Evelynn Build Guide by 501g Gehacktes
Champion Build: Evelynn
| Health | 2462 |
| Health Regen | 38.85 |
| Mana | 1386 |
| Mana Regen | 30.59 |
| Armor | 134.5 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 9 |
| Attack Damage | 107.4 |
| Attack Speed | 1.088 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 835.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Preamble
Hi there :)
This is the english translation of my original german guide for playing
Evelynn on ability power that reached a rating of 70% in the first 3 days. Because of this pretty nice feedback I decided to make this guide international and here it is :)
If your native language is German and you'd prefer to read the german version, click this link [GERMAN] AP Evelynn.
So let's get started.
Introduction
"Evelynn... why of all things Evelynn?! This champion is completely useless and nothing more than feed for the opponents!!" - WRONG!
In fact you often see bad Evelynns and such can sometimes ruin an entire game.
I certainly know from my own experience that it can be crucial different from that, if you just got used to Eve and you know, what to avoid.
In this guide i want to show you the way i like to play Evelynn most. This is according to my own opinion so I would like to invite you to get your own picture of that and to let me know about your ideas of improvement ;)
This build is ment to be played on the bottom lane or, in case that your team is missing a jungler, as a second top lane champion.
I wish you lots of fun while reading, much success with my build and thank you for your interest :)
Why ability power and not a hybrid build?
Advantages of hybrid builds:
Most players use hybrid builds for Evelynn, this means builds that consist of attack damage and ability power in equal parts.
And this has its reasons, because Evelynn can deal lots of damage on the one hand using her abilities, that grow with her increasing AP, and on the other hand with her normal attacks in case she possesses enough attack speed and attack damage.
The last one is in my opinion especially useful if you want to destroy a turret or inhibitor by backdooring as fast as possible, in order to disappear in the shadows again, before an opponent can reach you.
From my point of view Evelynn's abilities are not getting maxed out playing her this way.

Advantages of ability power builds:
Her
Ravage deals damage proportional (1:1) to her ability power. Do you have enough AP, this skill offers an enourmous burst damage that suits a rapid entrance to a fight or even an unexpected heavy last hit.
Even
Hate Spike profits from the AP and deals considerable more damage. Since you can spam this ability, we gain a constant high base damage, as long as we have enough mana.
Furthermore
Hate Spike offers us after about every second use a proc of
Lich Bane, so that we deal additional damage, according to our AP, with our normal attacks between the exertions of abilities.
From this it follows that we can pass on attack speed by the penetrative use of
Hate Spike.
This makes us become a very strong champion quite early that will provide some annoyance for our enemies and lots of fun for us :)
I guess I don't need to explain further, why I prefer to play Evelynn that way, but I have to warn you... make your gender clear in early game, otherwise you will get about four proposals at the end of the game ;)
Runes
Other AP-Evelynn guides make only use of AP runes. This might be useful in early game to make high damage quite early, especially with
Ravage but it seems like people forget that Evelynn can't do much without rear cover that early and even if you have it, the chance to get out of a fight alive is little for lack of health and armor.
I choose runes to deal high damage aswell but with the difference that my focus points on being able to stay as long as possible on the lane.
Greater Mark of Insight: Magic penetration! :) What do all that AP serve me if I can't make use of them effectivly? This runes guarantee us, together with our items, to be able to enforce that enormous magical damage, which we are capable of.Greater Seal of Replenishment Greater Seal of Replenishment: This is the point, where we become able to stay on the lane pretty long, the regeneration of mana. The steady thirst for mana of Evelynn is the main reason that forces us to teleport back to our base. This runes counter this at least a little but definatly noticeable. Together with our first item, the
Greater Glyph of Potency: There is not much to say about... AP = damage.
Greater Quintessence of Potency: Here applies exactly the same -> AP = damage ;) Just as well we could make us of AP-quints that increase our ability power depending on our level to get a bigger benefit in late game. I personally see the advantage of this runes in dealing high damage pretty early and in being able to help a team mate more effectively. Moreover we may not forget that we are an assassin and ganks are our job ;)
Masteries
I do not want to spent too much words into this as the mastery tree is very simple. It is completely geared to ability power, magic penetration and delt damage. The cooldown reduction pf
The remaining points i spent in Meditaion and
The increased mana regeneration through
Summoner Spells
The determination of the summoner spells is in my eyes clear.
Justification:
Of course I do not want to miss to explain my decision.
But above all this can become really cruel in combination with the active effect of
In team fight certainly the crucial benefit is that

