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Evelynn Build Guide by Strossus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Strossus

Evelynn - death roams around (revamped)

Strossus Last updated on July 26, 2012
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Ability Sequence

1
10
15
17
18
Ability Key Q
3
7
9
13
14
Ability Key W
2
4
5
8
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

This is a beginner's guide for a roaming (and partly) jungling Eveylnn.

That's it.


Guide Top

Pros & Cons

Pros:

    - Awesome mobility
    - Fast ganks
    - Good sustain and burst damage
    - Easy build, cheap items

Cons:
    - Squishy
    - Counter jungling can delay your game pretty hard
    - Heavily item dependant
    - Thornmail will hurt you a lot
    (- Gotta learn to use the new stealth in the right way --> FAST roaming)


Guide Top

Summoner Spells ...

... are always a sort of personal preference. Smite is a waste the way I play Evelynn with this build and an early blue is easily doable with a pull and a few hits by your mates.


Guide Top

Skill Sequence

This Evelynn is focused on Attack Speed. So, ravage is the skill we want to max first (except ulti), but as you will start in the jungle, I prefer the first point in our Q-skill.

After this, I focus on W to be able to roam faster. Nevertheless, we need more damage. That's why my skill sequence looks not straight.

tl;dr

R > E > W/Q


Guide Top

Runes

I prefer being fast and to have a strong early and mid game. That's why I take AD and no ARP runes. Lowering the CD of your skills will make you:

1. a FASTER roamer
2. have your very strong ulti more often
3. increase your overall attack speed & dmg a lot

The seals are the only thing I might change over time.


Guide Top

Farming

Consists of jungling and ganks. Leave the lane to others. Except they just died and a minion wave runs into your tower.

BUT KEEP IN MIND:

You don't want to be seen. Don't stay too long in a lane and do not leave the lane by walking into the brushes. Might kill your squishy Evelynn pretty fast...


Guide Top

Items

I did not think that these items would fit in this composition, but just give it a shot.

Boots: I read a long discussion on certain forums and people said that they prefered Berserker's Greaves. As a roamer you have to be fast and with these runes and the other items, you'll get enough Attack Speed.

Zeke's Herald vs. Hextech Gunblade: Whatever fits better to your team composition. I like the aura, the health, and esp. the CD reduction. But Gunblade offers a slow, more damage, and more life steal. It's a situational thing again.

Here, it's the same thing as it is with masteries, summoner skills, and runes: You have your own playstyle. This one is just pretty straight and simple. Give it a shot. ;)

ALWAYS KEEP IN MIND:

If the other team buys Thornmail Armor, then switch (or focus on other champs, if your team can afford it). I prefered heavy AD items as they still did more damage as a switch to AP-Items did.