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Kayle Build Guide by Haplo

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.



Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Haplo

Everything Kayle (Still in the works)

Haplo Last updated on July 13, 2012
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Team 1

Ability Sequence

2
5
8
12
13
Ability Key Q
3
14
15
16
18
Ability Key W
1
4
7
9
10
Ability Key E
6
11
17
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 8

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

About this Guide

I would first like to say that Kayle can be used in ANY situation, but the above build and items aren't perfect for every situation so before you come and downvote keep in mind that the above build is only for 1 of the many ways to build her. The above build is only for the intent of having a quick reference to some items that do well on her. They are not the only items that do well and as such you need to make a certain decisions before deciding what you are going to build.

Also, and very important, Kayle is not as good at certain roles as some of the other champions out there. Only pick her if you are truly confident in yourself or you know what your going to need to do with her. The benefit of running as Kayle is that you can easily make adjustments to your setup and fill gaps that are created during game play.

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Format



I have designed this guide to contain any and all information about Kayle, but because I have created this by myself some things are left to personal speculation. As a result it is greatly appreciated when people give input so that I can make adjustments and contemplate their opinions. So when going through the guide keep in mind that there will be large amounts of information that can seem daunting. Keep in mind that the information given is presented as best as I can figure out how to present it. If you feel that some things should be here instead of there or this area needs more information please feel free to let me know and I will get to it.


Guide Top

Introduction

Hello and welcome to my Kayle build. Let me first start by giving an introduction to myself in hopes of letting you learn how I have become so familiar with Kayle and to let you know why I feel the way I do about her.

First off my name is Haplo Zyorhist. Most people just call me Zyo, which is fine. I started playing LoL last year at the time I was a very active LoL player, for my first few levels I jumped from champ to champ. Around level 4 I got an opportunity to play Kayle at which point I fell in love with her. I played Kayle almost every game I played until I reached lvl 20. At which point it was made clear that no one liked her and I found that more people would dodge when I picked her than I ever had in the past. As a result I started playing other champions.

For the period of then until now I have played and mastered Vayne, Karma, Lux, Shyvana, Volibear, and Garen. All of those champions were amazing to play but I felt that something was missing. So I decided to take a break from LoL. Upon returning I quickly picked up my champions and my skill quickly returned. During one match I was shocked to see another player conquering the map with Kayle so I went back through change logs to see if she had been buffed/changed during my extended break. I was even more shocked to find that she really hadn't changed, so I started looking for another answer as to why someone would willingly play her. I eventually came to the conclusion that players are just now beginning to understand Kayle and actually give her a chance. At that point I quickly went running back to my beloved champion and began relearning her all over.

Since then I have decided to main her again and as a result have decided to put up this guide in hopes that someone will find the same joy with her as I do and make others perceive the threat that she actually possesses.


Guide Top

Kayle in General

Pros / Cons

spaaaaaaace
Pros


+ Extremely Versatile
+ Can be anything
+ Is a ranged melee character
+ Can make use of EVERY stat
+ Is a freaking angel
+ Can make you Invulnerable
space






Jack of All Trades
Master of None...
space
Cons


- Slow move speed
- Slow to build
- Extremely item dependent
- Can easily be built wrong
- If not planned right she is very weak
- Can easily push lanes on accident



Kayle is possibly the most versatile character in all of LoL. She is capable of filling any role and being in any lane. She is even a capable jungler. Lets take a moment to figure out why I say this.

Tank/Off Tank-
Kayle naturally has some of the most starting life in the game. Though she isn't great when it comes to resistances, she is good on the Health aspect. She has enough base damage to cause enemies to want to target her over any of the other squishies, and ways to make sure that the enemy has no choice to pick her out of the fight.


AD (Melee or Ranged)-
Kayle has a 1.0 scale on Reckoning plus Righteous Fury causes her basic attacks to become ranged. She does rely a little heavy on those auto attacks in this aspect.

AP (Melee or Ranged)-
Kayle also has a 1.0 AP scale on Reckoning plus Righteous Fury causes splash damage and magic damage and scales 20% AP.

Support-
Divine Blessing causes a heal and speed buff, Intervention causes invulnerability.

