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Evelynn - Unique Pattern
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Spells:
Teleport
Exhaust
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Chapter 1
Okey, for starters: This is my first build, and yes, i know that this build sounds like a lot of other builds in the beginning, but please, read it through, and Then rate it...
Firstly i'll explain why i chose the items that i chose...
Meki Pendant + the 2 Health Pots:
These will make you able to stay in the lane until you get about ... 350 - 1200 coins.
Go back when you feel that you should do so, don't stay in-lane if you go below 1/4 of your maximum health, the enemies will target you... and remember: you are very squishy in the beginning of the game. The Meki p. for the MP and the health pots. for the health... :P
It's always good to have a extra health pot in the early-mid game, so if you have some coins left over and you are at base, don't hesitate to buy a health pot.
Mejai's Soulstealer is a very good item, if you know how to use it right.
If you aren't really pro with Evelynn, i suggest that you don't go soloing with her. Stick to a mate, and be with him and try to gang some enemies. The Mejai's will make you stronger after each kill, so if you manage to get it to 20 stacks about mid-game, you won't have too much trouble killing enemies. (If they don't have mag. resistance ofc, but that's another story..)
The Sorcerers Shoes
A neccesary part in my build. The mag. penetr. is VERY important, but i'll explain that later.
Rod of the Ages
Is basically, the core item that keeps you alive. It gives more health than any other item in the build.
It gives you the health that is neccesary for the gameplay (630 hp).
The MP that will make you stay Further in battle (725 mp).
And a Great AP boost(80 ap) that will make the enemies even easier than before.
The passive is also great. The item will make your char better and better as time passes, that's why it's good to get the item as soon as possible.
As you can see, i chose to have 2 Void Staffs.
And why, you ask? Well, reason #1 is that the mag. penetr. is a critical thing. What would you do without almost any mag. penetr.? Beg their Mag. resist to leave? Please...
And reason #2 is that... well, the AP is great... :)
Zhonya's Ring
This item will probably be gone in a few days, but it doesn't matter...
Only one thing to say: AWESOME AP!
If i forget to update the build after the patch, please note that i want you to use the item that Zhonya's splits into with the Most AP. Thank you.
Void Staff #2... I chose this item mostly becouse of the mag. penetr. as i clearly stated a few lines above this sentence. And hey, i don't complain about even more AP.. ?
If the enemies are completely meanies, they probably got some mag. resist.
And do you know what you should do then? Don't buy the last Void Staff, and replace it with an Abyssal Scepter, wich also gives nice AP, Mag. resist. & mag. resist reduct. of nearby enemies...
And then you ask me: "The enemies are FORCING me to play completely Defensive, omgeezers... what should i do, what should i doooo?!?!? :'("
Well, don't fear... the backup plan is: Don't buy a single Void Staff
Buy an Abyssal Scepter (as i said before) and either a Banshee's Veil, if the enemies are mostly Mage and magic users, or a Guardian Angel if they are a little bit melee fighters and mages..
THE SKILLZZ
Well, if some newbees are reading this and they are like "Whoa... what do her skills do?"
And i'm providing the explanaiton.
1. Hate Spike
Explanation? This skill is quite cool.. it has incredibly low CD, and it does do some pretty nice damage (25/40/55/70/85 mag. dmg, + 28% of your AP.) The CD of this skill is very low, so it's a very spammable skill, use it whenever you are hunting minions or in pursuit of a low hp enemy. The skill hits the closest enemy target and the 2nd closest enemy target.
2. Shadow Walk
Very simple skill. It makes you invisible or as it stands in the text, becoming stealthed. When you hit an enemy with, either a normal attack, or an abillity, for ex. Ravage, wich is the next abbility i'll explain.
3. Ravage
Not really a complicated abillity... it deals damage to the target you choose, either a minion or an enemy champion. The damage is also very nice, (80/135/190/255/320 + 100% of your AP!) so that means; the more AP you have, the more you hit!
Today, i'll be making a guide. An Evelynn guide. Don't judge me too hard please, this is my first build.
It feels like... like everything i do here on Mobafire.com is to sit around and use all the other builds, the builds of other people, and that makes me feel kinda' bad. To contribute. To help other people, even if in such a little place like a game, that's one of the things that makes me feel good. Oh yes, almost forgot... this is a build designed for longer 5vs5 games, games that last at least 45 minutes. Keep in mind that you probably won't be able to get the full builds items if you play 3vs3.
So what do i do about it? I look at the runes in the LoL 'shop', and i also look at the runes page here, at mobafire, wich actually was a big help, better than the runes shop in the LoL client.
There are a few things left that i don't fully understand, and it took me some time to figure out some things, a good ex. is the Tier 1 Tier 2 and Tier 3. Later i figured it out, but that's another story...
