Evelynn Build Guide by moiledspilk

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League of Legends Build Guide Author moiledspilk

Evelynn, The Widowmaker: Jungle + Item guide

moiledspilk Last updated on September 28, 2012
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Comments (page 5 of 8)
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by Mikuroo » July 23, 2012 7:47am | Report

flat ad quints are pretty much horrible on evelynn, you should take movement speed quints. Evelynn scales horribly with ad, and she actually clears faster with ms quints, because you get from camp to camp faster. ESPECIALLY since you don't have any movement speed masteries either.

I do not see any part of this guide that mentions a lane gank. A lane gank is the strongest way to gank a lane at the moment, and evelynn can do it with ease to a high efficiency. You have to abuse that.

This would probably be a -1 for me, you should spend a bit more time to fix this guide up.


yolo, teemo to strong in low elo
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by Master10K » July 23, 2012 1:14pm | Report




I'm glad to hear you're using my guide effectively :). Obviously, this is an outline for her, not a full only-way-you-can-build-evelynn guide. This is just my playstyle, and people are free to stray away from the outline because it doesn't fit their's.

Today I did just that. Replaced the Guardian Angel & Frozen Mallet with Randuin's Omen & Maw of Malmortius. I feel that combo offers better damage and utility, whilst retaining as much survivability. The only thing you do lose out on is being able to get back up with Guardian's Angel, but most of the time players would simply camp your corpse, waiting for you to revive.

The only issue comes with what order to build them in and when to get Infinity Edge.

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by Numinaful » July 24, 2012 2:08pm | Report

+1 ... omg.. Finally a smart player that doesn't use dark frenzy as a initiation tool... How stupid Phreak uses it as so and other Eves... Exhaust on you? BOOM, slow gone.. Janna and Kayle slowed you? Nope!

Frozen mallet is kinda useless... but not completely.. inf slow, HP and a little AD. I'd personally rather see you use a defense item there or an HP item since triforce gives pretty much a garenteed slow XD

You and I use almost the exact same runes (Testing some out :P) but slightly different masteries but yours is good!

Keep up the good work.

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by DarkNazgul » July 25, 2012 12:25pm | Report

Good guide but I have a few questions / issues with it. First off how do you possibly survive in the jungle with build 2? You have no sustain for a long time. It seems like to build in that order you would need to just hop between lanes hoping for kills and almost ignore the jungle completely. Also in build 2 I think you should look into getting a Lich Bane instead of Triforce. With that build the LB proc will be over double the bonus of the Triforce proc. Granted you lose the Phage and Zeal passives, but with the Gunblade slow and W that shouldn't be too much of an issue. I also think MS quints are almost required on her. They go so well with her W and they help alot with early ganks and getting between camps faster. Also you have a solo top guide but never mention anything about it. I'd like to know how often you have actually been able to win a lane solo top with Evelynn and some basic tips on who she is good/bad against there. All that said still a pretty good guide.

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by Hleinir » July 26, 2012 10:54am | Report

I really like this build, it scales very nicely into late game. Only things I can comment on is that it's really important to get an oracles depending on how successful your ganks are. now this might be assumed by players who know her vulnerability to counter ganking but it might be overlooked it terms of having only enough for a sheen for example. Continually being able to land ganks within the first 10 minutes is very vital to evelynn. Also through the past few days I have tried alternatives to Magic Resist glyphs and would agree that AS glyphs are most efficient. As far as Quints it's deff AD Flats.

You did a great job with the guide and I'm looking forward to seeing the videos you upload! you upload!

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by moiledspilk » July 26, 2012 12:22pm | Report

DarkNazgul wrote:

Good guide but I have a few questions / issues with it. First off how do you possibly survive in the jungle with build 2? You have no sustain for a long time. It seems like to build in that order you would need to just hop between lanes hoping for kills and almost ignore the jungle completely. Also in build 2 I think you should look into getting a Lich Bane instead of Triforce. With that build the LB proc will be over double the bonus of the Triforce proc. Granted you lose the Phage and Zeal passives, but with the Gunblade slow and W that shouldn't be too much of an issue. I also think MS quints are almost required on her. They go so well with her W and they help alot with early ganks and getting between camps faster. Also you have a solo top guide but never mention anything about it. I'd like to know how often you have actually been able to win a lane solo top with Evelynn and some basic tips on who she is good/bad against there. All that said still a pretty good guide.


I have stated in the guide that Evelynn is not a nocturne-like jungler. She doesn't clear the jungle, she roams all game. The AP-Hybrid build originally was meant for in-lane, and I have yet to publish the final changes to the build. I have, indeed, changed the Triforce to a Lichbane in the bettered guide. Thanks for the feedback; however.


Check out my reworked Evelynn guide here.
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by moiledspilk » July 26, 2012 12:25pm | Report

Hleinir wrote:

I really like this build, it scales very nicely into late game. Only things I can comment on is that it's really important to get an oracles depending on how successful your ganks are. now this might be assumed by players who know her vulnerability to counter ganking but it might be overlooked it terms of having only enough for a sheen for example. Continually being able to land ganks within the first 10 minutes is very vital to evelynn. Also through the past few days I have tried alternatives to Magic Resist glyphs and would agree that AS glyphs are most efficient. As far as Quints it's deff AD Flats.

You did a great job with the guide and I'm looking forward to seeing the videos you upload! you upload!


Oracles are for supports. I really do not see any other reason to get an oracle unless you're very far ahead and you know their support is warding like a madman. Waste of a 400g item especially when you don't have gp5s to get that gold back, it's just better for supports to grab it rather than a glass cannon evelynn.


Check out my reworked Evelynn guide here.
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by Hleinir » July 26, 2012 2:53pm | Report




Oracles are for supports. I really do not see any other reason to get an oracle unless you're very far ahead and you know their support is warding like a madman. Waste of a 400g item especially when you don't have gp5s to get that gold back, it's just better for supports to grab it rather than a glass cannon evelynn.


I would normally agree with you seeing as most supports should be in charge of pink warding or oracling away the enemy wards however, as a stealthed jungler you rarely get ganked or rather shouldn't be going from top to mid or to bot lane and killing those wards pays for the oracles partially if not fully and it's safer for your team that way. It also ensures that you can gank any lane that is losing on your team. It being only 400g you can get it with boots your second trip back. I build very similar and can always shell out that small price for guaranteed ganks.

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by Numinaful » July 26, 2012 5:50pm | Report

Great guide, better than almost all the new guides out there. Most don't understand her new mechanics, itemization and other key points. I however would change some things around but I gave you a +1 because this wasn't some sad, quick guide and was a pretty flawless guide that isn't 100% cookie cutter :)

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by DivisionError » July 27, 2012 7:13am | Report

I have stated in the guide that Evelynn is not a nocturne-like jungler. She doesn't clear the jungle, she roams all game. The AP-Hybrid build originally was meant for in-lane, and I have yet to publish the final changes to the build. I have, indeed, changed the Triforce to a Lichbane in the bettered guide. Thanks for the feedback; however.

I'm loving the updated Evelynn and think it's great that you've got this up-to-date guide out here. I'm curious what kind of changes you still want to make to the AP-Hybrid build and if you have an ETA on when you'll publish those.

Thanks!

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