Jungle-
Kayle has excellent harass and easy group damage so taking jungle camps is a breeze.

So lets put this all together. If you wanted to play Kayle the main thing to consider is what your team needs. If your team has a tank, AP, AD Ranged, and a jungler, it is easy to see that Kayle would probably be taking the role of top lane. Whereas if the team was built Volibear, Irelia, Ahri, and Shyvana it is easy to see that your role would be of taking the slot of AD Ranged, which, more often than not, would put you at the bottom with Volibear. Before we go into laning lets look at the setup of Kayle.


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Runes

As stated earlier, there isn't a stat that Kayle doesn't benefit from in some way. As a result of this it is usually best to set up a set of defensive runes. Typically for defensive runes I use up my Seal and Glyph slots, taking Greater Seal of Armor and Greater Glyph of Magic Resist. This is because of the fact that no matter who you are facing it is always a good idea to have defenses. I pick flat defenses simply because Kayle needs an early game boost but she is still capable of doing her job if you use per level runes.

My marks and quints on the other hand vary, and as a result I actually have both of my pages used for different builds for Kayle. The first page I take up my mark and quint slots with flat damage runes such as Greater Mark of Attack Damage and Greater Quintessence of Attack Damage. I only use this page if I know I am going to be relied on for more AD. The second page I swap those for Greater Mark of Ability Power and Greater Quintessence of Ability Power. This page is only used if I know I need to provide AP. If I'm not sure, I typically default to one of them at random, just to keep my playstyle varied.

As stated before, there are no stats that don't benefit Kayle so depending on what your goal is, feel free to pick as you see fit, but keep in mind that you may have to fill any role so leave yourself some options and don't get set into any 1 idea.


Guide Top

Masteries

As with runes, my main choice of masteries is to go defensive. This leaves me open to adjust as needed and grants more survivability. Kayle is designed with a fairly high life amount and inherent healing so it is reasonable to go attack or utility if you preferred but again she is very flexible so be ready to change your mastery page as needed. It is actually a good idea to create a number of different mastery pages that you can alternate between depending on the circumstances of your team and pairings.


Guide Top

Skill Sequence

Holy Fervor, Passive. "Kayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times)."

This ability is an extremely powerful ability on Kayle she can easily turn the tide when she comes into a team fight because she can reduce the enemy armor and MR by up to 15%. Her splash from her Righteous Fury actually applies this as well. So it can be applied to all enemies in splash range, which means that you can almost instantly give your team the upperhand with this.

Reckoning, Q. "Blasts a target, dealing 60 / 110 / 160 / 210 / 260 (+100% of ability power) (+1.0 per bonus attack damage) magic damage and slowing its movement speed by 35% for 4 seconds. While the target is slowed, Kayle inflicts 6 / 7 / 8 / 9 / 10 % more damage to the target. Damage increase applies to summoner spells and items used by Kayle."

This ability has amazing usability as with most of her abilities. The reason is that it fulfills 3 different roles. 1) it deals burst damage, 2) is applies a pretty powerful slow, 3) Kayle does increased damage to the target while they are under the slow. Being able to see when these effects are most beneficial to Kayle and the team is key to the effective use of this ability. Also keep in mind that it has a 1 for 1 scale on both AD and AP.

Divine Blessing, W. "Blesses a target allied champion, healing them for 60 / 105 / 150 / 195 / 205 (+35% of ability power) health and increasing their movement speed by 18 / 21 / 24 / 27 / 30 % for 3 seconds."

As with her other abilities this one also provides a couple of different things. 1) it provides a decent heal, 2) it provides a speed bump. At max level the speed bump is amazing and can assure any of your allies get away, but not quite enough on its own to be able to catch some running enemies. Again the importance of using this ability is to keep in mind both of the uses and use it for either or both of the effects.

Righteous Fury, E. "Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing 20 / 30 / 40 / 50 / 60 (+20% of ability power) additional magic damage to her target with nearby units taking 20 / 25 / 30 / 35 / 40 % of her attack damage plus magic damage. This splash damage does not affect turrets."