is a "nice-to-have" but does not give us a big advantage on fleeing, as we have that combination of 
Why do I pass on the other spells?
Ghost... well, for what reason did we buy the
Boots of Mobility?? ^^
Exhaust, yea exhaust :) Of course this is a really useful spell for us, as we need several attacks to kill a champion and if he uses
Ghost or something similar, he might be able to flee from us. But actually we almost ever attack out of the invisibility of our
Shadow Walk and its attribute is, to slow an enemy if we attack him stealthed. In late game we additionally will habe a
Rylai's Crystal Scepter and at the latest then there is no running anymore ;)
This should be all the alternatives, you might think of. Or course you may use this three spells aswell and you surely will have your benefit from them but for me the decision is quite easy :)
Items
Now we come to the more exciting content, to the items! :D
First of all:
Regrowth Pendant and a
Health Potion enable us to stay long time on our lane, without having to teleport back to our base. In this manner we can earn more EXP and gold then elsewise that are crucial especially in early game.

Earning gold and leaving some more farm to our laning partner:
The
Philosopher's Stone is from two ways a useful item for us, because on the one hand it improves our mana regeneration and quenches our immense mana thirst a little. Furthermore it gives us 5 gold every 10 seconds. In combination with the
Kage's Lucky Pick, we will now have 10 gold every 10 seconds, or 1 gold per second more than normal and also a bonus on our ability power. These objects give us not only gold, but actually strengthen us for a meaningful way. With this gold bonus, we can confidently leave sometimes one or the other minion to our laning partner, without having to worry about our equipment later.
We will need the
Kage's Lucky Pick later anyway for
Deathfire Grasp an we will sell the
Philosopher's Stone as soon as we wand to buy
Rylai's Crystal Scepter.

The core items. These items are INDISPENSABLE!
The
Boots of Mobility are essential for us to be there on time, if we want to start a gank. Thus, we can also quickly look into the bushes by using our
Shadow Walk in the jungle and even destroy via towers or inhibitors very well by backdooring, just before an enemy champion can reach us. Furthermore, we can quickly rush a team member for help or cover his tower, if he should teleport back or has been killed.
For the purpose of attacking the
Lich Bane is invaluable to us! In addition to the bonuses on skill level, magic resistance, movement speed and mana it allows us to perform a normal attack with bonus damage equal to our overall ability level after each skill. That's toward the end about 480 points of additional damage! And in Evelynn'S case, it is not as if we carried out every 10 seconds a skill, because we can spam
Hate Spike and thus claim this enormous bonus damage every 2 seconds!
I think I do not need to leave more words on that ^^

