Lissandra Build Guide by MRN.ecco
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Not Updated For Current Season
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Hello again! I am Tyler "ecco" Spesick and I'm the former mid player for the LCS teams "Team MRN" and "Team VES."
Lissandra is a very strong champion that I feel doesn't receive as much attention as she should (even from myself!). She is a very strong, versatile champion who is very strong at several different aspects that make her very well rounded. I expect to see her rise to be a more popular and staple mid so this guide will help you get ahead of the curve!
- Safe laning.
- Strong, aggressive laning.
- Follow-ups with ganks very well.
- Incredible burst and 1v1 capability.
- Very, very powerful teamfighting.
- Has one of the best re-positioning moves in the game.
- All abilities have good base-damage and scaling.
- Very ult dependent.
Lissandra is a very strong team-fighting champion. Her engage and follow-up is just absurd. If the opposing team clumps the slightest bit as Lissandra engages they will evaporate to her insane burst combo.
An example composition that Lissandra would excel in it would be Rumble, Jarvan IV, Lissandra, Nami, and Graves. Everyone in this comp aoe follow-up to Jarvan's initiation and the enemy team will surely get massacred if they don't position just right.
AoE team-fight comps she works best in and she is also strong in conjunction with dive-comps. Dive-comps are very strong against split-pushing teams as they can force 4v5s very easily and win them convincingly and quickly (even if under a tower).
Use Lissandra's dive and AoE to build engage/team-fighting comps!
Ignite and Flash are the best summoners for Lissandra to help her snowball out of the early-game and become as much of a mid-game monster as possible. Her insanely strong laning and follow-up to ganks is emphasized with these summoner spells. It focuses on her laning strengths and her ability to snowball.
This is the other more uncommon choice of summoner spells you can use on Lissandra. I personally don't like using Teleport in mid but it can be used effectively. It weakens your laning greatly but can be used for map-presence and to snowball other lanes. If, for example, you had a Janna + Graves lane against a Sona + Cait lane, chances are the Janna Graves lane will be pushed to tower all the time. This would be a good opportunity to run teleport so you can tp behind Sona Cait to set up picks. Just make sure to tell your support to deep ward behind them when safe!
|...|| greater mark of hybrid penetration
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Ability Power
These are the runes that I use on practically every mid-lane champion currently. They give you everything you need for laning and with how important trading is in lane it is difficult to go anything else. The constant trading of auto-attacks and spells forces you to optimize for lane and only in certain match-ups (such as laning against a zed and against an almost all ad team) would you be able to go scaling AP blues as opposed to flat mr.
This is the standard page I've been running on almost all of my AP mids right now. Overall it gives you everything you need for the entire game. The 21 points in offense allow you to scale as hard as you can into the late game while the 9 points in offense give you added regeneration for laning as well as reduced cool-down on your summoner spells.
This is the only skill variation that I use on Lissandra in 99.9% of my games. There is really no reason to ever change it besides the one situation I can think of and that's if I get my opponent to ~250 health or below level 1 and am able to flash on them with a W + Q + ign combo. So in that situation I would rank W second instead of E but that is the /only/ niche time I can think of to change the skill sequence. Otherwise you need to max your Q first for harass/wave-clear and then your W helps with your burst (most of the time your E never hits a target when comboing).
This is pretty much the only choice of starting items to go on Lissandra. In some matchups where you will be constantly trading (such as against Kassadin) you can not get a ward and get another hp pot and a mana pot. This is fairly greedy and you have to be much more careful against ganks. Overall this start gives you a lot of sustain and just enough mana to be constantly pushing the wave if you manage your mana properly. Try and recall to base ~4:15-4:25 for double dorans rings if possible. This will be right before a tank wave so you won't miss nearly as many creeps if your opponent tries to shove the lane to your tower. This will give you more sustain in lane as well as an extremely powerful lvl 6.
You can get away with no real mana items with Lissandra due to her passive so you only get two dorans rings for extra power in laning. Getting early sorcerer boots is a very strong strategy on Lissandra due to her insanely strong roaming as well as burst. Whether you get an abyssal scepter or zhonya's hourglass first depends on your lane. If you're against an ap champion then you get abyssal scepter and if you're against an ad champion you get zhonya's hourglass. Very simple but whichever you don't get first you get second. This gives Lissandra a lot of resistances which increases her survivability when diving in as well as a fair amount of AP to give her a strong mid-game and ability to assassinate efficiently.
These will be your items after reaching your core. Whether you go deathcap or void staff 3rd item depends on what the priority targets are building. If the enemy team has an aegis or the priority targets have a negatron cloak then it is best to go void staff 3rd for the extra magic penetration. Otherwise it is best to go deathcap 3rd for the huge boost in ap. Liandry's torment is what I have been getting on her last item because all of her moves except for her claw apply cc which doubles liandry's damage. Also, her Q is very low cooldown which allows her to apply the liandry's passive very consistently.
This is where I usually put and strong + weak match-ups but to be frank she really doesn't have any weak match-ups that I can think of. She is similar to Orianna where her laning is just suuuuuuuper safe and strong but she also has this giant get out of jail free card in the form of a magical claw that comes out of the ground. Feel safe picking her blind and into anything.
Although all of her lanes are very safe and skill match-up heavy, Lissandra is especially strong when picked into a squishy laner such as Twisted Fate or Ahri. Both of these champions are very susceptible to burst (which is what Lissandra does best) so it gives you a lot of presence over them in the lane.
The one thing I will say about weakness though is to watch out for champions who can silence you. Since you're lissandra you will probably play in lane confident knowing that you have a safe escape in case of a gank or anything. However when you play against champions who can silence you, you won't be able to use your escape.
Post-6 you are pretty much doing the same thing except if you wear them down enough then you can just kill them with your ult. Get deep wards on both sides, keep the lane pushed all the time, harass them under the tower as much as you can and auto-attack the turret to slowly dwindle it down.
|During the mid-game with Lissandra your team should be forcing 5v5 teamfights as much as possible. Mostly this is done through objectives and diving teams who you outnumber. Lissandra isn't the best sieging champion so unless you have a champion like Caitlyn or Tristana on your team who is, then that probably isn't your best bet. Force objectives on the map and make sure to keep all the lanes pushing. Have your support deny vision in the jungle and look for picks as you can one-shot almost anyone. Deny vision and have deep vision so you can see their rotations. If only a couple people trying to protect a tower because they don't predict your rotations well enough, you're Lissandra so dive them! Force fights where you outnumber them under towers, deny vision, keep lanes pushed, and force objectives is what you should be doing as Lissandra w/ your team.||...|
Your job with Lissandra in teamfights is to dive their back-line and hit your combo on the most clumped part you can. Dive in with your claw and just watch them evaporate. Also be careful if you are initiating the fight that your team is close enough to follow-up. As was seen when Zac was very popular is that sometimes people get over-eager and see an opportunity that them with their giant gap closers can seize an opportunity than no one can follow-up on.
Still dive the back-line and focus priority targets over everything else. Try and have your ult hit as many people as possible but if you can 1-shot their Caitlyn but not hit anyone else it is probably a trade-off worth making. Play aggressively as a team and be as much of one cohesive, diving unit as possible!