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Evelynn Build Guide by moiledspilk

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author moiledspilk

Evelynn, The Widowmaker: Jungle + Item guide

moiledspilk Last updated on September 28, 2012

Team 1

Ability Sequence

1
14
15
17
18
Ability Key Q
4
8
9
12
13
Ability Key W
2
3
5
7
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
2/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction


I'm moiledspilk. I made this guide because there really hasn't been any others, I want to show people how I choose to build evelynn and play her. If there are any imperfections, PLEASE let me know. Leave comments on improvements, or if there is any flaws in my item build. Try to read the whole guide before voting as well. Thank you.

*

Check out my youtube channel here! If I ever upload any evelynn-related videos, it will be uploaded there. (I also have a couple satirical videos and other videos of me playing other games with a couple friends)
*


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Pros / Cons

Pros / Cons

spaaaaaaace
Pros


+ // Able to dish out tons of damage [Phreak™]
+ // Passive stealth that regenerates mana
+ // Spammable abilities, great to proc sheen with
+ // INSANE steroids (Ravage) and (Dark Frenzy)
+ // Wonderful ganking when jungling
space
space
Cons


- // VERY squishy.
- // As of right now, in most normals she is INSTAlocked.
- // Easily counter-jungled.
- // Focused a ton.
- // Lacks a legendary skin :/


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Runes

These are the runes i feel are optimal for jungle speed and clearance.
Greater Mark of Strength

The extra AD will be necessary in ganking lanes and killing jungle creeps faster. Generally there is not any other choice in terms of marks.
Greater Glyph of Alacrity

See: above comments
You really need this for killing power and jungle speed. However, I can see these being replaced by maybe cooldown reduction or MR/lvl.
Greater Seal of Resilience

Armor yellows are absolutely CRUCIAL in the jungle and for all-round durability. This is what allows you to cruise through the jungle without many problems. There are no suitable alternatives to these runes.
Greater Quintessence of Swiftness

Movement speed is all of what Eve is about. You have to roam and gank lanes in order to be successful. These can, alternatively, be replaced by attack damage quints.


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Masteries

Masteries

Masteries
1/1
3/4
4/1
4/1
1/1
1/3
3/1
3/3
1/1
1/2
3/2
2/2
2/3
1/3


// I believe my mastery choices are pretty self-explanatory. The points in the two summoner spell talents for that extra 10 gold and slow from and


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Summoner Spells

Summoner Spells


[Smite]: // Absolutely crucial for jungling. I do not care whether or not you can jungle with this spell or not, you risk being counter jungled and buffs being smite stolen all game, and being shut down.
space
[Exhaust]: // Exhaust is a pretty good choice for Evelynn especially for that first blood secure or forcing a flash out of an enemy during a gank. Strongly recommend this, otherwise would be my second choice, otherwise
space


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Jungling

Jungling IS NOT as difficult as other people seem to make it out to be. The only thing jungling requires is T3 runes and positioning (with evelynn, that is). I Would NOT recommend jungling to players ~lv30 simply because jungle creeps can and will wreck your anus. When jungling with evelynn, make SURE that your Hate Spike hits all of the creeps in the camp. I cannot stress this enough. If you are not able to, it will be very hindering to your jungle speed.


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Ganking

This is a bit of a work in progress, I will be adding more to it as the days go on.


One thing I like to do when ganking as Eve, is that I like to sneak into the side brushes. This has been made easier to do with Eve since the stealth is an AoE and minion vision does not effect you. I usually do this when I'm ganking top, and the lane is pushed VERY far towards our turret side. I sneak around to the first bush and try to slip into the next one, closer to the enemy solo top. I wait for my solo top to be ready with any CC he has, and then Dark Frenzy and Their solotop. By now, they should already be ~50% health. Mostly, if it is early enough, this will force a flash. If they didn't grab flash, jokes on them! Free first blood gold for everyone! Possibly the most effective gank technique for Evelynn right now, it is the closest to how good her old stealth was when you could get up close and personal.

I will try to upload a video showing this tactic some time or another. It's hard to get around recording, usually because I don't want to ruin a gank because of poor fps.


Walking up to the lane

Usually, you should take note of things. Estimate how much damage output you have, and how much damage output your opponent and team has. If you don't think you can survive, but you can still get a kill, DO NOT DO IT. I cannot stress this enough. One-for-One exchanges are not worth it, especially when you're 1v1ing the AD carry. Do not feed them. It will hurt. The last thing you need is Mordekaiser yelling in All-chat 'eve feed nob pls repot'. When you're walking through the river and that caution [!] exclamation point mark shows above your head, this means you have been spotted by some type of pink ward. Go through the jungle next time! When this happens, I would back, take a wraith/wolf camp/buff w/e, try again after that. But, of course, not in the same route, obviously. Catch your opponent by surprise!. Gank them as soon as they make some type of risky maneuver against the lane. This will guarantee a kill or two for your ad carry/solo top/evelynn. Remember, as eve, stay away from the fed champions. They will wreck your anus into oblivion if you dont have the proper counter items/skills. This actually goes for every champion and archetype, but it's good to know nevertheless.


