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Ashe Build Guide by ECHOPLANT

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ECHOPLANT

ECHOPLANT's (+12) ELO Ranked Ashe

ECHOPLANT Last updated on June 24, 2012

Ability Sequence

2
9
10
12
13
Ability Key Q
1
3
5
7
8
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Ranked Play

CORE BUILD


The usual start is either Boots and 3 Health pots or Doran's Blade. Most of the time you will be getting at least 1 Doran's during the game. This is for the HP/DMG/LifeSteal. If you are finding that the enemy RangeAD is ahead of you in farm/kills/owning you, grab more Doran's. I usually get 3 at most if I'm behind and need to catch up.

A normal build progression would be:
Boots + 3 Pots
Doran's
Dagger (20% AS)
Berserkers Greaves
BF Sword
Pickaxe
Cloak of Agility
Dagger
Brawler's Gloves
Zeal
Phantom Dancer

The order is not exact, can be fudged around depending on how much gold you have. Priority in building Infinity Edge is BF Sword, Pickaxe, then Cloak. Dagger over Brawler's Gloves in building Zeal.



GAME DEPENDENT OFFENSIVE ITEMS


Last Whisper if enemy team is building armor.
Bloodthirster if you are getting in a lot of light skirmishes/trading and or have the cash.
Zeal into 2nd Phantom Dancer if you play like me and like to play defensively and kite a lot.
Black Cleaver if you are feeling overconfident.


GAME DEPENDENT DEFENSIVE ITEMS



Banshee's Veil if heavy caster/lots of spells, Guardian Angel if you are targeted a lot/your team can't stop them/its super late game




RUNES



Attack Damage Reds
Armor Yellows (I like to add in some HP/lvl)
MR per Level Blues
Attack Damage Quints



MASTERIES


-- 21/9/0 --- The only way to go.



SUMMONER SPELLS


AND

OR

Flash is the most important for obvious reasons. Heal or Exhaust depending on your lane opposition. If you want to be aggressive, or stop them from being aggressive, grab exhaust. If you know you can kind of hang back and farm, heal.



PROTIPS

1. Wards are your best friend. 75 gold for maphack. Highest return of any item.
2. Don't overextend unless you can locate the other members of their team that are not near you. Warding helps in overextending.
3. Stay behind your team. You are Ashe, you shoot things, you don't let things shoot you.
4. Don't jump the gun on your ult. First run back a few steps, this puts you offscreen of some people and makes the arrow take longer to get there, making the stun longer. Move to the left and right to get a better angle on the squishies.
5. Use volley sparingly early on. With this build you should barely ever run out of mana; if you are finding that you are running out constantly, you are volleying too much or leaving q on.


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