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Kindred Build Guide by Iced IMP

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League of Legends Build Guide Author Iced IMP

Dynamic Duo of Death [6.13]

Iced IMP Last updated on July 28, 2016
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Kindred with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ekko You ALWAYS do % damage, whereas Ekko needs to get you below 30% hp to do % damage
1
Tahm Kench Easy. Just don't get eaten. Pretty easy to invade.
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Secondary Masteries Page

12/0/18
Ferocity:
Fury (5)
Double Edged Sword
Vampirism (5)
Bounty Hunter

Resolve:
Recovery (5)
Explorer
Ruinic Armour (5)
Insight
Swiftness (5)
Strength Of The Ages

This is an alternative to the previous one and my least preferred since it is more suitable for surviving longer rather than killing, which is what we want to do.


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Pros / Cons

PROS
- Great clear
- Great sustain
- Scales indefinitely
- High kill potential on ganks
- Easy to get control
- Snowballs REALLY HARD
CONS
- Squishy
- Ult can ruin a game
- Prone to being extremely under fed (passive stacks are a must)
- To stack the passive you must put yourself into dangerous situations


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Guinsoo's Rageblade

So... is Guinsoo's any good?

Well, Guinsoo's new passive (double on-hits every other auto attack after 6 autos) works EXTREMELY well with Kindred's passive PROVIDED you actually have a lot of stacks.

This being said, even though I have it in the main item build that is assuming that you are making good use of your passive and managing to get stacks (ie you are ahead). So if you ARE ahead with several stacks of your passive and you believe you will continue to get a good amount of stacks ONLY then should you be picking this up because its expencive and only worth getting IF you can make use of it.

So if you are behind or have not been able to get many stacks then you should purchase a Youmuu's Ghostblade instead so as to not be wasting gold on useless stats(AP).


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What about Warrior

So... one of the greatest questions a jungler may ask... what about the Warrior enchantment?

Well hopefully I can help you answer this daunting question. First of all, lets look at some of the traits that go along with the Warrior enchantment.

Warrior
-More potent ganks
-Better the shorter the game is
-Early power spike
-Makes being set behind less detrimental

So with these points out of the way lets look at the current state of the game. So games have started to go a bit longer than when season 6 started meaning that we want to be able to scale better into late game, which sways us away from Warrior especially since it lost its armour pen.
If you have a really early game team I still say taking Warrior and Blade of the Ruined King works, however with the current state of Bloodrazer + Guinsoos on Kindred it is generally more advantageous to buy these two items.


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Kiting

Kiting on Kindred is REALLY easy. You don't need any fancy attack command clicks or anything.

Kiting is a major part of playing Kindred effectively since you need to kite ALL THE TIME, even in the jungle. In the jungle Kiting a camp is the most efficient way to reduce the damage that you take and keep your sustain up. As well as kiting camps you need to kite melees so they cant cc you (Renekton and Udyr come to mind) or burst you ( Vi, Tryndamere, and Shyvana come to mind)

Now then I said Kiting was easy on Kindred, right? Why?
Well. Q,W,E. (no don't use them in that order E W Q is a better order or W E Q)
So Q lets you hop a short distance but its on a 9 second CD that can't be reduced, right? Yes, until we use our w. This lowers Q's CD to 2 seconds flat which is enough for an auto attack or 2 in between each time. If this is all you did without moving with your mouse at the same time the enemy would still get less auto attacks or abilities off (this is good!). Also, it lets you start to use your Q to avoid skill shots or escape over walls if things get scary. This brings us to Kindreds E. Kindreds E applies a large slow (70%) which means that using this to start a fight with someone will delay their arrival giving you free time to fight. If done properly you can go through an entire fight before either killing them or causing them to run (did I mention all of these help you chase too? BTW DON'T CHASE! WITHOUT VISION!)

Don't forget to do this for jungle minions too! Big minions hurt!


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Invading

Kindred's passive marking enemy jungle minions I thought I should touch on this topic. So, IS Kindred even ANY good at invading? Well. To put it as simply as possible. Yes. And it's a good thing too because with the new changes to Kindred's passive + Q its even more important than ever to maintain the pre 6.11 Q damage (it requires 9 passive stacks to retain the pre patch Q damage)

Kindred is an excellent duelist especially once you have Skrimisher's Sabre. There are a few things you have to consider before deciding to invade though...

Who. Ahead. Vision Where. Lanes. Mark.

Who:
Who is the opposing jungler? Are they good at dueling? better than you? (probably not you can kite for days) do they clear really fast? (ie Shyvana) if so its probably not worth invading because it is probably cleared out already!

Ahead:
Is their team is ahead? Is their jungler ahead? if so you probably shouldn't invade unless all of the following points are true.

Vision:
Do you have vision in the enemies jungle? No: try to get some vision (upgrade your trinket and make a quick detour when you go to gank or ask your team)

Where:
Where is THEIR jungler? Can you see them? Are you on the other side of the map as their jungler? if so it's probably safe to invade.