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Skill Sequence

Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >
// R>E>W>Q
I like to max out Ravage first because of the INSANE attack speed steroid (120% at lv5). Very good for proc-ing your W's passive and giving you even more movement speed during ganks.

I max out second because of the very good steroid that is AMAZING for chasing. This has very good synergy with Because of the good slow. This is also very good if you have a Shen solo-top that can taunt the enemy solo-top. This really applies to every jungler, but most effective on Eve. If a target is crowd-controlled, Eve can easily go to town on them.This is mostly as a result of her lacking any reliable crowd-control until she's lv6, and that is still just a slow.


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Items


Trinity Force
Trinity force is a pretty solid item choice for Evelynn, seeing as her Q is very easily spammable and has very good synchronization with her Hate Spike. It also provides a little bit of everything that benefits you in every single way. There is not one stat that doesn't benefit Evelynn from the trinity force.


Hextech Gunblade
Edit: I have changed this from Bloodthirster -> Hextech Gunblade. I felt like this change was necessary. The sustain you get from JUST bloodthirster lategame is simply not enough, and that AP you get scales nicely with your ult and the passive slow makes up for your lack of a natural slow. The bloodthirster was sub-par to the damage of the Hextech because you wouldn't have that 300dmg+slow to use during ganks. The Spellvamp, also, is INCREDIBLE since Evelynn does primarily magic damage. And honestly, unless you wanted to farm all game and every single time you die, the Bloodthirster would only present +20 more damage(with no stacks). That's not impressive, and the difference is little once you start critting with your Infinity Edge.
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Wriggle's Lantern
Wriggles lantern is hands down the best jungling/solo-top item in the game. I ALWAYS get this item when i'm jungling. The passive on extra creep damage will make for an easier baron/dragon earlier. I would not recommend any other item. Also, the lifesteal, armor, and AD is very good for ganks.


Guardian Angel
Most people would say that this item is more of a late-game item. I whole-heartedly disagree. I like getting this early, because, since Evelynn is a stealth champion, she is naturally squishy. The defensive stats/passive will LITERALLY save your life. Banshee's veil is not nearly as effective as a guardian's angel. Surely, Banshee's Veil will give you more health, mana, mr, but Guardian Angel will give armor and mr, and a second life. The health from your Trinity Force and Frozen Mallet will be enough to fix your low health bar.

Late-game, I ALWAYS sell my Boots of Mobility for Mercury Treads.


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Other viable items


Hexdrinker
The hexdrinker is a very, very good and solid item for a heavily AP team. This item is especially good if you're being steamrolled by that pesky LeBlanc. Or perhaps if that Karthus ult seems to always be catching you at the worse times..


Phantom Dancer
Phantom dancer is especially nice because of the extra movement speed that would have great synergy with Evelynn's . I also tend to grab an Infinity Edge late-game, and the great crit chance would benefit Evelynn greatly. HOWEVER, I do not like grabbing this item simply because there is a better use of an item slot. Generally, I would get this over Guardian Angel, and I do not see Phantom Dancer being better than the trusty defensive stats and passive you get from Guardian Angel. I would recommend this item ONLY if you are doing very well and can sacrifice a defensive item.
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Rabadon's Deathcap
Rabadons is that one item that you get when you feel like snowballing VERY hard. I would really only recommend this item if you're doing extremely well with the AP-Hybrid guide. I have pretty neutral feelings about this item, I either get it or I don't. It really depends on the game. I would usually get this item in replacement of the Deathfire Grasp.


Youmuu's Ghostblade
Youmuu's is a VERY good, solid item. I like getting it on most bruisers after I build my Brutalizer. The passive movement speed has INSANE synergy with Evelynn's W passive and active. I would recommend this item ONLY if you are doing very well and can sacrifice a defensive item.


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SITUATIONAL


Thornmail
Thornmail is an absolutely crucial item against an AD-focused team. I remember one time, I played against a master yi. Yi literally smacked me left and right, and eventually I fed him. My team endured the game and I switched out my Guardian Angel for a thornmail and eventually Yi started killing himself. I put this item here because it's necessary. Solid item. Only get it if you're getting demolished by that fed Caitlyn or Vayne.

