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Shen Build Guide by EternalSir

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author EternalSir

Eternal's Shen

EternalSir Last updated on June 7, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


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Items

"Thornmail" after the first "Warmogs" if optional, the other option is "Force of Nature" depending on their team composition. I usually get "Thornmail" simply because I have "Mercury Treads" for some magic resistance, even thought I do have "Doran Shield" for osme armour, basically because most teams have 3:2 Attack Damage Champions and most cases Ability Power Champions are doing more damage later, then earlier. "Atma's Implaer is usually my choice, depending how fast I am dying, I may get a third "Warmog's", but rarely ever.


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Summoner Spells

As Shen has his "Shadow Dash" which is in fact capable of going over walls, you do not feel "Flash", but I personally like it for more escape abilities if you fail or get caught after using "Shadow Dash".


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Masteries

Lots of people might disagree with my Masteries, but I very much like them, not because they are mind. But simply because they focus on tanking, I go 0/24/6, the 6 being for Energy and reviving if you so happen to die, very unlikely if you are playing the Almighty Shen properly aha.


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Runes

As I only have two Rune pages like most of you, I us my "AD' runes, and I have not bought these ruins yet, I have the "Marks" and "Glyphs" currently, but I am planning on buying these soon along with another Rune Page.


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Skill Sequence

I max out "Vorpal Blade" as fast as I can, for the simplicity of the sustain because of the on hit active after being marked, it will give you much needed sustain, and along with this, I max out "Feint" next, for the shield. If you are wondering why not "Shadow Dash", because of the path a few months ago, the range does not go up per level, nor does the duration, the only thing that does if the damage, which you should not have to worry about if you have a good enough carry. By maxing our the first two I mentioned, it will give you long lasting life in and out of the lane wether it be in team fights, or the jungle, or escaping ganks. Also, with "Feint" giving more shield, it will help cooldown your Passive more quickly early game allowing more slapping power!