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Evelynn - One Shot Hit & Run
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Spells:
Exhaust
Ignite
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction
Hi guys,
SORRY THIS IS NOT FINISHED, I ACCIDENTALLY PUBLISHED INSTEAD OF SAVED
First off, this is my first guide so I'll try to do my best. I've been playing eve for a LONG time and was looking on here for other champs i was trying out and decided to look at some eve build, i was dissapointed at some of them and none really grasped eve the way i do i guess. So i decided to try to fix all that :).
Probably the biggest reason i wanted to make a guide explaining how i play eve is because it is the game changer 99% of the time. Examples from the same day i made this guide (well started it anyway)
And i stumbled upon this in the dark depths of my computer, though the build I've been using has changed along with eve.
The MOST important thing you need to learn in order to play eve well is how to time her attacks well.
Not just your abilities, but also when to attack a champion. For example, You see a fiddle alone with a small amount of minions around him, but he is close to the turret.
What i would do is use in a bush or out of his sight, use (so you gain its active and your / activates also) hit with a basic attack first so it does a lot of bonus damage from your AP, then use and smash until fiddle is down, which should be really quickly.
Different scenarios with different champions is hard to master and only comes with practice. Don't expect to carry in your first few games with eve, contrary to popular opinion she is hard to be good with.
Not just your abilities, but also when to attack a champion. For example, You see a fiddle alone with a small amount of minions around him, but he is close to the turret.
What i would do is use in a bush or out of his sight, use (so you gain its active and your / activates also) hit with a basic attack first so it does a lot of bonus damage from your AP, then use and smash until fiddle is down, which should be really quickly.
Different scenarios with different champions is hard to master and only comes with practice. Don't expect to carry in your first few games with eve, contrary to popular opinion she is hard to be good with.
A HUGE problem with eve is the oracle elixir and the player not knowing how to go about them.
Well in order to counter an oracles you should do is notify your team to try to focus them a little more, if they are the tank do not expect your team to kill them first. if its on a squishier champion, say for example, a Caitlyn then you can and should take her out by yourself, with your and your , you pop into the screen with such blinding speed they wont have time to react before they die, try to get them alone and dead quickly after they get oracle so they don't want to waste money getting another.
Well in order to counter an oracles you should do is notify your team to try to focus them a little more, if they are the tank do not expect your team to kill them first. if its on a squishier champion, say for example, a Caitlyn then you can and should take her out by yourself, with your and your , you pop into the screen with such blinding speed they wont have time to react before they die, try to get them alone and dead quickly after they get oracle so they don't want to waste money getting another.
I've seen many eves building different starting items which i don't find practical because once you have your
your ability power should be in at least the high 40s with runes. and your ravage is doing 135 + AP which is ridiculous for level 3. Use this low level - high damage while you can, drop the squishies quick and get fed early game. You should get
fairly early, like within a few minutes.
The reason i get this first is simple, I usually have about 5 stacks within MINUTES of getting my soul stealer and then while you have that huge boost in AP from the stacks you should get really quick which helps deal insane amounts of damage in a short amount of time, if you are as fed as you should be by then should be your next goal which will hit for bonuses of upwards of 200 bonus damage every other second since hate spike has no cool down practically.
And from then out you should be focused on getting AP items like and
The reason i get this first is simple, I usually have about 5 stacks within MINUTES of getting my soul stealer and then while you have that huge boost in AP from the stacks you should get really quick which helps deal insane amounts of damage in a short amount of time, if you are as fed as you should be by then should be your next goal which will hit for bonuses of upwards of 200 bonus damage every other second since hate spike has no cool down practically.
And from then out you should be focused on getting AP items like and
Laning is quite simple with eve.
she can lane with ANY champ if they are decent and she can also take mid, EXCEPT against a morde or cho and swain depending on skill level.
Try to stay away from laning with a support champ though, get into a lane with a tank or a really hard hitting and your set for the game.
she can lane with ANY champ if they are decent and she can also take mid, EXCEPT against a morde or cho and swain depending on skill level.
Try to stay away from laning with a support champ though, get into a lane with a tank or a really hard hitting and your set for the game.
The reasoning behind
and
is because when someone is really close to a turret, but you can take them down quick, these both help for that, or getting away from trynd or jax.
It makes it a lot easier to flash and stealth away from any sticky situation you may find yourself in.
Evelynn does run out of mana very quickly, expecually at the lower levels which makes Clarity a decently viable choice.
You or your team should be killing enough to be keeping your ultimate up so i really don't recommend it but it makes getting to someone and getting away from someone a bit easier.
Everything else.
VIABLE CHOICES
It makes it a lot easier to flash and stealth away from any sticky situation you may find yourself in.
Evelynn does run out of mana very quickly, expecually at the lower levels which makes Clarity a decently viable choice.
You or your team should be killing enough to be keeping your ultimate up so i really don't recommend it but it makes getting to someone and getting away from someone a bit easier.
NON-VIABLE CHOICES
Everything else.
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