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Elise Build Guide by CladesAferro

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author CladesAferro

Elise - Archnanid Horror

CladesAferro Last updated on October 29, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Well, this is my first build ever and I just published so i can recieve some feedback. I'll just try to explain quickly why i chose everything. This build is intended to be flexible. that's why i didn't mention if it is for top, bot, mid or jungle.
By the way, if you think you can improve this build even a lil, or just want to say it sucks (obviously it would be better if you tell me why).

LEAVE A COMMENT!

Thanks for your time

Here's a pic with the real stats when you complete the build


Guide Top

Runes

why so many runes for AP?


well, i think that the quicker your target dies the better. I want to appear and before the enemy can think what to do get the kill and get the hell out of there. So that's why i chose Greater Glyph of Scaling Ability Power, Greater Quintessence of Scaling Ability Power and 3 Greater Seal of Scaling Ability Power. Then Greater Mark of Magic Penetration so all my AP can go somewhere and 6 Greater Seal of Scaling Magic Resist to protect me a little


Guide Top

Masteries

As you can see i'm trying to do the same as with the runes, get as much AP as possible while considering a bit of survivability. Trying to lower my cooldowns and get more mana regen to attack faster. More health, spell vamp, armor and magic resist to keep longer in battle when needed.


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Items

If i explain this i'll be saying the same as in runes and masteries and i'm sure you already got my point. But...

Why is there a Hextech Revolver?


I take the Hextech Revolver because of the spell vamp, 12% of this can really make a difference between life and death. Actually i wanted to include Hextech Gunblade in the build but at the end it didn't get me to 500 AP

Why i wanted to get to 500 AP?


Because Neurotoxin / Venomous Bite adds 2% of the bonus damage for every 100 points. And with Hextech Gunblade it was close to 500, so i said. why not get to it?

I do take Hextech Gunblade if i see i die too easily but, if the enemy team can handle my damage output, i don't need spell vamp anymore.


Guide Top

Skill Sequence

Ok, this is the good one. Let's check the questions you'll probably have

Why did you hand out the first 3 skill points in that sequence?


I take the first point to Volatile Spiderling / Skittering Frenzy because in human form it hits multiple targets and i can make it hit from behind the minion waves and chase my opponent when he tries to get away. And in spider form it helps me clear quickly minions or monsters and getting some health back.
Then Neurotoxin / Venomous Bite For that 8% of current/missing health as bonus damage to kill my target.
finally, "Cocoon / Rappel" to trap my enemy in human form so i can run into a battle, and chase him down in spider form to make sure there's no escape.

Why did you max out "Neurotoxin / Venomous Bite"?


Low cooldown, awesome damage output. DAMAGE BASED ON HEALTH! i think it is quite obvious why this goes first and Cocoon / Rappel goes last. I mean, it only reduces the cooldown! maybe the story would be different if it also increased the stun time and increased the range of rappel (it is quite big so it's not needed, but can you imagine how OP it would be?).

NOTE

Get a point first with Neurotoxin / Venomous Bite instead of Volatile Spiderling if you're top or bot. You won't fight before minions spawn at mid (at least, i haven't been in that kind of situation) and to deal twice the damage in the first battle can be the difference between life or death.


Guide Top

Summoner Spells

I think you know why i take Flash and Ignite don't you? just switch to Smite if you're going to jungle.