I don't really have much to say about the runes i chose... i focused a little on the magic penetration becouse of the void staff, wich would give a good effect on the gameplay. Some magical resist also, i chose it becouse of the survivability if an enemy team haves a lot of mages, wich we all know can be veery annoying and you don't want to buy too much defensive items, so the runes help you out.
I think that CDR is a wise choice in runes, no matter what character you are playing, no less when you are playing Evelynn. Imagine this: You sneak up to an opponent, stealthed, and you hit him. Firstly with an auto-attack, and then you use Ravage on him, quickly as h*ll. You keep spamming your Q attack Hate Spike to try to deal some extra damage, but before you know it, the stun from the stealth wears off and your prey *heheheh* runs towards his base, jungle or a nearby ally. Ravage has a 9 second CD, so you really need some CDR there, becouse if you use it again on a low-health enemy, your pray will die. If the CD isn't ready, the prey will escape, and no kill for you.
Not much to explain about the mastery tree. I go with 8-0-22. Sorcery is great, becouse of the extra 3% CDR, Archmage's Savvy gives additional AP, no complaints there, huh?
In the Utility section of the mastery tree, i think that Intelligence is the skill that is really good, as it gives 6% CDR *teehee* but all the other masteries also serve a purpose. The decreased time spent dead can save your turrets and the rest of the base-complex, mana- and health-regeneration everone needs, right? Extra experience and maximum mana is always needed, and yet again i say this, mana regeneration is always needed, as well as increased movement speed.
These will make you able to stay in the lane until you get about ... 350 - 1200 coins.
Go back when you feel that you should do so, don't stay in-lane if you go below 1/4 of your maximum health, the enemies will target you... and remember: you are very squishy in the beginning of the game. The Meki p. for the MP and the health pots. for the health... :P
It's always good to have a extra health pot in the early-mid game, so if you have some coins left over and you are at base, don't hesitate to buy a health pot.
Mejai's Soulstealer is a very good item, if you know how to use it right.
If you aren't really pro with Evelynn, i suggest that you don't go soloing with her. Stick to a mate, and be with him and try to gang some enemies. The Mejai's will make you stronger after each kill, so if you manage to get it to 20 stacks about mid-game, you won't have too much trouble killing enemies. (If they don't have mag. resistance ofc, but that's another story..)
The Sorcerers Shoes
A neccesary part in my build. The mag. penetr. is VERY important, but i'll explain that later.
Rod of the Ages
Is basically, the core item that keeps you alive. It gives more health than any other item in the build.
It gives you the health that is neccesary for the gameplay (630 hp).
The MP that will make you stay Further in battle (725 mp).
And a Great AP boost(80 ap) that will make the enemies even easier than before.
The passive is also great. The item will make your char better and better as time passes, that's why it's good to get the item as soon as possible.
Void Staff.
And why did you choose this item, you ask? Well, reason #1 is that the mag. penetr. is a critical thing. What would you do without almost any mag. penetr.? Beg their Mag. resist to leave? Please...
And reason #2 is that... well, the AP is great... :)
Rabadon's Deathcap
Only one thing to say: AWESOME AP!
It's like.. wow. To begin with, it gives 160 AP, + the 25% increased AP, wich is awesome AP in the mid-late game.
The grand finalé. It's an Abyssal Scepter!
And then you ask me: "The enemies are FORCING me to play completely Defensive, omgeezers... what should i do, what should i doooo?!?!? :'("
Well, don't fear... the backup plan is: Don't buy a single Void Staff
Buy a Banshee's Veil, if the enemies are mostly Mage and magic users, or a Guardian Angel if they are a little bit of both, meaning that they are both melee fighters and mages.
First-Hand Choice
Teleport and Exhaust.
The teleport for increased mobility across the map, and the Exhaust to prevent your preys from escaping.
Second-Hand Choices
I don't mind if you take these, they are alright to play with Eve, but i suggest that you use the First-Hand Choices.
Ghost Great for both if you are chasing someone or being chased. Not too good in 5vs5 if you wanna get somewhere really quickly though, prefer Teleport mostly over this one.
Flash Instead of choosing Exhaust you can pick this one. You still have a nice map-mobility and this one gives you the advantage when chasing your pray, or when you are being chased by an enemy and need to get away.
Heal It's an alright skill. Nothing i really use, i leave this one for other people - mostly support chars- to take.
Ignite - Actually, this is a very good skill if you know how to operate it. This one is a pretty good skill, won't hurt anyone except your enemy if you take this one.
Fortify - This one is an... exceptional skill... if you play with newbees that don't really know how to play, this one can help if you don't have time to save a turret. But nothing i would Really recommend.
The rest of the spells you can just forget, they actually have no real purpose for Evelynn.
To compensate for this, i added the situational items, that will give you more mag. resist and armor, wich is almost everything you need to survive.
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