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Spells:
Flash
Ignite
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
The reason I start with my E is because it has good range, good damage, and AOE plus a slow. The reason I max out E, is because of the slowing effect increasing per rank. W is next because it is good for a shield to be high, as you don't have much health with this build. The snare does not increase per rank, only the damage, so it's not that important. Lazer as soon as you can rank it up.
Summoner spells are once again classic Ability Power Carry choices. You may also use Clairty, teleport, or something else, just for laning phase and what not. I use Ignite to secure kills early game, stop heals, and just damage over time. Even though I had Morello's Evil Tome, it is easier to use Ignite, then that unique acitve, because the numbers are a bit out of the way in my usual combos. My other choices would probably be Ghost, Clarity, Heal or Teleport, depending on the enemy team.
To summarize it all up, I basically go for Cooldown Reduction, a good amount of ability power, mana sustainment, and high bursts, your E should be doing around 1/5 to 1/4 of the average non carry health, discluding tanks. The build is decently strong early game, allowing for a spam from the regen of Chalice of Harmony, with good ability power, magic resistance too. You're not that tanky, but who needs health or armour when the ad carry is dead in 3 seconds anyways!
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