Recommended and very useful items:
To buy the
Deathfire Grasp just springs to mind, as we already call
Kage's Lucky Pick our own. It gives us further damage and makes us more independent from the "blue buff". More important is that it reduces our cooldowns by 15% and we are are dependend on our
Shadow Walk to be always useable. We also have the option of using the active ability to cause a nice amount of damage.
Zhonya's Hourglass can save us in various situations and is especially worth its price with Evelynn. On the one hand we get 100 points on ability power, which is a rather large increase in damage, and 50 armor points, that are certainly not wrong with a creepy champion as Evelynn. The active ability of
Zhonya's Hourglass is what really excites us. Because if we want to flee from a fight and use
Shadow Walk it takes 1,5 seconds to make us completely invisible and thus invulnerable. Suffered damage during this period, the time wil extend accordingly. But immediately after we enabled the Shadow Walks and activated
Zhonya's Hourglass after that, so we are invulnerable while webecome invisible and can escape the fight securely. Priceless, if you ask me :)
Rabadon's Deathcap is the item with the biggest bonus on ability power and makes our damage increase rapidly. That's it :)
Rylai's Crystal Scepter is the perfect item for the late game. It gives us a great HP bonus, a little more damage and slows enemy champions if we hit them with an ability, that means always ;) These are perfect conditions for a gank or in case you want to pick out a creepy champion out of a team fight in order to quickly eliminate him.

What shall I do with remaining gold, if there is any?
It's simple ... We continue to strengthen us with elixirs! ^^ If there is just enough gold for a single elixir, then you ought to decide for
Elixir of Brilliance, because it increases our damage and cooldown reduction, as already said, is very valuable to us.
Otherwise, I think it is wise in the late game to buy an
Oracle's Elixir in order to detect enemy wards. As we move very quickly across the map, we are able to quickly locate the wards and destroy them. In addition,
Vision Wards make our life become much more difficult and should be destroyed as fast as possible. This is true even for the early game, because if they are placed skillfully, it is very difficult for us to succeed a gank.

Optional items:
The
Hextech Gunblade plays the same role as the
Deathfire Grasp, certainly it is little more offensive, and by the additional attack damage geared more toward a hybrid build, which will not disturb us. Who can do without the 15% cooldown reduction, replaces the
Deathfire Grasp with it and thus get an additional damage bonus, an active attack ability, 15% life steal and 20% spell vampire. This combination should make you very difficult to kill in the late game. In this case you would have to sell the
Kage's Lucky Pick in order to obtain the necessary space in your inventory.
The Void Staff is actually a useful addition to this build. It gives us again a very large number of ability power points and thus further damage. But the most important thing here are the 40% (!) magic penetration. We can use this especially good when we have champions in the game that have a lot of magic resistance. But otherwise this is the subject of a possible replacement for
Rylai's Crystal Scepter in any case. However, I would pick
Exhaust then instead of
Heal or ensure to have the "red buf" as often as possible in order to not miss the slowing effect.
The
Sorcerer's Shoes are a useful addition, if you omitted the
Void Staff in your build. They offer you again a few percent of magic penetration and help you get your magic damage. If the game has progressed so far that your team lays siege to the enemy base and we are therefore no longer dependent on the speed of the
Boots of Mobility it lends itself to replace them.

Situative items (both to replace
Rylai's Crystal Scepter):
The
Thornmail is then strongly recommended, if at least one opponent in the game deals immense melee damage. Examples are, among others,
Fiora,
Master Yi,
Garen or
Irelia. Feature of this Armor is to return 30% suffered physical damage back to the attacking champion. Does an enemy deal a lot of damage, he may also have to bear 30% of his own damage in addition (!). We also get 100 armor points and you will definitely notice them.
The
Banshee's Veil offers itself whenever you become often the victim of stuns in team fights. This object allows us to avoid a stun every 45 seconds and simply march through this ^^ Furthermore, we obtain additional magic resistance, HP and mana.
Skill Explanation

Determined Killer is the passive ability of Evelynn. There is not much to say about it, because it is not a tactical weapon. Its only benefit is that we suffer only 50% of normal damage from non-neutral minions ((neutral minions are those in the jungle). This gives us a great advantage while farming but this is not too important for this build. On the other hand it reduces the chance that you get killed by minions before you could make you invisible while fleeing from a battle :)

