Annie Build Guide by Lilpwninprincess
Build 1 (Cheat Sheet)
Champion Build: Annie
| Health | 2290.96 |
| Health Regen | 14.4 |
| Mana | 1450 |
| Mana Regen | 17.7 |
| Armor | 130.5 |
| Magic Resist | 100 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 4 |
| Attack Damage | 96.25 |
| Attack Speed | 0.713 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 497.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence

1
3
5
7
9

2
8
10
12
13

4
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Lore

In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed.
Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear Tibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state who would have exiled her parents had they not fled beforehand.
"Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult."
―High Councilor Kiersta Mandrake
(Source - http://leagueoflegends.wikia.com/wiki/Annie_the_Dark_Child/Background)
(Image Credit - http://bcnyart.deviantart.com/art/League-of-Legends-Annie-264514611)
Introduction

Pros / Cons
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Pros
+ Has a pet bear. + Can single target stun. + Can AoE stun. + Nukes hard. + Amazing variety of skins. + Is 100% adorable. + Easy to learn. + Teaches you to last hit. |
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Cons
- Cute voice, get's annoying fast. - Squishy. - Focused even if you're doing bad. - Can have mana problems early - mid game. - Team dependent after early game. - Hard to master. |
Hello and welcome to my
Annie guide.
Annie is a ability power mage, who specializes in nuking the enemy target(s).
Annie is able to turn the tides of team fights, and can easily handle herself 2v1 if doing well. I decided to make this guide since I really enjoy playing
Annie and thought I'd share my thoughts and play style with others.
Please, read everything before voting. If you're down-voting please, leave a comment explaining why. If you're up-voting and have any good screencaps/videos feel free to post them and I will add them to the guide. Any constructive criticism and questions are more then welcomed. Please, leave any feed back in the comment section below and I'll get back to you as soon as possible. On with the show, hope you enjoy my
Annie guide.
Annie 1v5 Pentakill
Credits to jhoijhoi for the template, which you can find here. Also, would like to thank everyone who has helped make this guide rise up.
Please, read everything before voting. If you're down-voting please, leave a comment explaining why. If you're up-voting and have any good screencaps/videos feel free to post them and I will add them to the guide. Any constructive criticism and questions are more then welcomed. Please, leave any feed back in the comment section below and I'll get back to you as soon as possible. On with the show, hope you enjoy my
Credits to jhoijhoi for the template, which you can find here. Also, would like to thank everyone who has helped make this guide rise up.
Masteries

OFFENSE TREE

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UTILITY TREE

This route is more of a survival route instead of taking Utility points. Taking
Veteran's Scars
for a less attractive health bar for the enemy champions early on.

I usually only take this route if I'm laning, or struggling mid. Allows for you to earn gold a little easier, and gives you some sustain to stay in lane longer.
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Alternative DEFENSIVE route
This route is more of a survival route instead of taking Utility points. Taking

Alternative UTILITY route
I usually only take this route if I'm laning, or struggling mid. Allows for you to earn gold a little easier, and gives you some sustain to stay in lane longer.
Runes

Quintessence
Greater Quintessence of Ability Power: Ability Power Quintessence are probably what I'd recommend above any other Quintessence.
Greater Quintessence of Health: Nice choice if you're having issues early game. The extra HP can save you early on.
Greater Quintessence of Magic Penetration: Magic Penetration will help increase your damage throughout the game. I'd say take these if you don't take Magic Penetration for Marks.

Mark
Greater Mark of Magic Penetration: Magic Penetration is pretty much the only choice for Marks in my opinion.
Greater Mark of Armor: Armor is the only other Mark I could suggest. But, really it's not that useful compared to Magic Penetration.

Seal
- Greater seal of replenishment:
Annie has mana problems early-mid game. This will allow a easier early game. And helps a little bit for mid.
Greater Seal of Armor: Armor allows you to last longer when fighting AD champions.- Greater Seal of Vitality: Alternative if you feel you're doing okay with mana.
Greater Seal of Scaling Ability Power: Ability Power per level will give you more damage throughout the entire game. (Recommended by: Agoney)

Glyph
Greater Glyph of Scaling Ability Power: Ability Power per level is amazing for
Annie no questions asked.
Greater Glyph of Magic Resist: Magic Resist can be your best friend if you're facing a AP heavy team. Allows you to actually swap damage versing the enemy team's AP carry.
Greater Glyph of Cooldown Reduction: Cool-down Reduction is a nice alternative for
Annie so you can spam Tibbers. But, honestly you don't need it.
Summoner Spells

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Flash: I find that if I don't take |
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Ignite: Help's me destroy champions who heal, also great for securing kills. As well as killing those champions with really low hp running away. Secures kills in the long run. |
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Exhaust: Great for securing kills and slowing champions trying to escape. Usually this spell will slow the enemies long enough for me to get my stun ready. |

