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Evelynn Build Guide by Kingsley Ngu

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Not Updated For Current Season

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League of Legends Build Guide Author Kingsley Ngu

Evelynn - The Widowmaker

Kingsley Ngu Last updated on July 24, 2012
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Ability Sequence

1
3
5
8
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


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Introduction

Welcome to my Evelynn build, which will teach you how to jungle with Evelynn! Before you say anything insulting about the way I use Evelynn, let me tell you this, I've played alot of Evelynn after and before the rework, and I've seen this particular build work every time (For me and I think it'll work for you, too).


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Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Scaling Ability Power
9

Greater Glyph of Ability Power
9

Greater Quintessence of Ability Power
3
Greater Mark of Attack Damage gives you 0.95 AD each Rune, that will help you with the Ancient Golem, as well as, wolves, and ganks.

Greater Seal of Scaling Ability Power gives you 0.1 AP each Rune, that will help increase your AP every level, so Late Game won't be a problem.

Greater Glyph of Ability Power gives you 1.2 AP each Rune, that will help boost your damage Early Game and ganks.

Greater Quintessence of Ability Power gives you 4.95 AP each Rune, that will extremely be helpful Early Game and make a smooth run to Late Game.


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Masteries

Masteries
4/1
4/5
4/1
1/1
4/1
4/
1/
1/5
3/1
4/1

These masteries will help you in ganks and in the jungle to do extra damage. Take all the AP in the Offense mastery and take AD per Level masteries. Be sure to also take the movement speed from the Utility mastery.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I max Hate Spikefirst, because it'll be your damage output.
I max Ravage second, because it'll be your first skill that you will use fight after fight.
I max Dark Frenzy last, because I think it's a useless spell, but you just need one point in it, so, you can escape slows and Exhaust.
I always level my Agony's Embrace (Ultimate), because it's your Ultimate!


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Pros / Cons


  • Deals tons of damage to Tanky people, while doing enough damage to squishy people to kill them.
  • Extremely Fast.
  • Remove Slows.
  • Extremely well chaser.


  • Squishy in the Jungle.
  • Need Hard Leash.
  • Vulnerable to Counter-Jungles.


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Summoner Spells

I really don't think Evelynn needs Smite, because I learned how to jungle without it and it's a complete waste at the end of the game.

I usually take Exhaust and Flash, but alternatives are Ignite, Ghost, Cleanse, and Heal.


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Creeping / Jungling

I usually start at the Ancient Golem if I play with random people, but if you have a full team, I recommend starting at Lizard Elder for an earlier gank and, because your passive gives you bonus mana regen when stealthed.

If you started at the Ancient Golem , head to Wolves then Wraith . After all that you should be at least Level 3 or 2. I gank top first, because I think top is easy to gank, then second I go for mid. I never gank bot except if they ask for one.

If you started at the Lizard Elder , head to Wraith the Wolves . After all that you should be at least Level 3 or 2. I gank bot first, because you'll be closer to it, then I gank mid. I never gank top except if they ask for one.


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Summary

I really hope this Evelynn build works for you, because it works for me tons of times. Good Luck on your jungling and I hope you will have a good team to play with!


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Change-Log

7/24/12

  • Build Made!