Lanes:
What are the lanes like? Is any enemies missing? will an opposing laner try to take their teams raptors while your at them? Is your team pushed against them? is your team being pushed? If your team is pushed and you cant gank any invading might be the best bet. If they are being pushed, is there a lane you could gank instead or after taking an enemy camp?

Mark:
Where is your mark at? can you get to it? would you be able to contest it if you ran into the jungler at it? how many marks do you have? Wolf stops marking enemy camps when you have 6. BUT if you have 5 marks and can gank a marked champion to get 6 you can actually sneak a 7th mark from the jungle if the enemy doesn't clear it since it doesn't go away when you get 6 marks.

Try to consider all of these things before invading, but if you're crushing the enemy jungler, sometimes its worth it just to kill them in their territory. Its all yours Wolf.


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Early Game

Mark an enemy champion as soon as possible, you can do this before the jungle camps even spawn. Start bot side to get a leash from the ADC and Support (ASK NICELY!). Immediately following this move to the nearest buff and clear it as fast as possible, your first mark should appear now (at 2:30) thanks to wolf in the enemy jungle or on the scuttle crab. If its at a scuttle crab rush to it right away, if its at the far scuttle crab make sure to stay in your jungle to prevent the enemy mid laner from seeing you! Be ready for the opposing jungler to show up. If they do try to fight them using your q and w, a lot of the time you can get a free kill here (So I recommend marking the jungler for your first target in case of this)

Proceed to clear your jungle taking either Raptors if your at red side or Wolves on Blue side. Look for any ganking opportunities and chances to invade their jungle or take marked scuttles.

Using your mark early:
Use your mark at the start (preferably on the jungler in case of a kill at scuttle or failed invade by them) and then mark who you want to gank. it takes 8 seconds for the mark to activate though so using it early is advised. Also your mark can be used to psych the opponents out making them think you're going to gank somewhere. (ie mark top and then go bottom shortly after) be careful with this though since you do want to consume the mark, especially if you can't invade.


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Mid Game

Yes I know. Your top lane thinks its still laning phase.
Just gank for him, help him take the tower, ask him to TP somewhere with you, do something to help him get out of that lane as fast as possible.

During the Mid game you want to look for small fights especially with your marked target. Dragon control should be a priority, because all of the elemental drakes are REALLY useful, your passive makes taking it SO EASY! Focus on rotating with your team, try to get objectives, low towers from laning can be taken easily with Lamb's Respite so use this to your advantage!

When/before Baron spawns if your team is ahead and you have attained at least 4 stacks (5% current hp) of your passive you might want to look at getting vision in the area and then making a sneaky Baron call since you kill baron a lot faster than most other junglers thanks to your passive. DO NOT CONTINUE IF ANYONE FINDS YOU

If behind still focus on rotations but look to use your ult to defend towers (no it wont keep the tower alive) but it will let your team stay alive under the tower to stop dives, and maybe get a few kills as they are trying to run out of the tower.


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Late Game

Objectives, objectives, objectives.

Look for the chances to rotate with your team to get objectives that still remain.
Also try to get your team to push lanes other than just mid. seriously if you get that bot inhib then baron is an easy play.

Use this time a lot like mid game, rotate as a team, look for picks, KEEP THE JUNGLES WARDED! Nothing ruins a game more than getting caught right before the game deciding team fight. Or having someone die only to give the opponents a free Baron or Elder Drake.

If breaking into the base is posing a problem split pushing is often a good idea. As Kindred when you split push you should easily be able to take care of any 1 person they send after you, so they should be sending 2 which gives the rest of your team a numbers advantage. Also since you are a marksman taking towers goes pretty fast not to mention if they send someone for you and you're on the last 1/4 (quarter) of that tower or inhib when they get to you, you can just ult and take the rest of it out before escaping using your q and Youmuu's Ghostblade active.


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Teamfights

So, I hate to say this, but... This is why your team said not to choose Kindred. You just saved every enemy on the other team with 3/4 of their hp left and stopped your 0/7/0 riven from getting a pentakill. Sorry about that, GG.

Lets be serious here for a moment, your ultimate DOES NOT NEED TO BE USED EVERY TEAM FIGHT! In team fights you want to put down your W and skirt around it in the back line of your team, or skirt around it to take out their back line. Your focus is to kill either the squishes that are over extended or to whittle down (as fast as possible, and your passive makes this easy) the tanks that are diving into your team. Try to focus on avoiding CC and only ult if you need to save an ally or group of allies (ie Malphite flash ult into Yasuo ult).

Don't be the person to engage the fights (I'm guilty of doing this one, I love to fight, especially if I'm ahead). Let your TEAM mates engage the fight and go in with them, you put out a lot of damage to everyone, even tanks so don't feel bad if you're stuck shooting the Malphite that's smacking your adc in the face.


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Conclusion

Thanks for taking the time to read my guide! Thanks to Schwifty Time for helping out, name ideas are a pain! I hope it helped at least one of you out there who are interested in Kindred - The Eternal Hunters.

~Happy Hunting