Alternatives
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Ghost: If you don't want |
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Teleport: Amazing for getting back into Mid Lane, saving a tower, back dooring, stealing baron, or entering a team fight unannounced. As |
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Heal: Great for saving your life, as well as your teammates. But, personally I hate this summoner spell on |
Skills

Pyromania's stun will be negated by spell shields and
Black Shield if the spell that would trigger it is blocked.- Tibbers' aura cannot proc the stun, but summoning him will.
- Enhanced
Incinerate and
Summon: Tibbers will stun every enemy hit. - The charges will be counted as a buff. The icon will appear grey for charges one through four and show the number of charges; it will be colored when the enhancement is ready.
- The stun will be expended even if the spell fails to hit a target.
- Casting
Molten Shield will add a charge but will not expend it.
Disintegrate does not pro on-hit effects.
Disintegrate will proc spell vamp and
Rylai's Crystal Scepter slow similarly with all single target spells and abilities with full effect.
Disintegrate will pop spell shields. If enhanced, the stun will be negated.
Disintegrate will damage
Black Shield. If enhanced, the stun will be negated.
Incinerate does not proc on-hit effects.
Incinerate will proc spell vamp and
Rylai's Crystal Scepter slow similarly with all area of effect spells and abilities with diminished effect.
Incinerate will pop spell shields. If enhanced, the stun will be negated.
Incinerate will damage
Black Shield. If enhanced, the stun will be negated.
Incinerate will hit and stun (if enhanced) stealthed enemy champions, but it will not reveal them.
Incinerate's targeting indicator is not locked to
Annie; she will walk to the indicator point as it is selected before casting the spell.
Molten Shield's feedback damage does not proc on-hit effects.
Molten Shield's feedback damage will prop spell vamp and
Rylai's Crystal Scepter slow similarly with all multiple target spells and abilities with diminished effect.
Molten Shield's feedback damage does not pop spell shields.
Molten Shield's feedback damage will damage
Black Shield.- Spells and abilities that proc on-hit effects will cause the casting champion to receive the feedback damage.
Molten Shield will deal reduced damage to turrets.
- Tibbers is considered an ally minion for all intents and purposes.
- Tibbers can be affected by spells and abilities such as:
Heal,
Triumphant Roar,
Monsoon,
Heavenly Wave,
Astral Blessing,
Imbue, etc. - Tibbers can be targeted by
Smite,
Consume and
Feast.
What to take first Q or W at level 1:
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The main question is who are you facing? If the enemy team has a jungler who can wreck me at level 1 I take
Tip when taking
You can get your stun ready at base before heading to lane.
Tip when facing Jungler and Mid Laner:
Sometimes the jungler will feel he is doing well; he will turret dive you along with the help of the mid laner. Make sure |
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Items

Starting Items
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Early Game
| Magic Penetration boots are a must. These will be one of the first major purchases you make. | SPACE |
A little bit of ability power, and some gold every 10 seconds never hurt anyone. I pick this up to build into |
SPACE | This item will probably be purchased at least twice during a game. It is used to create many different items. Giving you +40 Ability Power. |

Mid Game
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I usually get this item after getting |
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I try to get this as soon as possible. Which sometimes is near the end of Mid Game. If I for some reason can't get this during Mid Game. I make sure to aim for getting |

Late Game
| Gives you 80 AP, and destroys tank's / off tanks health. I adore this item so much after they added the 80 AP. But, it was already decent prior. | SPACE |
Last two items depends on what I need more. Survivability or more damage. If I need more damage or want to nuke easier. I pick up |
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Situational & Alternatives
Alternative Build Example:
Don't be afraid to mix and match items up. Certain items may only work for certain team compositions. Don't be afraid to try them all out. Keep in mind not every player plays the same; and not every gameplay turns out good. Remember to take situational and alternative items. And keep testing the water till you find what works for you!
Creep Score

Creep Score & Farming
Creepy Score is important on any and every champion.
Example of
Annie Farming and Last Hitting
Guide on how to last hit near tower
Zoning
What is zoning?
Simply put, zoning is the denial of the opposing enemy champion minion kills. Continually denying the enemy champion experience and/or gold by positioning yourself in such a way to where the enemy team champions are too afraid to approach. Not allowing them to be able to farm creeps, or hide in the brush. It's a method of controlling your lane and part of the map.
Example
Bottom lane:
Because,
To help new comer's to League of Legends here's a great video on zoning.
Visual of Zones
Warding

Warding saves lifes. Do it!
Circle Code Color
- Red - Late game wards. Usually not used. (These sometimes come in handy but, not always useful. Up to the summoner.)
- Blue - Personal Bot/Top Wards.
- Pink - Guard Baron/Dragon.
- Green - Personal Mid Wards.
- Black - Used to counter jungle or keep and eye on jungler. As well as keep an eye on enemy red/blue buff.
- Orange - Junglers personal Wards as well as keeping an eye on blue/red buff.
Warding Mid





Warding Buffs/Dragon





Do not place a ward here:
In the below picture you only get limited sight. I notice a ton of people place them in these bushes early game. Placing them in the bush behind them will give more visibility.

