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Introduction
- 9 Greater Mark of Armor Penetration : more Armor penetration that stacks up with Apprehend's passive. He may benefit more from 9 Greater Mark of Attack Speed attack speed marks for faster passive application or 9 Greater Mark of Attack Damage flat attack damage marks for more early game damage.
- 9 Greater Seal of Armor : Flat armor is always good, expecially since you're solotop where your opponent will probably be physical, or in TT where you'll be focused a lot because of your damage.
- 4 Greater Glyph of Magic Resist and 5 Greater Glyph of Scaling Magic Resist : I take a mix of flat and per level MR to get a good compromize between early and fullgame magic resist. The reason is the same as the seals: you WILL be surely focused because of your damage. If you're not going to play TT, go for 9 scaling glyphs instead, since you're likely to take magic damage mid/late game where the two kinds of glyph will give at least equal benefit.
- 3 Greater Quintessence of Attack Damage : Flat AD for more damage, especially early game, pretty obvious as why. Move speed is also a good choice.
- 9 Greater Seal of Armor : Flat armor is always good, expecially since you're solotop where your opponent will probably be physical, or in TT where you'll be focused a lot because of your damage.
- 4 Greater Glyph of Magic Resist and 5 Greater Glyph of Scaling Magic Resist : I take a mix of flat and per level MR to get a good compromize between early and fullgame magic resist. The reason is the same as the seals: you WILL be surely focused because of your damage. If you're not going to play TT, go for 9 scaling glyphs instead, since you're likely to take magic damage mid/late game where the two kinds of glyph will give at least equal benefit.
- 3 Greater Quintessence of Attack Damage : Flat AD for more damage, especially early game, pretty obvious as why. Move speed is also a good choice.
Pros:
+ Lots of damage
+ Great harass power with his Decimate and passive (which deals magic damage)
+ Can come back after being denied thanks to his Noxian Guillotine
Cons:
- No escape mechanism
- Vulnerable to kiting
- Mana hungry
+ Lots of damage
+ Great harass power with his Decimate and passive (which deals magic damage)
+ Can come back after being denied thanks to his Noxian Guillotine
Cons:
- No escape mechanism
- Vulnerable to kiting
- Mana hungry
My build is 21/9/0 taking every possible offensive trait for that massive stomping power early game and taking that 9 in the defensive tree for that extra armor and health.
The reason i take this 21/9/0 mastery build is for the power you can have early game and the poking power with your Decimate early game making it easier if played properly in the early game but making sure not to over extend and get ahead of yourself.
Last but not least, you can neglect the offensive tree for mana, mana regen and neutral buff duration in the utility tree (which is good also for jungling) if you can't handle Darius' mana issues.
The reason i take this 21/9/0 mastery build is for the power you can have early game and the poking power with your Decimate early game making it easier if played properly in the early game but making sure not to over extend and get ahead of yourself.
Last but not least, you can neglect the offensive tree for mana, mana regen and neutral buff duration in the utility tree (which is good also for jungling) if you can't handle Darius' mana issues.
Mercury's Treads : Best boots for Darius, because hes vialable to CC. These boots also give the early magic resistance, which lacks a bit mid game. Boots of Speed and the 4 Health Potion's are core items. It's for chasing the enemy down, if you are and for most likely you are going to dominate the lane. Health Potion gives you the sustain to stay longer in the lane and harass your opponent more without having to think that much about minion aggression.
Frozen Mallet : Excellent item, which you can choose over or under Trinity Force, again it's matter of your own opinion. Frozen Mallet gives you sustain and some attack damage, but I pick this for it's movement speed reduction while you attack on enemies. This again helps you stack those passives. Trinity Force is more like a offensive item and you can choose it over this item, if you prefer it more.
Frozen Mallet : Excellent item, which you can choose over or under Trinity Force, again it's matter of your own opinion. Frozen Mallet gives you sustain and some attack damage, but I pick this for it's movement speed reduction while you attack on enemies. This again helps you stack those passives. Trinity Force is more like a offensive item and you can choose it over this item, if you prefer it more.
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