This one is probably Kayle's most powerful ability. She is able to solo minion waves with this, plus she effectively becomes a ranged AD or AP champion with it. With 40% Cooldown Reduction she is able to have this ability stay active continuously, but without there is a short period of cooldown after the ability wears off. Again you need to look at the different aspects of the ability. 1) She becomes ranged, 2) She deals extra damage, 3) she deals splash damage. The mana cost of this is nearly negligible as you get leveled so don't be afraid to keep using it. The splash damage doesn't affect turrets, nor will it splash off of them, so you can quickly drop a turret or waste a minion wave but you should time it carefully. Also the added magic damage does affect the turret so don't be afraid to use this to push through towers.

Intervention, R. "Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for 2 / 2.5 / 3 seconds."

This is the only ability Kayle has that only does 1 thing. Invulnerability. This is useful in numerous aspects, and the cooldown isn't terrible so use it but be sure its the best option at the time. Also keep in mind that there seems to be an extremely short period of time between when you cast it and when it actually takes effect so don't be afraid to activate it a second early. Don't wait until you or your ally die during the activation. It is essentially a Undying Rage that you can put on anyone.

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Picking Order



The order in which you pick your abilities is largely dependent on what your job is during that match as well as who you are laning against. If you are trying to fulfill the support role you usually want to start with Divine Blessing this allows you to fully support your ally during the first level and harassing. Next you would probably want to get Reckoning so you can help your ally harass. From that point forward you need to consider what would be most helpful to your team. Remember that you arn't always the carry and actually usually arn't so don't try to take that from others.

If you are playing the tank role it is expected that you would take Righteous Fury first because it allows for you to deal damage before people get to you. This should be quickly followed by Reckoning because you can let the enemy get in then blast them and continue to deal extra damage as they try to escape.

If you are trying to cover a solo lane you should almost always get Righteous Fury first so you can harass without moving out of your safe zone, again following it with Reckoning so you can have the slow if you decide to dedicate to the kill or need CC for a gank.

If you are playing against a ranged character you need to evaluate who you are with. If you are laning 1 ranged and Kayle vs 2 ranged, you need to get your Divine Blessing first as you will need to keep your ranged alive if you get ganked. If you are 1 ranged vs 1 ranged, get your Righteous Fury so you can out harass them. This will allow for faster farming and better lane presence.

As you can see there isn't any specific order of most important so don't be afraid to change it up from game to game. And don't forget to get what is needed at the time.

If your team is doing well my personal default order is:

Intervention>> Righteous Fury>> Reckoning>> Divine Blessing

That is unless I am the AP or support character then my choice is different. So please find an order that is best for you and don't allow yourself to fall into a rut.


Guide Top

Summoner Spells

Exhaust. This ability is great for those who have a hard time catching their opponents. I typically take this on Kayle for a couple of reasons. 1 is because of the fact that my built in slow doesn't affect all of my opponents like Volibear's Majestic Roar. 2 Exhaust makes it so I can easily proc my Righteous Fury on my opponents as they will both stay in splash range while they are slowed. Also if I find that my allies are having difficulties staying in range of another opponent I will quickly hit them with it while I am focusing on keeping others alive.

Garrison. This is a dominion only spell but if you are trying to fill a support role you can make great use of it. I personally don't play much Dominion anymore so I am unsure if it has been buffed/nerfed and as a result don't know how useful it is to date.

Ghost. This ability is good for Kayle as she is one of the slower champions in the league. However, because it is a percentage boost, yields a lowered result on Kayle. I only take this if I know I am going to be moving around the map a lot.

Heal. Many people say that this spell is for n00bs but I find that it has its uses. Many times I have lost a kill because they had heal, or their support did. It is incredibly useful if timed right, it is just an annoyance if the caster doesn't know how to use it properly.

Revive. This spell is also underrated. It is mostly effective when you are playing games like Dominion where you know you are going to die a bit. The cooldown only allows for this to be used a couple times a match and you shouldn't be dieing enough to make this very useful. However, there are times when it can be useful, IE you know that you are going to be saving your carries a lot and are going to risk your life over theirs more often than not. If your taking the support role this is your job and so this may be handy.

Smite. Many people say that Kayle cant jungle, but she really can. She isn't as fast or as masterful at it as some other champions but she isn't terrible either. She doesn't have much in the way of ganks and if you do jungle with her you need to get more health than anything else.