In the below picture you're limiting sight once more. Placing the ward in front of the dragon will give visibility of part of the river as well as dragon. Placing the ward inside the dragon area only gives you dragon sight.
Team Fights
Why is
Annie essential?
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Team fighting as
Tip's:
Get your stun ready before a team fight. Try to make sure |
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Matchups

As I go through and play
Annie more I will try to get Replay's in which I am able to handle the different match-ups below. I'll post video's here for each champion as I run into them. Recorded games are just normal matches. Their maybe a ranked one who slips in here. But, most likely not. Anyway, hope you enjoy.
Idea from albableat's
LeBlanc guide.
How my layout for match-ups works;
Early Difficulty is determined to early game before level six. Neither opponent has their ultimate at this time period. Later Difficulty is everything after level six. Starting items are determined upon different things. Including the enemy champions passive, common starting move (Q,W, or E), if the enemy champion has a skill shot or any crowd control, etc.
Starting Items:
Doran's Ring
Starting Items:
Doran's Ring
Starting Items:
Doran's Ring
Starting Items:
Doran's Ring
Ryze nuking your team since level 6.
Ryzes
Arcane Mastery allows his late game rotation to be extremely strong.
Ryzes early game boarders on completely horrid. He will most likely try to get a gank on you with the help of his jungler.
Rune Prison can interrupt your combo allowing him to get away. Wait for
Ryze to
Rune Prison then go in for the kill. Try to deny him early game farm, stay in the lane and focus on pushing him to his tower. Be-careful of the enemy jungler. Buy wards to help deny ganks mid lane.
Starting Items:
Boots of Speed and 3
Health Potions or
Doran's Ring
Swain the amazing bird man. Above’s difficulty is considering they are a good
Swain. Most
Swains aren’t that great and he is really underplayed.
Ravenous Flock is very good for healing him.
Ravenous Flock cannont be interrupted like
Fiddlesticks
Drain or
Master Yi’s
Meditate.
Ignite will counter the heal though.
Swain most likely will try to land
Nevermove in order to secure a kill on you. Avoid
Nevermove and you will most likely deny him a kill.
Swain will win early fights against you, try to just farm. When you’re afflicted by
Torment stay out of his range. Take his blue and ask for a gank on him.
Swain is a slow champion and if he misses his
Nevermove he will die really quickly.
Under Construction
Under Construction
Updates

- 4/17/2012 - Released. Added Farming Video. Added QSS. Added some more information. Fixed Mastery images. Fixed items.
- 4/19/2012 - Updated Skills.
- 4/20/2012 - Made matchup section. Started adding to matchup section.
- 4/21/2012 - Added more champions to matchup section.
- 4/30/2012 - Added more champions to matchup section. Added closing section.
- 5/1/2012 - Added Lux Video. Added example item build.
- 5/2/2012 - Fixed up item section. Added warding images. Added Team Fight section. ~ Thanks to IceCreamy for the review and tips (and +scout)! & Special thanks to JhoiJhoi for the +scout!
- 5/3/2012 - Added a few more match-ups. Fixed chapter order.
- 5/5/2012 - TuCKeRBWS's screenshots added. Special thanks to TuCKeRBWS for sending screen caps of the game scores.
- 5/10/2012 - Fixed DFG information. Updated Mastery Tree. Special thanks to A Chubby Baby for the +scout! And for the reminder about DFG change. Updated items.
- 5/11/2012 - Thanks CasterMaster for +scout!
- 5/29/2012 - Added new item. Add new warding video. Add more match-ups. Fixed mastery.

Soon to come:
- Recommended laning partners.
- The good, the bad and the ugly Mid laning enemies.
- Gameplay videos.
- Achievement Section.
- Tips & Tricks Section.

Patch Updates
- 4/17/2012 -
Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5). - 4/30/2012 - Base Health increased to 460 from 424,
Incinerate Mana cost reduced to 70/80/90/100/110 from 80/95/110/125/140.
Molten Shield
~ Fixed a bug where
Molten Shield returned damage to turrets
~ Duration reduced to 8 seconds from 15 seconds and cooldown reduced to 16 seconds from 30 seconds
~ Mana cost reduced to 20 from 25
~ Armor and Magic Resist increased to 20/30/40/50/60 from 10/20/30/40/50 - 6/17/2012 -
Summon: Tibbers
~ Reactivating 'Summon: Tibbers' while the Bear is active now allows you to control your pet, similar to Alt+Right Clicking
~ You will also see a self-only targeting particle when using this ability, depicting what command your pet is following
Closing

Hope you enjoyed my
Annie guide make sure to comment! If you do a game using my guide and want you score featured; send me a pm and I'll post it here. Have fun gaming!
My Scores
TuCKeRBWS Scores
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