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Build Guide by M3 A NINJA

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author M3 A NINJA

Durable Killing Machine Kassadin

M3 A NINJA Last updated on January 26, 2011
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Ability Sequence

1
3
5
8
10
Ability Key Q
4
13
15
17
18
Ability Key W
2
7
9
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


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Fighting Tips

As Kassadin you are a bit squishy early, so be carfull and just harass and or last shot minions with your Q. When in battle, I would suggest using R to get in the fight, then use E to deal area damage, and then finish off who ever you want with Q. If thats not enough, you can chase down your victum with your ulti and slow with E if availible, then kill with Q again. Kassadin is a great ganker since he he can ulti through walls and start fights by a serprise entrance with his ulti.


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Items

The order of my items will help you out early game and make you a durable killing machine late game. The last 2 items can be switched depending on who you are facing and if you need to kill faster or tank a bit more.


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Reasoning for Exhaust

This spell will make Kassadin an even better chaser and help out in team fights as the weaker ones will have a harder time excaping with an exhaust spell on them.


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Reasoning for Heal

Now I know what your thinking, omg heal on Kassadin what a noob. But you have no idea how much it help you early and late game. There are so many builds that say never put heal on Kassadin, and at first I listend to them, but then I was tired of being ganked and or ignited early game. So I tried it out one game, and now I use it all the time. It allows for easy get aways with your ulti, and it helps out your team in team fights aswell. I saved my self from people who want to tower dive to get me, and when I pop my heal, it makes them in range of the turret that much longer for you to get the kill, or die and the turret finishes them off for you.


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Pros of this build

    Allows Kassadin to destroy squishy champions in a matter of seconds
    Better chance of getting out of tough situation (like getting ganked)
    Deal out a lot of damage mid and late game
    Able to harass efficiently
    Makes Kassadin one of the best tower divers in the game (aside from tryndameres endless rage)


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Cons of this build

    Wont deal a lot of damage early game
    Prone to ganks early game
    May have to recall a lot early game