Surge. While surge is mostly useless for most champions, it is not completely without use on Kayle. She does benefit from both the AS boost and the AP boost, if activated at the right time you can shred an enemies armor and MR with your passive while doing additional magic and splash damage with it. Not the best spell for her but a decent steroid if you need damage dish.

Teleport. This spell is one of my favorites on Kayle because I can easily save a life with it. Just port in and Intervention my ally while we both get out. It is also useful for backdooring a tower. If you see minions right up at an enemy tower you can easily port to it and quickly slash it down with Righteous Fury then get out without wasting much time traveling. It has numerous uses and can easily turn the tide but use it wisely.

Cleanse. This spell is another that has great use on Kayle as she has no way to clear CC on her own. Because of her need for items it is unlikely that you can fit in a Quicksilver Sash during your building so having a way to quickly get rid of a stun or snare is always nice.

Clarity. Kayle isn't hurting for mana after around lvl 10 or 11, but before that she REALLY needs it. This can help ease that burden and allow for faster leveling but keep in mind that the usefulness of this falls off as you get to later game.

Ignite. This spell has become one of my favorites because of the fact that I can splash many targets and when they start fleeing I just drop an Ignite on one of them and watch them die as I pursue another. Keep in mind that the true damage is nice but doesn't do an extreme amount and more often than not they will either survive it with a potion or support heal. Other times they don't manage to get away and the kill gets secured before they take all of the true damage. Either way its a wasted spell and a long cooldown so timing and situation are very important when using this.

Promote. This spell isn't great for most champions. I can see its usefulness in some situations but I personally never use it because those situations are so rare and hard to come by. There are many better spells out there unless you know how to time this and use it properly.

Clairvoyance. This is the supporter's best help. You can peak at any portion of the map at nearly any time. It has a low cooldown and sometimes I take it even if I'm the tank just to keep an eye out for things. If you take this don't be afraid to just spam it as often as possible because of the extremely low cooldown.

Flash. This is the saving grace of many champions. It is an easy pursue, escape, jump, anything. You can use it for a thousand and one different things but it has a higher cooldown. Don't spam it just because you can but use it at times when it is truely beneficial. (I once used it on treeline to get into the enemy base and take down their nexus before they could recall).


Guide Top

Items

No Kayle build is going to be the best for every situation. As she is so flexible it is important to make a judgement before every single item purchase. You need to weigh out what area your team is lacking on, even if it's outside your role. For example if you are covering the AD Melee slot of the team, and you notice that the enemy team is conquering mid lane, you may need to go with an item pick that you can use to help the mid lane. In most cases that item could be a Phantom Dancer which would allow you to move to and from mid lane. If you notice that your enemies are picking up LOTS of armor and Thornmail to counter your team, switch to AP so that you are hitting them in their weak spot.

That being said, I have created a list of ALL FINAL ITEMS and the circumstances under which you should think about using them. Keep in mind that there are other reasons to use them and items that go into the making of these items that can be useful as well.



Trinity Force. I am solely against this item on each and every champion as it provides a little of EVERYTHING and, other than Kayle, no champ can use everything. So if this were a guide for anyone else I would say firmly NO, but as this IS Kayle it is most definitely a YES. She is the only champ that can use each and every stat this provides and if your team is doing well and you don't need to get situational items this is almost always a must.

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Boots



Each champion needs boots, and Kayle is definitely no exception to that, as a matter of fact her base movement speed is one of the lowest in game, so after getting boots it is nearly required for you to get another movement item.

Ninja Tabi. These boots are good in the fact that they provide armor and damage reduction. You should take these if you are getting mauled by AD champions and need some sustain vs them.

Berserker's Greaves. These boots provide amazing attack speed for their price. I personally love these on Kayle but the stats they provide arn't as good as some of the other item choices you have access to.

Boots of Swiftness. These boots provide the best move speed modification in the game (for boots). Get these if you are playing against faster champions as even with your slow you may not be able to keep up with some champs.

Boots of Mobility. These boots actually trump Boots of Swiftness under the circumstances that you are out of combat for a little while. Being as Kayle is slow and can easily end a combat it may be worth getting these for her.

