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Evelynn Build Guide by LateNiteTip

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LateNiteTip

EvE-AP- Don't call it a comeback, She's been here for years

LateNiteTip Last updated on March 3, 2012
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
5
8
12
13
Ability Key W
2
4
7
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Intro: AP Eve. The way I play her...

I have not seen many Evelynn guides popping up for a long time, so I decided to make one of my own. The above image is Not saying im a Pro. But once I decided to play Eve, I caught this wonderful winning streak in Solo Q's. So I figured I'd share my build and make a quick "cheat sheet type guide" Shes a very, very good champion (IF you know how to play her). She is kind of squishy and needs farming up until level 6, or until you have your Boots of Mobility and Sheen, Then you can walk around ganking and such. Once again, this is a "Quick Referral Guide"


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Pros / Cons

Pro's

  • Great Burst Dmg
  • Awesome Map Mobility
  • Fun As Hell Once Mastered
  • Most people now in this late patch will say your stupid for picking Eve And Can Easily make Them Look Stupid For Saying Such.
  • GREAT Ganker
  • Great for chasing down pesky runners
  • Your stealth Shadow Walk Lasts a long time
  • Great at taking down towers using Agony's Embrace
  • Good Speed Getting Blue/Red Buffs
Con's


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Masteries - 21/0/9

Masteries are simple... 21/0/9 Taking all AP, 1 in Summoner's Wrath for that extra lil boost on Ignite+5 AP/AD While on Cooldown , taking Mental Force (3pts), Sorcery (4pts-4%CDR), Arcane Knowledge (1pt), Blast (4pts), Havoc (3pts), Archmage (4pts), and of course Executioner , For utility I put 1 pt in Summoner's Insight for the extra lil 15 sec off flash(I use Flash alot especially for over the wall ganks so 15 seconds to me can sometimes mean a kill, or avoid being killed), 3pts Expanded Mind (mana is always a +), 1pt in Meditation , 3 points in Swiftness (once again speed is always a + on eve), 1 point in Runic Affinity -- especially when you have a jungler, or regardless Eve can benefit from both blue and red buffs, The extra duration is always great.


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R U N E S

To simply state it, She needs Greater Mark of Precision, -- You may ask yourself, Why? Well here's why, They have Magic Penetration , and Armor Penetration , Why the armor pen needed? Well because in-between your Ravage, and Hate Spike, you are hitting the enemy with basic attacks(proc'd by Sheen/ Lich Bane so you want that little extra boost. They are also useful to have for other champs ( Warwick, Akali, Nidalee, Kog'Maw, etc.) As for seals, this is not jungle eve, so I take the Greater Seal of Scaling Mana Regeneration they basically even out with the Greater seal of replenishment at about level 5-6 I believe. The mp5 is great on her, especially towards mid-late game, i find myself almost NEVER running out of mana. As for glyphs, This is your choice, Greater Glyph of Cooldown Reduction, Greater Glyph of Scaling Cooldown Reduction, or Greater Glyph of Scaling Magic Resist.-- I find no other glyphs really suitable unless you want more AP, in which Greater Glyph of Scaling Ability Power would be your answer, BUT I personally find the Greater Glyph of Cooldown Reduction the most useful. The CDR is important on your Shadow Walk, especially when trying to get away from enemies. Also on your Ravage(your main damage dealer). Quint's, I use Greater Quintessence of Movement Speed, A quick eve is a "better chance at escaping and not getting whacked eve/catch up and kill fleeing enemy eve". Self explanatory there.