Hate Spike is the skill we will use most often. It can be used every 0.8 seconds and can therefore be be spammed. It is reinforced by ability power and deals 50% damage to nearby targets. Therefor is to say that the target, that suffers 100% of the damage, is always that one, that stands closest to you. This property is observed strongly in the jungle, because it forces us to place ourselves entirely accurate! Also: Use
Hate Spike never out of stealth to slow an enemy champion!! Should it happen that a minion is closer to you than the champion, it will slow down the minion and your opponent runs away.
But now the crucial advantage of this skill. The passive ability of
Sheen or later
Lich Bane is activated (with a cooldown of 2 seconds) after about every second use of
Hate Spike and ensures that we constantly inflict high bonus damage with normal attacks between skills. So I recommend to make brief pauses between uses of
Hate Spike, always aware of when your hands turn red or yellow, and to attack the enemy again with a right click.

Shadow Walk is our most important skill. With it we can become invisible and be untraceable and untouchable during the run. However, you should note that we are not completely invisible until 1.5 seconds without suffering from any damage have passed! As already explained,
Zhonya's Hourglass can help us enormously (see tips and tricks). We can also use the invisibility for ganks, for backdooring, for scouting or for safe teleportations. Another feature of this ability is that an opponent who is attacked by us out of stealth, is slowed. Reason explained above (see Hate Spike) I recommend strongly to initiate this effect only with
Ravage or normal attacks, because the focus of
Hate Spike is more or less random. Important! Do always pay attention to the time that remains for staying invisible. Otherwise, you might find yourself in the middle of a group of enemies, who rejoice in the fact that food has suddenly appeared between them ^^

Ravage is above all very valuable with our AP build, as its damage increases in proportion to our ability power! That means each point of ability power results in a point of damage! In the late game we are hereby capable of an insane burst damage. Another nice feature is that the ability decreases both the armor and magic resistance of the target. This is another reason, why it is offered to begin a fight with this skill.

Malice and Spite is our ultimate. This ability gives us an enormous boost to our attack and movement speed, which is not stacked with other skills. Therefore, this ability is not very suitable for fleeing, but certainly much more for the fight. Furthermore, we will get back a certain amount of life, when
Agony's Embrace was active, when we have killed an enemy hcampion and its own cooldown reduced to 0 then. Therefore it is sensible not to use this skill directly in the beginning of a fight but when we can be sure that the effect persists longer than we need to kill our opponent.
Skill Sequence
By "skill sequence" can be understood two things. Once the order in which we expand the skills and even the sequence in which we use the skills during fights. I would like to discuss both here and start with the development of skills.
In which order do I build my skills?
Ialways start off with the
Right after that I spend a point in
I used to subsequently max
However, I am now of the opinion that it makes more sense to focus initially on
Let's get to the way we use the skills now.

How do I use my skills cleverly?
It's not more than this basically. We are creeping up with
When
If you want to be sure to get the kill yourself, you can keep
Otherwise the skill order is of course dependent on the situation but it should suffice as a small guide for now.
Gameplay
To begin with:
Let us now turn to the most important of all, dealing with Evelynn.
Because this is where it fails for many players, who just look guickly at a guide on the net and try to recreate it and play Evelynn as they played ordinary AD-carries in the manner of Master Yi or Vayne before. That will not work and I guarantee it.
Basically, it should already be clear to you, how both teams are set up at the beginning of a game. It is important to know for us, if we have other champions in our team that can support our slow from
Shadow Walk with other crowd control abilities, whether we have a jungler with which we could jointly initiate ganks or if an opponent's jungler could surprise us with a gank. It is equally important for us at the very beginning to pay attention to the equipment of our enemies, because in the first few minutes you are often able to recognize the kind of build a player uses and we can adjust to it (possibly with
Thornmail or
Banshee's Veil)
It is very important that you pay attention throughout the game to whether the opponents buy or use
Sight Wards or even
Vision Ward, so you can always remain untraceable.
So let's begin the game! :D