Ionian Boots of Lucidity. These boots give a great CDR and still provide move speed, but again they arn't as needed because Kayle's cooldowns arn't as high as other champions.

Sorcerer's Shoes. These are great for a mage but being as Kayle doesn't go mage terribly often they arn't highly needed. They may be used under the circumstances that you are trying to max out your ap.

Mercury's Treads. These are possibly the best boots in the game and as a result of this you should get these more often than not. Most of the time people will try to CC you because of your versatility and ability to shred their armor.

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Situational Items



I'm not going to list component items because more often than not they will be used to create the final form items, so instead I'm going to list items that are in final form and why they benefit.

Basic Tier



Doran's Blade. This is a great starting item because it provides AD as well as some health and LS. I sometimes get this as a starting item if I am solo laning because it provides a little extra sustainability.

Doran's Ring. This item is another great starting item because it provides AP, health and mana regen. This is usually my starting item when I am playing support or filling an AP role.

Doran's Shield. An alternative to the blade, the shield has Armor and Health plus some health regen. I use this as another of my starting items from time to time.

Advanced Tier



Abyssal Scepter. This is a great item in the fact that it is a cheap way of getting some AP and MR but the main thing is that the aura debuff that enemies suffer. This debuff stacks with your passive Holy Fervor.

Aegis of the Legion. This item provides armor and health as well as some MR, but the aura is beneficial to your allies. I end up getting this from time to time when I am taking up the support role. It is a great support item and shouldn't be overlooked because it isn't legendary.

Atma's Impaler. This item provides pretty good armor for its price. The unique passive never has greatly impressed me because it is only 1.5% of your max health which equates to 15 damage per 1k life. Many people swear by it because of this fact but that damage can easily be found in other items.

Cloak and Dagger. This item is a cheap way to get a little AS and tenancy. It is mostly beneficial because it can make up for not taking Mercury's Treads or add to your Critical Strike chance.

Force of Nature. This item is great for sustain. It also adds a little mobility to Kayle which is never a bad thing. I usually go for this when I am soloing a lane or I need to play off tank. It also is a pretty cheap way to build up a little MR if needed.

Guardian Angel. This is more of a troll item on Kayle with her Divine Blessing and Intervention but it is quite effective and relatively cheap. Whats better than having a built in Zilean ult with your built in Tryndamere ult? Also don't forget the Armor and MR you get out of it as well.

Guinsoo's Rageblade. This item is FANTASTIC for most any Kayle build. It provides AP and AD which are both of help to her, plus it has its passive which makes her build a little as battle rages on.

Haunting Guise. I have never actually used this item, mostly because it yields low output but looking at it, I may rotate it into my early game items because it is very cheap and has nice Magic Pen. Would have to try it out or get input from people before I know how helpful it really is on Kayle.

Infinity Edge. This item is great for most anyone who uses AD, which Kayle does. It also provides some critical strike which isn't necessarily so useful. This is mostly used on champions who have a need for critical strike and increased damage, which Kayle doesn't always need but can be useful from time to time.

Ionic Spark. This is one of my most favorite items, though I'm not exactly sure why. It provides AS and health plus every fourth attack procs a passive. It doesn't seem like much but for its price it is actually quite useful, especially when paired with Righteous Fury and Holy Fervor.

Last Whisper. This item is amazing at cutting armor and when paired with Holy Fervor Kayle can nearly do true damage on almost every hit. On Kayle that item alone allows her to get 55% armor reduction on her enemies, which means that their tanks will melt in her hands and waste their money.

Leviathan. This armor is my least favorite in the game. It is dependent on getting kills and assists and takes most of the game to get to full stacks. when you do get to full stacks the passive is nice but more often than not it is too difficult to play when worrying about losing stacks.

Malady. This is probably the funnest item to get for Kayle as she is one of the only people who can make full use of it. That 20 bonus damage it provides can shred early and mid game especially when combined with the MR reduction they suffer from Holy Fervor. Definitely one of the most common items grabbed by Kayle players.

Mejai's Soulstealer. This item is a pretty cheap AP boost but it also yields another snowball effect similar to Leviathan. As such it is entirely dependent on whether you can get kills/assists and not die at some point.

