Elise Build Guide by jslicer9
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Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Well, this is one of my first guides, comment on what you think that I can change and I will debate, and I hope we can come to some sort of an agreement on how we can make a super good build for her. Also, srry if I spazzed ur eyes out... kinda ;D.... Thanks for looking.
So Elise you will find has basically 7 abilites with your ult automatically with you, and costing NO mana. you start of with one ability plus your ult. Use your spider form to get across the map slightly quicker, and etc...
Passive - "Spider Swarm
Human Form: Elise's Human Form spells will ready a spiderling when cast on an enemy.
Spider Form: Elise summons her spiderlings to fight by her side. Spiderlings deal physical damage and take reduced damage from multi-target abilities."
Her passive contains two sides. In the human form, she readies spiderlings when she casts a spell on the enemy. In spider form, she casts spiders according to her level (look at ult) that take less damage from aoe and they deal damage.
"Neurotoxin / Venomous Bite
Neurotoxin: Elise deals 50 / 95 / 140 / 185 / 230 base magic damage plus 8% of target's current health (+2% per 100 AP) as bonus damage.
Venomous Bite: Elise lunges forward and bites her target, dealing 50 / 95 / 140 / 185 / 230 base magic damage plus 8% of target's missing health (+2% per 100 AP) as bonus damage."
This is a good chain as you can take down tanks with tons of health or kill low health opponents. You can use this then switch to spider and q again, to take down a ton of their health.
"Volatile Spiderling / Skittering Frenzy
Volatile Spiderling: Elise releases a venom-gorged Spiderling that explodes after 3 seconds or when it nears a target, dealing 75 / 125 / 175 / 225 / 275 (+80% of ability power) magic damage.
Skittering Frenzy: Elise and her Spiderlings passively gain 5 / 10 / 15 / 20 / 25 % Attack Speed. On activation, the Attack Speed of Elise and her Spiderlings is increased by 60 / 80 / 100 / 120 / 140 % for 3 seconds and Elise is healed by 4 (+2% of ability power) health on every attack."
The volatile spider is great for getting CS as well as chasing down heroes with low health due to its great movement speed. It can do a ton of damage, and finish off a quickly moving enemy champion.
Skittering frenzy is amazing when it comes to reducing the enemies health to nothing. It is a really good chain when used with her e (human form) to stun then leech their health like it is nothing.
"Cocoon: Elise fires a skillshot that stuns the first enemy struck for 1.5 seconds.
Rappel: On enemy cast: Elise reveals nearby enemy targets, while she and her spiderlings lift up into the air, and then descend upon the target enemy.
On ground cast: Elise reveals nearby enemy targets while she and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. During that time she can cast Rappel again to descend upon a nearby enemy."
This is a great move for ganks and for running/chasing an enemy champion. It stuns them for 1.5 seconds in human form, and rappels you in the air in spider form. While in the air for 2 seconds, you can see enemy heroes and other creep. It is an amazing escape and can be used to catch up with champions and chains well with other abilities.
"Spider Form / Human Form
Spider Form: Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals 10 / 20 / 30 / 40 (+20% of ability power) bonus magic damage on attack and gains 10 Movement Speed as well as 10 / 15 / 20 / 25 bonus Armor and Magic Resistance.
Human Form: Elise transforms into a human form with new abilities.
Each level of her ultimate allows Elise to summon an additional spiderling up to a maximum of 2 / 3 / 4 / 5. Each spiderling deals 10 / 20 / 30 / 40 / 50 (+10% of ability power) physical damage on attack, and take 10 / 20 / 30 / 40 % damage reduction from multi-target abilities."
This is her ult which you automatically have at level 1 and which you level up at 6, 11, and 16 which improves your spiderlings and their abilities as well as give them resist/ armor and chains super well with your spider w which increases spiderling attack speed.
If you will notice, I opted to get one of each ability first as the q will help you take down health and harass early game, but also to help people not that good at last hitting to farm with a little less worry. The w will help you in cases of invade or if you need to turret hug but helping you get CS. The e will help for an early escape as well as in the case that you are running or need to stun them for a long 1.5 seconds. You might notice that I also opted to max the q and w fairly fast. This is to help harass as much as possible and that little damage can make the difference between them getting away and you killing them. These maxed out fast also help to push as you can do a lot of damage, and the cd is pretty short as well as the fact that her spider abilities don't cost any mana. Alternatively you can max your e earlier to help reduce your cd if you find yourself getting a lot of deaths.
Elise can be slightly squishy, but can do quite a bit of damage. Early game, if you are dying quite a bit, tower hug and see if you can save up for your giants belt or depending on whether they are ad or ap, you can get either zhonyas (for ad) or abyssal (for ap.)Another thing I opted to do was to get blasting wand and then sorcs. This is because, if you don't have that much ap, the sorc aren't that effective compared to the blasting wand which increases damage on all your abilities. Note how I chose to get Void Staff, this is for the purpose to improve your magic penetration to deal/ burst more damage
Alternatively, you can get Nashor's tooth (or at least stinger-until you have built the rest) if you keep dying or not getting kills because of your CD or if you feel that you need increased attack speed to help with your spider w.
So, using your q while in human form if you are not the best at last hitting, as well as your w if there is multiple on low health. Alternatively, if their enemy hero is gone from mid lane and you want to push, all you need to do is go into spider form (making sure that the brush are warded or if you know you won't ganked) and w which will cause your spiderlings and yourself to attack 140% faster, allowing you to get CS and helping you widdle down their health.
Flash and Ignite are a classic combination. However, with Elise it is combines nicer than some. While the W can be used to chase down an opponent almost dead, if u flash and ignite (or e in spider), then that works as well. However, the main reason for flash is in the case that you are in e, and when dangling, you find no nearby creep. The flash can be used to run faster in spider mode, or you can flash and juke the opponent along with your human form e depending on how many opponents there are.
These Masteries were chosen to give you an AP boost and movement speed boost to make up for no lich bane/ wooglets. Some minor points are the attack speed boost and rune masteries. The attack speed is so that you and your little spiderlings can deal more damage (slightly obvious) and your rune is so that if you need mana regen or cooldown reduct, all that you need to do is pick up a blue buff that lasts 20% longer.
Pros / Cons
Finally some pros and cons to Elise.
[*] She can chain like a boss!!! She has amazing burst damage, and all that is needed is to use ur human abilites, q,w,e then to switch to spider, mebbe rappel on them, then q and w, and mama de mia, they are a deadaria!!
[*] She can get away super well with her spider movement speed boost as well as rappel and her cocoon if one champ is chasing.
[*] She has a cool skin (white,blue,green spiders are awesome :D)
[*] She can take a little to get used to
[*] She can get caught off guard, if her abilities are on cool down, this causes a major vulnerability.
[*] She can be slightly squishy early game.