Early Game - Playing on your own lane:
I personally prefer to play Evelynn on the bottom lane, preferably together with a supporter that offers me healing, such as
Soraka or better one that additionally has crowd control abilities, like
Alistar or
Sona. However, even in combination with a carry, we can dominate the lane.
At first defensive play is the motto for us! Evelynn is initially very sensitive to any kind of damage and if the opposing player focus us a little cleverly, it will bother you very soon. So you should stay behind for the first few levels (approximately up to level 5), gather up some gold and then go shopping ;)
The first skill that you should take is the
As soon as you are in possession of Sheen, you will find that you cause much more damage than before. This is due to the passive ability of the object of giving you a certain amount of bonus damage for any skill you use on normal attacks (red light surrounding your hands). From this point you can play a little more aggressive, but remember, you still need backing!
Here begins the second phase.

Mid Game - Roaming
"Roaming" means roving or wandering. And that's exactly what you shall do. With the help of your
To start a gank you should stay best in a bush waiting until the opponent is a bit braver and moves away from his tower. Watch out here that you are not next to an enemy's ward! Let your fellow players inform you if the opponent is placing wards. Next, you activate the
In addition, it is one of your tasks, to disturb the enemy jungler in his work ;) For this purpose, you should now and then scout the opponents jungle with activated

Late Game - Phase of team fights
In my opinion Evelynn's role in the team fight phase is to scout bushes, monitor all buffs including the dragon and Baron and to eliminate creepy champions during team fights. In this phase you should not initiate a team fight, because you just can't endure the damage ^^
Another responsibility of yours is to pass invisible through the jungle towards the hostile towers and inhibitors in order to destroy those, if, for example, your team hast to defend its own base at the moment. It is advisable, to be already in possession of
Pay attention on evading the minions on your way, so that you will not become visible on the map, as long as you are not using
In this way, I have already destroyed the enemy Nexus alone several times ^^ So just try it!
Our Biggest Enemies
The champions, who are making our lives difficult, can be divided into three groups, which I will explain below.
Ranged champions:
Any kind of champion that deals ranged damage is difficult for us at first, because we simply have to close up to the champion in order to harm him. Therefor is not the approach the problem, because we can simply do this with the help of our
Shadow Walk.
Rather it is the "Getting-Away-Again" if we should not have been able to kill him, because, as long as we are within the reach of his attacks, we can not escape or make us invisible without the use of
Zhonya's Hourglass.
And now we found the solution of our problem :)
If we have a ranged enemy on our lane, we first have to rush the
Zhonya's Hourglass as soon as possible and second have to play really defensive, until we bought it. After that, the problem should be solved ^^

Champions with crowd control abilities:
Champions of this sort, such as for example
Alistar,
Ryze or
Sona are simply hell for us!
Does
Alistar either use
Pulverize or throws us into the direction of our opponents using
Headbutt, it is just getting really tough for us.
So, what can we do now?
The behaviour with this situation is quite difficult and to master it might be impossible. But in my eyes there are two options we have:
- Changing the lane with a team mate
- Starting to roam earlier
If you have another idea, please let me know :)

Tanks with oracle...:
I don't need to say much about this. If we have to face for example a
The only solution in this case is to get the help of our laning partner or even better of both our laning partner and mid player to kill the tank and take the oracle out of the game as soon as possible!
Tips and Tricks
Attacking towers and inhibitors:
When you attack towers or inhibitors, you should activate your ultimate
Agony's Embrace everytime, in order to deal more damage in less time and to be able to hide again, before an opponent appears near you. Playing Evelynn on AP, you do not deal that much damage to turrets fortunately and therefor you have to compensate it.