Moonflair Spellblade. This is a cheap way to get some AP and tenancy but remember that the tenancy doesn't stack so it isn't worth it if you get Cloak and Dagger or Mercury's Treads.

Quicksilver Sash. This is a great way to get some cheap MR but better yet it has a built in Cleanse every 90 seconds. So if you find yourself up against a bunch of CC this item is always beneficial in addition to some tenancy.

Rabadon's Deathcap. Always nice for anyone who is going with AP. This will greatly buff the heals Kayle brings to the table but also the splash off of Righteous Fury will bring enemies to their knees. I only get this when I am running AP over AD.

Rylai's Crystal Scepter. This is a controversial item for Kayle. It brings health and AP to the table but since her offensive abilities also count for physical damage it is generally a better choice to get Frozen Mallet unless you are going for the AP.

Sunfire Cape. This is a great item for most melee characters, but less useful for Kayle. The only time I get this is when my enemies are predominately melee and have to pass through the aura radius. At that point I find it is quite useful but of no use when no one has to pass near me.

Sword of the Occult. This is another of the cheap snowball items that I never play with. If you like snowball items it is nice as far as it can yield a large amount of AD when fully stacked, but without stacks its a waste of money for the 10 AD.

The Black Cleaver. The cleaver is controversial as to which is better, between it and Last Whisper. Unfortunately when it comes to armor pen Last Whisper wins, but the cleaver still has high pen. Also keep in mind that it brings more AD to the table as well as some AS. So depending on what you are trying to do, choose wisely.

The Bloodthirster. Brings in some good AD and LS but those continue to boost for every kill. These bonuses are halved when you die so if you decide to run this (which I very rarely do) don't get overconfident with it.

Thornmail. This is one of the funniest armors in the game. There have been times where I have had a Master Yi yell at me because he killed himself or a Warwick gank gone wrong when coming at me while carrying this. Don't overuse it because it isn't worth it in most games but the passive is amazing when you are outmatched by AD characters.

Tiamat. Always a fun item for Kayle especially when you are already running your Righteous Fury because it causes splash on splash. The AD this brings isn't bad and the price is pretty good. It does provide some minor health regen so it makes surviving a little easier.

Void Staff. This is typically seen on AP champions but when paired with Last Whisper you have an amazing set of AD and AP plus 55% penetration on each. That means that you are doing nearly unstopped damage with your attacks.

Warmog's Armor. This is the best item in the game for health. It provides a whopping 920 standard and then an increasing amount for stacks. Unlike most others the stacks are never lost on this so don't be afraid to get it whenever you decide you need life.

Wit's End. As with Malady, and when paired with, the increased damage shreds early and mid game. Late game the added damage doesn't amount to much but when paired it does become noticeable.

Zhonya's Hourglass. This item makes it so you can be sure your allies survive a gank or can take the burst damage of the initial part of a team fight. If you decide that your allies are dieing pretty easy it is nice to pick up something like this to help keep them alive. It also synchronizes well with Intervention as you can make them immortal as well keeping them alive. The AP and armor that it brings to the table is also very beneficial if you are taking the tank route.

Legendary



Archangel's Staff. This is for any Kayle who is spamming spells continuously. It also adds AP and mana regen to your arsenal. This makes it so that you have nearly impenetrable mana which allows you to spam and spam. The AP boost is nice as you would expect from a legendary item.

Athene's Unholy Grail. Another item that provides great AP. The mana regen is nice plus it helps to keep you up when in a team fight and getting kills. Not the most recommended for Kayle but she can use it.

Banshee's Veil. Amazing for playing against those Karthus ults or any painful caster. Lux always comes to mind when using this item as it will cancel her ult as well. Many people overuse this so don't get it unless you really need it and don't forget that your allies may already be carrying one.

Deathfire Grasp. Another great AP boost with a built in nuke attack. Don't be afraid to get it just because you don't get the yield off of AP that you get off of AD. And don't forget to use the active.

Eleisa's Miracle. Cheap, but only provides tenancy and regen. Not worth wasting a slot unless you do so early game and intend to sell it. It does provide early sustain.

