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Warwick Build Guide by Rageheart7

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rageheart7

Enemies? You mean LIFE STEAL!

Rageheart7 Last updated on September 14, 2013
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Ability Sequence

2
3
4
8
12
Ability Key Q
1
9
14
15
18
Ability Key W
5
7
10
13
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 4


Guide Top

Intro

Hello League of Legends community, I am Rageheart, and i am here to share with you my first every Champion guide! I will be explaining my way of playing Jungle Warwick in hopes that it may help you in your League of Legends adventures.


Guide Top

Items

Here I will explain the above item guide, along with the situational items.

The build that i have provided will grant a great amount of roaming ability for ganks from your E and Boots of Mobility. This great ganking ability is heighten by the suppression of your ultimate, Relentless Duress. The items that I have recommended provide enough Life Steal, Attack Speed and AD to solo virtually any enemy on the other team. This is attributed to all the AS granted by Wits End, Blade of the BROKEN King, and Nashor's, along with the AD and Life Steal of BotBK and Blood Thirster.

Spirit Visage only increases the amount of life steal and gives large amounts of health and resistance to the enemy APCs. Furthermore, The passive from Nashor's and Wits End synergies well with Warwick's passive, adding large amounts of magic damage to his basic attacks, ensuring armor isn't enough to stop you. If that wasn't enough for you, the 40% Cool Down Reduction you gain through thhis build will allow for a highly spammable Q and Ult!

In certain scenarios you may find the situational items better suited for your build, and i will explain their benefits here. These additional items each have their own pros, such as how The Black Cleaver adds armor shred to your AAs and your ult. The Golem Spirit, Frozen Mallet, and Sunfire all provides extra tankyness if your team needs a member to soak up damage. Lastly, Beserker's Greaves serve you well when you just can't have enough attack speed.


Guide Top

Skill Sequence

Here you may find an explanation as to why I choose to level my skills the way I do.

When you first enter the match, it would be in your best interest to take your W. The reason I recommend it over the Q is that at level one it grant 40% increased attack speed. However, I tend to max this skill last as it only provides 10% increases in attacks speed on subsequent levels. After you have reached level 2, you would like to take your Q and max it for the sustain and high amounts of damage.

The second skill I max is my E (first taking it at level 5) as it provides huge escape and chase potential and provides sight of enemies that are low, almost across the map. I take it at level 5 to ensure my ganks are a success, as at level 6 you would take your ultimate and start ganking.

In summary, you take W first but max last, Q second and max first, E and max third, and take ulti at levels 6 11 and 16.


Guide Top

Masteries

I chose a 16-9-4 mastery page, focusing on attack damage in Offense, health and minion resist in Defense, and movement speed and recall in Utility. You may be asking "Why have you taken Spellsword in Offense if you as focusing on AD?" The answer to that question is that since you are most likely taking Nashor's and AP runes (which i will explain next) Spellsword would add much more damage to your basic attacks than Sunder or Havoc would.


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Runes

The Runes I have chosen may seem slightly unconventional due to the AP aspect, but i assure you they will serve you well. The AP runes will add much more damage to your Q at early levels, and therefor more sustain. The armor is all around a good addition, while the armor penetration allows you to take items other than Black Cleaver (although it is still a good choice) And finally the AD Quints add some nice attack bonus to help start off your Jungle Warwick.


Guide Top

Thank You

Thank you for visiting my first ever League of Legends guide! I hope to create more in the future!

I must apologizes, however by saying that this will not be the most in-depth guide out there. I am new to the Guide making scene and am just testing the waters, however I hope you enjoy using the information i have given you to CRUSH your opponents and carry your team, all from the jungle. :D