Hiding in the shadows safely:
Like I already said, we have an enormous Benefit from the
Zhonya's Hourglass and because I appreciate it so much, I would like to write this down again as one of the tricks :)
If you just destroyed a turret or carried out a gank and want to hide yourself again, first use your
Shadow Walk and immediatly after that activate your
Zhonya's Hourglass. Its active ability will put you in stasis, which makes us invulnerable for 2 seconds and we need exactly 1,5 seconds to hide in shadows completely. In this manner you can flee securely even from team fights :)

Safe teleport back to your base:
If you have little life and have to teleport back to base, it is often not safe enough to only go to your nearest own tower and bushes are often insecure (imagine Teemo's mushrooms). A
Ziggs or
Ezreal might catch you, even if your standing under your own tower. Therefore, first use your
Shadow Walk and then press "B" to teleport, while you are shrouded in shadow.

Using your ultimate skillfully:
Your
Agony's Embrace has the nice property, to restore a certain amount of life and reduce its own cooldown to 0, when you killed an enemy champion while it was active. So use your ultimiate not always at the beginning of a fight, but better if you can be sure that it will still be active when you defeat your opponent.

Stealing Baron:
If you notice that the opposing team is going to kill "Baron Nashor", you should creep with your
Shadow Walk, get as close as possible to Baron, without being hit by its AOE, in order not to be revealed. When the Baron only has so little life that you could wipe it with
Ravage, then use it and grab the buff and the 300 gold (or 1500 gold for the whole team) ;) If your team does not arrive there in time, you will probably not survive this operation, but this should be worth it ^^
At this point I want to qoute an user's comment, who succeeded on this and has an additional tip for us.
Thank you very much for this guide, and I was really happy from the point you mentioned about the baron dragon.
all the comments in the 5vs5 game is:
"lucker eve" "noooob" "hacker" blaa blaa blaa ..
haha it is really fun although.
I was stealthed near the baron while the opponents were attacking the baron and then in the correct moment I attacked him and steal the baron from them alone, and then I used my flash to across the wall behind the baron and run away.
It is useful way to try it your self and mention it in your guide, it is really fun and your teammates will simply love you lol.
Thank you, and +1
Thanks a lot for this suggestion!
References
Here I show you some reference screenshots of games I have won with this build.



As you can see, I chose current stats of mine and also some that are not that good, in order to draw you a realistic image of Evelynn.
FAQ - Frequently Asked Questions
Here you come in! :) Let this guide come to life and make yourselves a part of it, sending me your questions on the guide as either a pm or leave a comment. I will add them to this category and answer them, so that everyone can profit from that.
Closing
I will add a Summary of what I wanted to teach you about Evelynn later. Im still thinking of a good way of virtualisation :)
Moreover I am thinking of writing a jungling-section, because someone told me in a comment that AP Evelynn is even able to do this and this might be an advantage for early ganks. I have to try this out before and I am quite sure there needs to be a second build then.
For now I thank you for reading this guide. Please consider that English is not my native language and I had not the time to read over it again until now. So if you find something curious, just tell me, so that I can correckt it.
If you like this guide and it helped you out a little, please leave a vote and best case another vote for the german version of this guide => [GERMAN] AP Evelynn.
Yours sincerely,
501g Gehacktes
Changelog
13.04.2012 - Initial release of the english version of this guide
15.04.2012 - Changed the purchasing order ->
Lich Bane is now bought after
Zhonya's Hourglass, to be more efficient.
16.04.2012 - Added the translated versions of the sections "Our Biggest Enemies" and "Tips and Tricks". Furthermore I want to thank you all for this immediate rank 3 rating of this guide :) Thank you all. I hope this guide is still getting more popular. I will keep it updated ;)
17.04.2012 - We're getting closer to rank 2 :) Thanks a lot.
17.04.2012 - Pretty close ^^
18.04.2012 -
Flash was added as an optional pick to the "Summoner Spells" section. Moreover a quote of a comment was added to the "Tips and Tricks" section, because it gives us a nice hint.
Thanks to foxy92 for that!
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #57
Finished
|
|
Dominate TT #10 (NA)
Finished
|
|
Dominate Dominion #56
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (59)