Frozen Heart. Always fun for those nasty speed attackers. Not as good as a movement speed reduction but still not bad. The armor and CDR it gives is very nice and allows you to get the hits in you need to proc your Holy Fervor.

Frozen Mallet. This is my personal favorite for Kayle because she can proc the slow with her Righteous Fury and has her own built in slow from Reckoning which allows her to keep her enemies slowed. Plus the health boost and AD buff is very nice for her ability to hurt enemies.

Hextech Gunblade. This item is more beneficial on Kayle than any other champion. With Kayle she gets the buff for AD and AP, the life steal is given for her abilities and then she also gets benefits for the spell vamp. That doesn't even cover the nice little nuke it has as well. I get this more often than not when running Kayle but be sure not to forget the active.

Lich Bane. This is a good item for Kayle for the fact that it has the ability to increase your next attack. The AP provided has good return and the movement speed mod makes it so you can easily catch and kill opponents. This is especially true when you manage to hit them with Reckoning then yourself with Divine Blessing.

Locket of the Iron Solari. This is a great item to build into if you need to get a gp5 item early on. I personally don't build this often but the armor and health benefit is nice again don't forget the actives.

Madred's Bloodrazer Madred's Bloodrazer. An amazing item for when you are facing a bunch of tanks, and believe me it does happen. This shreds their health and if built right you can actually do this damage almost as fast as Master Yi does when he pops out of the jungle.

Manamune. This brings a small amount of AD to the table but the main benefit is that it gives you a lot of mana. This is a fairly cheap way to max out the mana. I don't use it much because mana isn't needed THAT much.

Maw of Malmortius. This is an upgrade for the Hexdrinker . It brings decent AD to the table as well as some MR. The main benefit is that as you lose life you get more AD. It also brings a nice shield to the match which auto proc's instead of being something you have to do manually.

Morello's Evil Tome. Great AP and mana regen. The CDR is a great alternative to what you would get from Frozen Heart. It does come with an active that reduces healing on an opponent. It is more situational than anything but in the current meta it does have nice usability.

Nashor's Tooth. This ends up in my build 90% of the time because it is easy CDR and AP plus AS, all of which are amazing for Kayle. This is all wrapped into one nice neat cheap package.

Phantom Dancer. This gives a nice move speed buff, again very nice since Kayle is a naturally slow champion. The AS boost is also very nice because it allows you to proc your Holy Fervor faster. It is a little expensive for the AS boost so don't get it just for that, but it is one of the only non boot items that boosts movement so if you find you really need movement it is beneficial for it.

Randuin's Omen. Amazing for if you are taking the tank route. It has entirely too many benefits to memorize but know that the move speed reduction is worth the money. I almost always build this if I needed to start with a gp5 item. This allows me to get my gold and continue to do well early game.

Rod of Ages. Another great item. The continual effects of this boost well with something like Warmog's Armor because it allows for you to become a steam roller in the health department.

Shurelya's Reverie Shurelya's Reverie. This is more of a sustain item. It gives good health and some regen but the active is what makes this item really nice. This is good for a support Kayle because it offers the option of giving all nearby allies a speed buff.

Soul Shroud. Another sustain, the health granted is nice but the real benefit comes from the fact that you are giving your allies hp5. Again very good for a support but not worth rushing for.

Spirit Visage. Always nice for someone that can heal. This provides some health but mainly allows you to get an added 15% healing. Unfortunately it only works on yourself but still worth it when you are needing that little extra from your Divine Blessing.

Will of the Ancients. This one is amazing for Kayle because she procs spell vamp with her abilities. This allows for you to get a rather decent buff on your heal as well as your other abilities and still allows for you to gain life in battle.

Wriggle's Lantern. This is most often grabbed by junglers but don't be afraid to get it if you need to have a faster way to clear minion waves or want it for the active and life steal. It's not my first pick for life steal but is second or third because it is so cheap.

Youmuu's Ghostblade. This is usually grabbed by a Master Yi or Tryndamere for its active and critical strike usability but it is somewhat useful on Kayle. I have never tested to see if the active procs with her Righteous Fury but I believe it does. If anyone has more information on this please feel free to let me know.

