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Shyvana Build Guide by CyberneticRaptor

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author CyberneticRaptor

Duelist/Assassin Jungle Shyvana

CyberneticRaptor Last updated on April 19, 2015
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Runes

Armor and magic resist Per level runes works into your passive Dragonborn and ult, armor and magic pen works into your Flame Breath, and movement speed works into your burnout.

see summary to see how runes, masteries, build, and ability order complement each other.


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Masteries

Enchanted armor works into your passive and ult. all jungle masteries makes sure you can jungle comfortably and movespeed helps you chase down your prey. Dps masteries for dps sake.

see summary to see how runes, masteries, build, and ability order complement each other.


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Items

Skirmisher's Sabre Warrior Enchant - This build is all about dps and dueling 1vs1 and since Shyvana isn't known for her hard cc Scaling true damage+ 20% damage reduction(to go along with your pen stats and lack of tank items) is the way to go.

Trinity Force - THE core item of the build it gives Shyvana everything she wants with this build. Sheen to improve your Twin Bite, Zeal for much needed attack and movement speed and to top it off Phage for MORE movement speed and some health needed being a melee champ.

Boots - up to you, Mercury's Treads for ap heavy/cc heavy teams Ninja Tabi for ad heavy/auto attack reliant teams and Berserker's Greaves for going ham. Alacrity is a must though to make your runes and masteries in movement speed worth it.

Blade of the Ruined King - Puts auto attack speed to a decent level for Shyvana, Grants sustain, adds damage and along with your pen stats and true damage will help you shred tanks to bits. Also chase potential with Borks Active.

Spirit Visage - Grants much needed magic resist(base magic resist stats for Shyvana is lower than her armor), health melee champs need, cooldown reduction to improve your dueling and most importantly increases your lifesteal by 20%(sustain by lifesteal will be the your main way staying alive).

Ravenous Hydra - built to increase your damage,(especially ult Twin Bite) and sustain, wave clearing is a breeze at this point .

see summary to see how runes, masteries, build, and ability order complement each other.


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Skill Sequence

Since this build is mostly ad it's best to level Twin Bite 2nd(Burnout being first for mobility, always a must for a jungler) for the cool down reduction while Flame Breath is used to proc it's bonus damage.

see summary to see how runes, masteries, build, and ability order complement each other.


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Summary

Defense - armor per level and magic per level runes cap at 27 when you reach level 18. Shyvana's base stats at level 18 is 84.6 armor and 53.4 magic resist. That means your at 111.6 armor and 80.4 mr at level 18. Dragonborn gives 20 at 18 (40 in dragon form). Counting enchanted armor that means your armor and magic resist in dragon form is at a decent 154.95 armor and adding in Spirit Visage 181.5 magic resist. Human form your armor and magic resist is at 133.95 armor and 160.5 magic resist.(note does not count boots as they are situational and in some cases completely optional) Your max hp caps at 2,860.

Offense - It's Time to D-D-D-D DUEL! Choose your prey turn them into dragon chow. First smite your opponent to deal 162 true damage and reduce theirs dps by 20% Burnout with max build will deal 47 extra magic damage(more than Sunfire or Cinderhulk) and a Sheen proced Twin Bite will NUKE carries and shred tanks especially if you land e. take max advantage going dragon, increasing your Defense to ensure your victory over their smoking corpse. Note Spirit Visage is a huge boon to your dueling capabilities supplementing your mr, hp, cdr and lifesteal.

Utility - Alacrity, Movement speed runes and masteries combined with 3rd dragon buff will all but ensure your victims won't outrun you. movement speed if i remember correctly with merc tread was 476 without burnout.

NOTICE - Remember your not a tank with this build, it's meant for dueling not diving into a 5 man team.


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Creeping / Jungling

Most important factor with this build is a lot of your stats scale on leveling so DON'T WASTE TIME.


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Team Work

make sure you Pick off carries in teamfights. with your mobility ward key locations to counter jungle, save smite for bird camp for ganking and gromp for duelling.