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I T E M S

I start with Doran's Shield for one reason, Ability to stay in the lane and farm farm farm!. Has a lil armor, some HP, and of course HP/5. Some prefer to start with Boots of Speed and Health Potion's, or a Doran's Ring i find that not nearly as suitable to my needs as Doran's Shield. I try to farm enough for my Boots of Mobility(a must on eve--goes great with Agony's Embrace). then working on enough for Sheen, starting with the Sapphire Crystal first Amplified Tome last. Once you have your Boots of Mobility, (These are self explanatory on eve, speed is needed for map mobility and escaping.) and Sheen, you can begin ganking the proc on this is just awesome after you burst them down with Ravage. ALSO i like to point out the Elixirs. WHENEVER you can once you have boots and sheen done and have 250 gold, I grab a Elixir of Brilliance,(the ap and CDR) is great.. Also late game, Elixir of Fortitude for the obvious reasons(HP, Extra damage for your AA, Then I usually am off to gank/farm enough gold to get a Needlessly Large Rod, then Blasting Wand, (you can buy Blasting Wand first, its up to you, Needlessly Large Rod first imo) Then you can get your Rabadon's Deathcap, About this time, If you feel the boosts from Doran's Shield Feel free to sell it and get a little extra gold. After this I usually finish off my Sheen into a Lich Bane, The proc, movement speed, mana, AP, MR, All great things for eve.**New note thanks to "SkunkyBud1" -- If feeling squishy -- Make a Rylai's Crystal Scepter starting with Giant's Belt(the slow is awesome, I've sometimes grabbed this before finishing my Sheen into Lich Bane, It also aids in champs who try to escape because of the slow on ability use. After that if the game is still going - If you find yourself against alot of AD - feel free to grab a Zhonya's Hour glass, You should be about done with the game by then. **I wanted to add also that some people like to get Trinity Force, If that is your cup of tea, drink it, For my AP build, I find Lich Bane MUCH more useful. And I've Tried Both...**


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Farming/Buff Retreiving

TO simply sum this up, Hate Spike Is a GREAT farming tool --When used correctly, you can easily "last hit" 2 minions at once, Doubling the gold input, and has basically NO cooldown (.8sec). When you have your Boots of Mobility You can walk around avoiding enemies shots most of the time, getting your last hit. She is also decently quick at getting buffs once you have your Sheen. Just Shadow Walk, run up Ravage, then hatespike, AutoAttack, hatespike, and Ravage when you can, I usually have red or blue buff's done in about 10-15 seconds MAX mid game, and late game even quicker.


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Skill's/Summoner's Spells

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
I ALWAYS start off with Shadow Walk(you can check the bushes, also helps with first blood seeing it gives you a slow upon hitting a enemy). After that, Upon level 2, 1 point in Ravage, lvl 3- 1 point in Hate Spike(hate spike is great for double slowing and farming). From there on is marked in the above skill sequence at the top of the page. Her ult, Agony's Embrace is great when used correctly. When you get a kill/assist, It automatically resets the cooldown and is able to be used again, It is ALSO great for taking down towers quick, fast and in a hurry. I notice that most first hits on towers do about 400-700 dmg from the Sheen, Lich Bane proc. And after that she just keeps kicking that tower down, I use my Hate Spike or Shadow Walk to proc Sheen or Lich Bane again to get that extra damage to the tower. Summoner spells are simple, Flash/ Ignite. For this build I see no other summoner spells to help me out NEARLY as much as these do.


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Fights..

In the beginning you don't really want to engage in fights, because of how squishy and low dmg she is at first. After later in the game, feel free to challenge other squishy chars. Shadow Walk/ Ravage/ Hate Spike+AA -- always try to position yourself so if another teammate is struggling on catching an opponent you can slow them and do some damage, Ignite em and such finish them off. -- DON'T TRY TAKING DOWN TANKS OR CRAZY FED CHARS AT FULL HEALTH BY YOURSELF UNLESS YOUR POSITIVE YOU CAN TAKE THEM.


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Summary

Eve is a terror-- When played correctly that is. She can be VERY hard to master, yet once you do have it down pat, You can shred, shred shred. I have had soo many people in the past 24 hours say, "Eve sucks, eve???, WHY WOULD YOU PICK Evelynn??", I simply stay silent and show them in game why I pick her :). Shes quite squishy which is an unavoidable thing. But she is a very fun champ to play. This guide is still under-going work(im going to double, triple-check to see if i left anything out). Feel free to provide anything i may have forgotten to point out, or feel free to leave CONSTRUCTIVE criticism. Thanks to jhoijhoi for the line dividers!!!