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Master Yi Build Guide by 666Nando666

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 666Nando666

Every day getting harder, better, faster, stronger

666Nando666 Last updated on December 30, 2011
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Ability Sequence

2
4
8
10
12
Ability Key Q
7
14
15
17
18
Ability Key W
1
3
5
9
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello, past 2 months I started playing jungle Yi, and he's very good. I want you to rate, give me tips or help you. Enjoy.

ALERT, THIS GUIDE GOT VERY BAD GRAMMAR


Guide Top

Jungle/Lane.

Why jungle ineast of lane Yi?

Because, he can play whatever you want. An Off-Tank (like my build) or a full-carry. His place is in the jungle, he can gank pretty well with Red-Buff/ Frozen Mallet, and he's faster and pretty easy to jungle and play.


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Summoner Spells

Smite Duh, obvious, it's Jungle Yi!

Ghost Well, Yi = Speed, I like it. Help me running, chasing.

Other options

Exhaust It's cool when ganking and cut power.

Flash OP, can go to walls, but I prefer Ghost.

Cleanse Good against CCs, never tried it. Seems interesting.

Teleport Help you protecting turrets, but let the tank got it.

Surge Humm, good attack speed and can do harass with Q, but I don't like unless you go AP or Hybrid.

Promote Eerm, don't like it. If I use it's only for good pushers (Heimerdinger op)

Heal Clarity Revive Don't like it, don't use.

Ignite Meh...


Guide Top

Build/Alternatives

Mercury's Treads IMO, this item is a must for junglers, off-tanks and tanks.

Wriggles Lantern This is a must to jungle, passive made you jungle easy, lifesteal and armor and attack damage.

Youmuu's Ghostblade This is the core item for Master Yi. Armor Pen is very good, CDR don't hurt you and active give you speed and attack speed, that combines with Highlander

Warmog's Armor I really like the atmogs strategy. He can be tanky with this item, that give you over 1000 HP and regeneration, with Atma's Impaler give you a good portion of Attack Damage.

Atma's Impaler Armor made you more durable, crit is also good and the passive made Warmog give you a really good AD.

Wit's End 90% of times I do atmogs, I buy this item. Attack Speed and 50 Magic Resist is very good, and 42 magic damage on-hit.

Alternatives

Frozen Mallet Slow is very good, HP and attack damage. Good alternative to Warmog.

Infinity Edge Really good Attack Damage, crit and crit damage, it's good if you're doing carry or crit.

The Bloodthirster You can use this instead of Wriggles Lantern, mid/late game, and 40 creep kills give you 40 more attack damage, is very good.

Phantom Dancer More speed, crit and attack speed. It's a good item, combine with ultimate.

Madred's Bloodrazor If they're stacking armor and HP, use this instead of Wit's End. This go turn them down with the passive, attack speed and armor/ad is good too.

Trinity Force This give all he need, slow, HP, attack damage, mana, sheen and attackspeed/movement/crit

Last Whisper Good AD and tons of armor pen, this is very good when you got Bloodrazor and ghostblade

Quicksilver Sash Good when facing hard CCs like Mordekaiser, Warwick, Malzahar...


Guide Top

Jungling/Ganking

I don't try with jungle nerf, but I do:

Mini-Golems > Wraiths > Wolfs > Back > Blue > Gank top > Gank Mid > Red

When ganking, I do Q + E activo and hit the target. It's easy with frozen mallet or red-buff.


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Team Fights

Focus who do more damage, then AD Carry, then mage, then support.

I do tanky Yi, so I start the fight. Always Q, active E, ult + Ghostblade, do an ace.


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Pros/Cons

Pros:
Very fast jungle
Gank easy
Tons of damage
High speed
Excellent tank

Cons:
Go down with hard CC
Very weak early game
Easly counter-jungled


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Junglers I hate

Fiddlesticks Can jungle really fast and take my buffs, and fear + drain can get me down, especially early game.

Nunu OP Blood Boil in carrys, can jungle fast with Q and got very good ratios.

Udyr He jungle where he plases, and it's one of the best counter-gankers.

Rammus Dat taunt...


Guide Top

The end.

I hope you enjoy the guide. Test with other items, post if you got tips or questions and have a great day.