Twisted Fate Build Guide by yukainsaito
Not Updated For Current Season
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Twisted Fate Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Twisted Fate with this build
|Kassadin||Easy to bully with your superior range and hard for him to make a move on you as your burst potential will be greater than his before level 6.|
Sup dudes! I am Yukain Saito, a player on the Garena Server and this is my guide on Twsited Fate. Twisted Fate is a strong champion that benefits a lot from CC-locking targets and dealing his high damage AoE. His ultimate also allows him to give assistance to his allies, making his global presence really strong. However, his lack of mobility is a huge problem and thus, this will be talked upon later.
Pros and Cons
Deals srtong AoE Damage with Q (Wild Cards)
Strong Waveclear with Q and Red Card
2 sec Stun at max rank
Strong Global Ultimate -> Free Teleport
Provides great pick potential
Easy to pick up
Lack of mobility
Weak early laning phase
Hard to master
A bad ultimate can lead you into trouble
Hard to learn to shuffle between your W (Pick A Card)
I will take Flash 100% of the time to grant me the bonus extra distance from escaping a strong skillshot or to finish the enemy off within a short period of time
Ghost is mandatory on Twisted Fate due to his lack of mobility. With this, he can easily kite enemy bruisers or to chase after fleeing opponents. This would really help TF in the late game as the late game are all about picks and with R (Destiny) + Ghost, it would be easily to pick off enemy carries with your stun cards
I would only take heal against a hard matchup or to peel for my ADC late game. I would only recommend this if you finding it hard from early to mid game and that ghost would save you from burst champions like Ahri or Syndra.
Another great Spell for shutting down an enemy assassin with high mobility such as Yasuo or Riven and reduce their overall burst damage output, as ghost isn't that great in a 1v1 scenario. You can also use this spell peel for your ADCs against enemy champions who like to jump on you or your ADC, such as Kha Zix or Maokai.
I would Max the first, but taking the first point into Q at level 2 only. I would max this first as it provides great AoE damage that would be essential for mid-game teamfights
A Mana Restoration, An AoE slow and a Stun Hard CCC stun combined together? THAT'S AWESOMEEEEEE! I would take the first point at level 1 in case of an invade to hard CC the enemy to grant an easy kill for your team, or to at least burn a flash or two out of the enemy.
I would take the first point at level 3 and max it last. The extra Attack speed is really useful but isn't that great of a deal during mid-game teamfights as you will be constantly using your Qs and Ws to deal damage.
I would take a point in Desinty at levels 6,11,16 respectively as it will greatly reduce the cooldown on Destiny, allowing for you to make good mid to late game plays and ganks.