+
Atmogs
Atmogs is the combo I get on all bruisers ( Lee Sin). I have yet to test this item combo out yet, because the patch hasn't been out for too long. The combo would be really, really nice if you're getting focused and feel like you're too squishy. That passive from Atma's is very nice. If someone tries this item out before me, please leave a comment and tell me how it worked out for you!
_____

Banshee's Veil
I felt the need to put this here because I feel like I hadn't elaborated this enough in the Guardian Angel section. Banshee's Veil is an incredible item when you're facing an AP caster. That health and MR is very beneficial to Evelynn because she tends to be bursted down a lot. I'd get Banshees when there's a mage/caster type champion that has been fed (in most cases Leblanc) and you want to fend off their combo.


Wit's End
Wit's end is an INCREDIBLE item. The attack speed + Ravage would leave you at an insane 180% attack speed when your Ravage is at rank 5. Absolutely insane. I get this item usually against the less-bursty mage champions. ( Swain). I also get this item if i feel like my jungle speed isn't fast enough, (although Evelynn is more of a roamer, she spends more time ganking lanes than in the jungle.) The attack speed is very good though, but I feel like there is better use of a slot.


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Explanation of Evelynn's kit




Shadow Walk: // Evelynn's new reworked passive IS VERY good. Your ganks will be insane, due to the fact Evelynn can ward-jump. The only other known champion to do this is Nocturne, and that's his ultimate. This is just a passive. Not only that, but Evelynn can now pass up on the blue buff and hand it to that blue-dependant AP mid or top. Very good passive, definitely better than the old one.



Hate Spike: // Hate Spike's rework has made Evelynn's jungle at least ten times better. She's now able to clear camps faster than most tier 2 junglers. Insane.

You're going to want to max out [Hate Spike]last. It's only really used for the jungle at early levels.

Tips and Tricks
  • // You're going to want to line up jungle creeps and try to hit every mob in the camp at once every time you hit q. If you don't, you're doing it wrong.
  • // Spam this all the time when you're ganking. No exceptions. It adds up.
  • // This is used to proc sheen as much as you can. This is also good for getting guinsoo stacks.



Dark Frenzy: // Dark Frenzy is the very good chasing, escaping utility that evelynn lacked before the remake.

You're going to want to max out [Dark Frenzy] second, right after Ravage.

Tips and Tricks
  • // Dark Frenzy works as a very good escaping utility and ganking tool. Remember that this refreshes after you get a champion kill or assist, making an easy tower dive or flee from the enemy team.
  • // Don't forget about that passive. That extra movement speed will be the difference between closing that flash gap or losing first blood.
  • // This spell breaks all slows. Remember that. If you use your Dark Frenzy before the enemy team throws out their slows on you, you're going to die. Wait from them to try to slow you, wait for that Nasus Wither and Dark Frenzy the **** out of there.



Ravage: // Ravage is Evelynn's bread and butter, giving her, in my opinion, one of the best steroids in the game.


You're going to want to max out [Ravage] First, before every other skill. That attack speed buff is too good to pass up.

Tips and Tricks
  • // Use Ravage on a nearby minion when pushing a tower. That buff will melt that tower's health.
  • // Ravage procs sheen and lifesteal. Remember that. Try not to use your Hate Spike directly after using ravage, you'll lose that Sheen proc.



Agony's Embrace: //
You're going to want to max out [Agony's Embrace] at the standard level 6, 11, and 16.
Tips and Tricks
  • // When in team-fights, try your ABSOLUTE hardest to hit all five champions with your ultimate. At rank 3, This will do a quarter of their maximum health. Insane, crazy burst. This is what makes AP-Hybrid evelynn viable. Orianna's ultimate would help you out with this. maybe even Shen's taunt or Galio's ultimate.
  • // That shield will save your life. Say, you're soloing top for whatever reason, and that stupid ******* Irelia is dashing at you, while you're at 300hp, If you can pop that Agony's Embrace and get the shield buff, chances are Irelia will die under your tower.


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Wriggle's lantern ward placement


This is where you should ward with your Wriggle's Lantern.

Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle


Image credit: Apotheosis.


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Team Work

Teamfights


// Evelynn's role in a teamfight is to hit every enemy champion with her ultimate and take out a quarter of the entire enemy team's maximum health. Rush the squishier champions with your E-w-q-q-q-q-q combo and annihilate their damage dealers. Your sustain from Hextech Gunblade and Wriggle's Lantern will make sure you stay in the fight for long.

//If you are being focused in nearly every teamfight(aka you are playing against worthwhile teams) switch out those Boots of Mobility and get a pair of Mercury Treads. That tenacity will save your ****ing life.
***REMEMBER THAT YOUR BREAKS ALL SLOWS AND REFRESHES ON KILL OR ASSIST! WAIT TO USE IT!***


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Summary

Summary


// Thank you for reading my guide! PLEASE comment what I can do in my power to better this guide. Any suggestion will be considered and welcome. Thank you for reading my guide. Remember to vote.



Thank you all for your support! I hope to be the #1 Evelynn guide on mobafire soon.