on CD, like Ezreal.
Ignite : Always good for engage fight, trade damage and finish an ennemy.
Cleanse : If the ennemy have a lots of CC, take this. If they havn't a lots of CC, don't take this.
Barrier : Not the best summoner spell but still viable.
Heal : Come on guy !You haven't enough heal ?!
Clarity : OP. Must pick. That's all.
Teleport : Like barrier.
Even if his E scale with AP, this spell does physical damage. Since you won't get any amor pen is your build, take them in your runes.
It's a easy part now. If you're harassed all time, just max Q first. If you want to hurt, like a DRUNKAMERE, max E. Always pick R when you can, ofc.
For the moment, with this build, i have more than 85% win w/ Drunkamere. But i'm only a Bronze II player.
Creeping / Jungling
Farm isn't a problem. When you have your 7-8 you can make low life a wave of creep. in lvl 16, you can OS these creeps.