Tryndamere is one of the deadliest late game dps champions ingame.
DPSing with Trynd is very easy. Rightclick and enjoy the crits. He is easy to play but hard to master. He is a great early game laner, with nice self heal, good escape mechanism, and build in slow, paired with no mana usage, should let you lane extremaly long. The Early game is the hardest part since your crit rating is quite low so getting crits for self heals will depend on your last hit skill. If you get harrased much you will still be viable coz of passive that increases your crit rating ALOT when you are low on HP, you can try to stay in lane even on low hp and last hit/crit minions on your tower to benefit from lane exp as much as possible. Be very carefull. In mid game you will pwn each and every non tank champion even without lifesteal. Jungling with high crit and self heal is easy as pie. You can start roaming with just phantom dancer and boots. In 1v1 with your ulti, you will be the biggest threat on the map. Watch out for tanks.
As all your damage comes from physical attacks you are VERY vurneable to blinds ( Blinding Dart and CH-1 Concussion Grenade) or exhausts ( Exhaust) and ofc Thornmail keep that in mind before picking Trynd vs a team with Teemo or/and Heimerdinger.
He is also a great Physical debuffer. Beeing able to cut down 100AD from all cought in the shout AoE will significantly lower the dps output of enemy team. Paired with AS debuff (Frozen Heart or Malphite Ground slam) will make all physicals deal nearly no damage at all.
Battle Fury - Tryndamere's Critical Strike chance increases as he becomes more wounded.
Plain and simple. Less HP more % Crit. During your Ulti you will have 100% crit. Fun :)
"Crit Crit Crit Crit and i am still immortal :) spank me baby!"
Bloodlust - Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).
Cost - No Cost
Range - 0
Your mail ability. It has many uses.
Each crit you get a buff that stacks up to 8. Each stack gives you 3AD (max stacks 24AD) Each stack gives you 4.5% crit damage (max stacks 36% crit damage).
Additional you can "eat up" those stacks and heal yourself for 50HP (max stacks 400HP).
It is all you need early game. Damage, heal and a bit crit damage. Unfortunatly your crit % will be quite low (if on full HP) Try to eat the stacks when you get 8 of them or when its fading off. The cd is quite low so use it frequently to stay in lane as long as possible. Dont get too coky early game, since you will not be that strong yet, just try to creep and heal the harrasment damage via Active. You should prio this skill before any other.
Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cost - 25/25/25/25/25 Health
Range - 400
Your only crowd control ability (if we can call it that way) This is quite powerfull ability. On max lvl you will slow by 60% for 4 sec. It lasts quite long, Frozen mallet debuf lasts 2.5 sec. Additional it is a VERY powerfull debuff. -100AD on AoE is quite powerfull tool on teamfights. Dont hesistate to use it and dont underestimate it.
Spinning Slash - Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cost - 40/50/60/70/80 Health
Range - 25000
This is one of the most fun abilities ingame. Mastering the use of it is the key to victory in playing Tryndamere. You should know the range of the spin, you should know where and when can you spin to go through walls. Common use in fights is spin in -> Mocking and dps dps dps than spin out to run away.
Take in mind that it costs health and ulti leaves you on 1HP :)
In team fights try to keep the CD to run away or to chase those fleeing enemies.
Skill is very nice for farming mobs. It deals 50% of your AD but it ignores your crit, and your AD will be quite low for quite long time. We dont need that much AD since we focus on lvling %crit asap. When farming mobs try to get those 8 stacks of Bloodlust before using it to maximize the damage you deal with this skill.
Additional each crit will lower slash cd by 2 secs.
Undying Rage - Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.
Cost - No Cost
Range - 0
This skill makes Trynde a Trynde. This skill requires good timing and awareness what you can and what you cant do with it.
Try to get 8 stacks on your Bloodlust and attack!
Spin in (try to spin so you see the back of your enemy) use shout to slow him/her down and decrese his/her AD. And chop chop chop. If you go little lower on health use your 8 stacks of bloodlust to heal up a bit and chop chop chop more. If your enemy will still be standing and your HP will drop dramaticly use your ultimate. Dont run away just on usage, try to benefit from immortality and 100% crit rate. at about 2 sec mark if you dont see him going down (than you shouldnt attack that target anyway but...) spin out and heal up with bloodlust again, and pray for not having any dots on you :).
On team fights atack plan is plain and simple. Let your tank go in, than spin in, mocking shout everything and pick your primary squishy target order. Chop chop chop till you are nearly dead, use ulti, chop chop chop, at 2 sec mark spin out and heal with bloodlust stacks. You can also use Flash to get a head start on fleeing from a battle.
Easy as that. The main thing is NOT TO PANIC! If you are afraid of beeing at low HP, this is not a champion for you. You have to calmly guide your champion to the victory. Cold blood. Always.
!! LOW LIFE = HIGH CRITRATE !!
Greater Mark of Malice
Greater Seal of Furor
Greater Glyph of Furor
Greater Quintessence of Malice
Greater Quintessence of Furor
This is the hardest part of the game. You are not that strong early game. You dont have lifesteal and your crit is too low to constantly heal yourself. You dont have your ultimate so you cant charge. Game is very RNG, if you crit, you can take 1/2 of your squishy opponent HP but you can do nearly nothing and die. My vote is to stay VERY VERY defensive ultill lvl 4. Last hit if possible and dont hesistate to spin out on every time you feel unsafe. Your Mid game starts with lvl 6-7 when you will have Berserker's Greaves and Zeal.
You should farm when your ulti is on cd. And kill lonely roaming sheeps when your ulti is up. Simple as that. Follow the item plan, and remember farm farm farm. You are extremaly item dependant.
Your Endgame begins VERY fast. At the time you get Infinity Edge.
Now you should be already a superior killing machine. If you didnt screw up too much you should be lvl 13-14 with Infinity Edge on board and stats more or less 5-6/1-2/X
Well this char is not a rocket science again so you just chop chop chop the squishies and soak some stuff with your ultimate. Remember that with your ultiumate you can be a rambo... but only for fiew secs... going solo into 3 ppl will probably cost you a death anyway... You are rather single target dps, (getting Tiamat is a very bad idea). So try to participate in all teamfights possible. Avoid contanct with your ulti on cd. It is considered a good thing to jungle some to get your ulti ready asap even if your teammates flame on you. Just do your job.