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Elise Build Guide by KingofSango

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author KingofSango

Elise, The Queen of the Jungle

KingofSango Last updated on October 27, 2012
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Ability Sequence

2
9
10
12
13
Ability Key Q
1
3
5
7
8
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Updates

-October 27th 02:49 Guide made

-October 27th 14:00-16:00 brief changes made

    -Rune page planner as well as runes listed
    -Mastery page planner added
    -Skill sequence planner added
    -Summoner spells added as well as explanations for each summoner spell


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Introduction

Hello there, my name is KingofSango. I've been playing League of Legends for the past 3 years. Have been a jungler for over a year and a half. I have a decent sized roster for my junglers about 25. Now this is my first guide for mobafire, so do bare with me for spelling and how thing are laid out. I promise I will be updating and adding more to it. I decided I might as well make one. I love black widows and Elise, she is just perfect. She does require some time to get use to, but, when you do it's loads of fun.


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Mana Regeneration
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3

Marks

Greater Mark of Magic Penetration -Magic Pen all the way. You are magic damage and it's helpful throughout the game.

Other Viable Runes: none at the moment. testing others to see.

Seals

Greater Seal of Scaling Mana Regeneration - I know many people say that flat armor is better, and yes it is good not denying it, but for Elise she doesn't need that armor. The regen is helpful early game and late game you shouldn't have mana problems.

Other Viable Runes:

Greater Seal of Armor - Flat armor is always good. If you don't mind managing mana more early game and want to feel safer go with these.


Glyphs

Greater Glyph of Scaling Ability Power - These are the runes I feel should be used. The ap may not be much early game but late game you do notice it.

Other Viable Runes:

Greater Glyph of Scaling Magic Resist - Magic Resistance per level is a standard rune right now. It's helpful against those late game AP Carries. If you feel you don't need the extra ap and rather be more defense this are the runes to get.

Quintessences

Greater Quintessence of Ability Power - Flat Ap, helps early game, helps late game. No reason to not like it.

Other Viable Runes: None at the moment. Testing others to see.


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Masteries

Masteries
1/5
3/5
4/5
1/1
3/5
4/1
4/
1/
3/5
1/1
4/1
1/1

Standard 21/9/0 Masteries for jungling. Can be changed around for a 0/21/9 if you want to be more defensive.


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Items

This is a section I will be slowly editing for sure. for now it'll just be taking space.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

For our jungling purposes maxing W first is our best bet. It heals us, gives attack speed to our spiderlings, and in human form. Is a small bomb that can deal with larger minion waves or harassing enemy champions.

Obviously our ult will get point at lvl 6,11,16.

Maxing Q will help while in human form to deal dmg to high hp targets, while in spider form to deal massive dmg to low hp targets.

Maxing E last while getting a point early for those stuns. if you want to have the stun up more often just alternate between q and e to be sure to have a good amount of dmg and lower cd on the stun.


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Summoner Spells

You are jungling with an ap champion that isn't going to have high enough damage early game to deal with the jungle without this. Maybe if you played Nocturne or Warwick could you get away without smite.
Great choice to get away from a counter jungle, to get in close for that gank, to get in the way of that Caitlyn ultimate . It's just good overall and unless it's removed and we get Yordle Stompers again, this will be one of the best choices for a summoner spell.

Other viable spells:
This is a good choice, nice slow and helps when you go for a gank. I feel Elise doesn't need this because of her stun. Still a good choice if you aren't confident with your ability to land skillshots.
Always helpful to get that last tick of health to kill someone. If your team doesn't have ignite or enough then this is a good pick.
When you need to split push, cover a lane quickly, save that Teemo, or save that tower. Teleport is your friend.


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Summary

Thanks for looking at this. I will be editing this more but for now this is it. Do give me some advice on how to make it better, comment on how the build works for you. Just use the build first and give it a few tries before being negative and at least try to be constructive.