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Evelynn Build Guide by Jynsin

Assassin Evelynn - The Widow Maker. A Jungle Guide 5.24

Assassin Evelynn - The Widow Maker. A Jungle Guide 5.24

Updated on December 15, 2015
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League of Legends Build Guide Author Jynsin Build Guide By Jynsin 11 2 998,635 Views 12 Comments
11 2 998,635 Views 12 Comments League of Legends Build Guide Author Jynsin Evelynn Build Guide By Jynsin Updated on December 15, 2015
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Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Heeyyy guys. This is a guide for Evelynn and is my second mobafire guide. I'm Jynsin, a Diamond 4 league player on the NA servers est. 2010, my twitch is http://www.twitch.tv/sinjinchun and I will be posting videos on my youtube channel, Sinjin Chun and I'm just tryina help out with some knowledge. Evelynn is a super fun champion with a unique kit and a playstyle unlike any other. Her map presence makes even the most confident laner fear for their life away from their tower and even the most confident jungler paranoid of a salty surprise. Any good, bad, ugly, or erroneous components you see on this guide feel free to comment. I appreciate any genuine feedback and hope this guide shows you something new.

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Pros / Cons

Pros:

-Evelynn has perma stealth, making her scary even when she's not around.

-Does physical and magical damage; see Ravage

-Ganks are an A+

-Doesn't have many true counters

-Has heavy outplay potential with Shadow Walk, Dark Frenzy, and shield from Agony's Embrace

-Tango's with Twisted Fate


Cons:

-Unless she's fed, she just doesn't do enough damage to solo assassinate.

-Gets outscaled in most late game situations.

-Her clearing is average

-She's difficult to play
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Runes

Runes

Precision
Fleet Footwork
Phase Rush

The only change I could see being effective is armor per level seals instead, or ap per level glyphs, but no point in tampering with an optimal rune page. I would highly recommend this page.
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Masteries

See Above!
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Items

Enchantment: Runeglaive is your best friend. Gives you burst and clear, 2 things Evelynn really needs when she isn't AD.

Stalker's Blade gives you even more burst and is probably the best jungling item on Evelynn overall. Also gives you another CC which you lack a lot of.


Skirmisher's Sabre is useful for situations where you take a lot of damage from the person you're focusing and dealing damage to.


Tracker's Knife Do you want to counter jungle? Do you want to be a team player? Do you want to feel safe? Then this is the item for you.

Sorcerer's Shoes common boots when the enemy team has a spread of AD and AP and no CC that Evelynn could easily succumb to. Or simply when you're ahead and want to do more damage.


Ninja Tabi Boots best against AD teams and auto attack reliant champions.


Mercury's Treads boots best against hard CC and heavy magic damage.


Mobility Boots Boots best for ganking and ganking and ganking. Stack well with wanderer.

Boot's of swiftness Amaaazzzinnngg. They hit a buff and they jumped to the top 5 of the high value shoe list. Mobi's kinda suck now, Swiftness is the new mobi.


All the other items listed are pretty self explanatory. Randuin's Omen and Frozen Heart for armor, Abyssal Mask Spirit Visage and Banshee's Veil for magic resist, and all those fun AP items for extra damages. Rylais is really important, the other AP items can be swapped out for whatever you feel like. The AP items shown are the items I think are among the best.
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Skill Sequence

Shadow Walk Is what separates Evelynn from everyone and everything else. Mana is never a problem after a few seconds stealthed and you can surprise nearly anyone for quick burst. It gives Evelynn massive, massive outplay potential and a reign of terror over any Summoner's Rift game as the enemy team is left in wonder whether or not Evelynn is a few short steps away. It forces them to buy pink wards for an extra fee which can be easily cleared, leaving no true counter to this unique mechanic. Except Twisted Fate, but only when he ults.


Hate Spike your main damage and clearing ability, and is priority to max before E and W. With Rylai's Crystal Scepter you can kite most melees and prevent any easy escape. Stay out of auto attack range and smash Q while weaving in Runeglaive autos and you have yourself some solid mechanics.


Dark Frenzy is your get out of jail free card, and your main ability to catch unsuspecting foes. it clears all slows, which is useful against champions like Nasus or Nunu & Willump who lean on their massive slows to prevent kiting. Usually I get as close to an enemy as humanly possible without them seeing me then I pop Dark Frenzy or my ultimate the second I'm spotted to get in range for Ravage and Hate Spike.


Ravage This spell is especially useful and tricky because, despite a build of Ability Power, it does physical damage. It has a flat AP ratio, meaning it can nuke and it gives you fat attack speed for clearing and duels, especially when combined with Skirmisher's Sabre.


Agony's Embrace You can nuke and slow an entire team of 5 while gaining an excessively substantial shield in the process. This ability, however, has no flat base number of damage. It only does a percentage of the enemy's current health, meaning it will do next to nothing if they are low. A max health champion, say with 3000 health could take a third of their health in damage, so 1000, while a champion with 600 health could take 150 damage. Use it to initiate.
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Spells

Flash is pretty great because Evelynn has no dives or blinks. It gives her much needed versatility and a flash out of stealth can be golden.


Smite is of course the most necessary ability for any jungler.


Ignite this instead of flash isn't very wise but you may just pull it off in the right situation.

Any other spell you may think of, I probably wouldn't recommend. Just get flash guys. There's a reason it's the top spell in the game since season 1.
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Creeping / Jungling

I follow a jungle path of:

Purple Side- Gromp to Blue to Wolves to Red to Golems then back and buy stalker's blade and 3 health potions. With Stalker's I start to land some ganks.

Blue Side- Golems to Red to Blue, then I either gank or take wolves then raptors then back and buy.

Here I'll post some videos of me in a basic normal game playing Evelynn. I was still learning her in these videos, but they're all I have for now. I went 33-8 I believe in one and 16-5 in the other. (or around there). I don't remember my assists, but those are just as important if not more important as a jungler. I lost the 33-8 game because all the gold was focused on me and my team couldn't do much without the money (don't take kills ladies and gentleman) I also tried to duel talon a few times but as I said earlier, Evelynn just isn't the type for solo adventures. Plus I messed around and threw at the end. The 16-5 game was much more skillful and displays how I carried my team after I was badly on tilt and fed, but pulled us back into the game when we were behind. Keep in mind these are just normals with, most likely, bronze to gold players. Not that hard of games.


Notice how I position myself so that Hate Spike hits as many monsters as possible when clearing and I utilize the attack speed bonus of Ravage before I kite around with Hate Spike on monsters.
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Video 1: 33-8 Loss

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Video 2: 16-5 Win

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Summary

Evelynn isn't Yi, she doesn't jump in and right click. Play tactically and don't make yourself the main target, you carry by forcing your team to carry you. Get them fed off kills while you get fed off what they can't take and assists. I hope you liked this guide, I will be practicing Evelynn much more in the future and editing what I see fit. Thanks for taking the time :)
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Evelynn - The Widow Maker. A Jungle Guide 5.24

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