Teemo Build Guide by goanni
Not Updated For Current Season
Camouflage (Innate): If Teemo stands still for 3 seconds without taking damage, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and give him Element of Surprise, increasing his attack speed by 40% for 3 seconds.
Ability Description Leveling up
Blinding Dart (Active): Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit, blinding them and causing all their attacks to miss for the duration.
■ Cooldown: 8 seconds
■ Range: 680
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)
Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
Move Quick (Passive): Grants increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit.
■ Cost: 40 mana
■ Cooldown: 22 Seconds
Movement Speed: 10 / 14 / 18 / 22 / 26 %
Toxic Shot (Passive): Each time Teemo deals damage to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds. Magic Damage on Hit: 9 / 18 / 27 / 36 / 45 (+0.14 per ability power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.14 per ability power)
Noxious Trap (Active): Teemo places a trap which stealths and arms in 1.5 seconds. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies plus slowing them for 4 seconds. The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms.
■ Range: 230
■ Cooldown: 1 second
■ Mushroom Radius: 20
■ Explosion Radius: 500 (estimate)
■ Sight Radius: 425 (estimate)
Cost: 75 / 100 / 125 mana
Magic Damage: 200 / 400 / 600 (+0.8 per ability power)
Charge Receive Time: 35 / 31 / 27 seconds
Slow: 30 / 40 / 50 %
■ The poison damage from Noxious Trap also grants sight. Stealthed units will also trigger Noxious Trap. Stealthed targets afflicted by Noxious Trap will not be revealed.
■ Sight Ward, Vision Ward and enemy Teemos' Noxious Trap can trigger Noxious Trap.
■ Occasionally, walking in a brush with an enemy mushroom will cause the damage and slowing animation to be seen, but not the explosion or mushroom. This may be either because the mushroom is on the very edge of the brush, or a bug.