Evelynn Build Guide by LegenderyDuo
| Health | 2212 |
| Health Regen | 16.85 |
| Mana | 1336 |
| Mana Regen | 17.9 |
| Armor | 187.19 |
| Magic Resist | 64.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 280.95 |
| Attack Speed | 121.088 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 55 |
| Life Steal | 15% |
| Spell Vamp | 0 |
| Armor Penetration | 7.68 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Hi and welcome to my first guide here on Mobafire. I have quite big experience with Evelynn, before and after the remake, and she is one of my main champions. With this guide I will try to explain everything I know about and teach you the basics and even if I can the advanced strategies with her. Without further ado I introduce you to my Evelynn guide. Hope you enjoy it and leave an upvote - it helps a lot.
Thanks jhoijhoi for making such a good guide on how to start a guide and for the awesome banners.
Build 1 vs Build 2

Build two is when you have only one tankier champion in your team or when you just focused a lot more. You will be tankier, while still capable of doing insane damage.
Pros / Cons

* Amazing jungler
* Amazing ganks ( can gank at lvl 1 )
* Hard to notice without vision wards. Even if they place a vision ward they won't have much more gold for items.
* Very fun to play

* Not very fast jungler
* Squishy
* Often focused if doing well
* Most of the people think she sucks
Summoner spells

This spell is a must for most champion. This spell is a game-changing. Flash trough the wall and wait for your passive and
Boots of Mobility to kick in and you are gone with the speed of Usain Bolt. I recommend taking
Flash for almost every jungler.
SMITE IS NEEDED FOR EVERY JUNGLER. Many people say that certain champions can jungle without smite. It is true, but
Smite is needed for Evelynn because her early game jungling can be pretty hard. Take it for buff control and faster clearing time.

Ghost is good on
I don't take this spell on jungling
Exhaust is kinda good, but I rarely get it.
Heal is not really viable no her, but if you want to take it feel free.
Items
Skills

Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second.
Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.
This is one of the best passives in game IMO. Endless stealth. Helps in gank, helps in escaping, it just helps you with everything you need.[/center]
Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.
The main spell of Evelynn. This skill scales good, both with AD and AP. I max this first for the good damage output on low cooldown and it helps a lot in your jungling.
(Passive): Evelynn's spell hits on enemy champions grant her bonus movement speed for 3 seconds. This effect stacks up to 4 times.
(Active): Evelynn removes all slows affecting her and gains bonus movement speed for 3 seconds. Champion kills and assists refresh Dark Frenzy's cooldown.
Your speed boost. This combined with your
Jungling route
Start at Blue buff. Ask your top/bot/mid for a pull and now you have choice - to continiue to Wolves or do an early gank. Remeber to wait for your stealth if you want a succeful gank. If you decide to continiue jungling go to wolves and attack the big one first and and then continiue to Wraiths, followed by the Red buff and finish with double golems.

Ganking
Evelynn is one of the champions whos ganks are super easy and yet super deadly. Just wait for your passive to kick in and then go behind the enemy and it should be easy if you have good cordination with your allies. If the enemy team starts getting vision wards, because they are afraid of you, ask your team mates to buy vision wards so they can remove them. If you are doing well buy and [Oracle's elexir] and remove them yourself.
Warding
Many people think that warding is the support's role only. It is not true. Every champion in your team should buy wards and jungler is the best role for this. Buy wards whenever possible and on your trips from mid lane to bot lane, drop a ward at dragon or here and there and this ward will help your team with one of the most important thing in this game - map awareness.

Red - a must for wards. Pink preferebly, because you can remove enemy wards.
Blue - wards that can help out your teammates.
Orange - wards for couter jungling.
You know - Buy a ward, stop a gank, save a life.
Summary
This build is still "WORK IN PROGRESS" and I will try to update it as much as possible. Please leave constructive feedback so I can make my guide more helpful and rich in terms of content. Support is always welcome :) If you want to contact me you can contact me in LoL - server EUNE, summoner name Stoko0 , email - Stoykoweca@gmail.com or skype - s400400 but I doubt that I will answer questions on skype because I dont go online very often.
Update log
06/08/2012 - Guide released
07/08/2012 - Added banners, seperators, more info in the skills section, more stuff overall. 1000 views on the second day this guide is released! Thanks guys! I will update even more now.
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