Zeke's Herald Zeke's Herald. We finally made it to the end. This is my favorite life steal item because it assists your allies as well as yourself. Being as I play more support than anything it has nice utility and one of the larger life steal benefits you can find for the price. That doesn't even mention the fact that it is an attack speed buff as well.


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Build Options

Incomplete.

As Kayle it is important to remember that you will not have a set role. Even if you go all AD you will have the ability to do some supporting and as a full support you still have capabilities of doing some serious AP damage. So don't think that you can overlook your potential at any point. As a rule of thumb it is a good idea to get items that benefit you in two specific ways. Such as getting items that are AD and picking those AD items that also provide another benefit, such as AS. Having as many similar stats as possible in a build allows you to quickly make adjustments as needed throughout the match.

Support



If you are starting off as a Support, it is usually best to start building something like Fiendish Codex or catalyst the protector, that way you have mana and AP to use your Divine Blessing excessively and frequently. Remember that her heal isn't as good as some other supports, like Soraka's Astral Blessing or her Wish. The AP scaling isn't great on it but what AP you do pick up while your supporting is very beneficial to you when you start posing more of a threat with your Reckoning and Righteous Fury. Usually if going support, unlike other supports, you dont necessarily want to focus on getting aura items. That doesn't mean don't get them but they dont have to be the main focus because you will be doing a little more carrying as you progress toward late game. gp5 items aren't near as important on her either unless you know you specifically want one of their finished forms.
with 40% CDR her Q has a 4.8s cooldown, W has a 9.0s cooldown, E has a 9.6s cooldown, and R has a 36s cooldown.


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Early Game

As I have stated a couple of times now, Kayle has no set way of playing her. As a result of this her early game can be very varied. As such I have broken down her early game into different categories.

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Solo Lane



Starting at the top of the map, if you are playing the solo lane with Kayle your job is to protect the tower. This is very simple because of the usability of Righteous Fury. She can easily wipe out enemy waves in a few hits, so it is extremely important to be cautious to not over extend as this can easily be done on accident with her.

You have to be very careful of who you are laning against. Ranged champions and Melee champions are very easy for Kayle to deal with if approached properly. Ranged champions arn't going to get close to Kayle to harass her so it is important that you use your Righteous Fury in a way that splashes onto the enemy champ as often as possible, or hit the enemy champ with it and use the splash to secure a last hit. Don't let yourself sit and auto attack while Righteous Fury is active as you will end up pushing entirely too hard.

If you are laning a melee champ it is much easier to harass, be sure to hit the champ as often as possible while you are last hitting and save your Righteous Fury for when its needed, such as when you get ganked or your jungler is coming to gank with you. Dont be afraid to use it here and there but don't try to keep it active the whole time, make the enemy think you don't know how to use it effectively. Also same applies to Reckoning use it as an initiator when you are going to dedicate to the kill.

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Mid Lane



Kayle shouldn't be used for mid if there are alternatives but she can easily mid if she needs to. As with fighting a ranged champ, be cautious when harassing AP champs. She can dish a lot of damage to those squishy champs and poses a great threat to them but because of the threat she provides it is important to be aware of the fact that you are almost guaranteed to get ganked. Timing your Righteous Fury is i great tool and needs a little practice but can easily be used to take last hits while harassing at the same time.

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Bot Lane



Because there are 2 positions at the bottom lane it is important to change your play style for what is going on. If you are supporting, DONT LAST HIT, your ally needs them. If you know that your ally cant get the last hit, such as being at base, then get all you can but don't take away from your ally. Use your abilities in a way that will help to assure your ally will be able to get the most kills and you take all of the assists.

If you are the one being supported you need to play the opposite. This is the time when you can get greedy, take last hits, use your abilities to ensure you get the kill and don't be afraid to heal yourself. As always be cautious of ganks especially if you are doing extremely well.

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Jungling



Jungling with Kayle is a lot easier than it seems. You can easily clear camps and move from here to there. You have to find a groove that works for her so don't be afraid to practice your routes and ganks. Kayle is extremely good at ganking as she can easily jump in and CC an enemy then shred their armor, MR and Health. Again it is important to let the others get the kill if you can but you can take them if you need to.


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Mid Game

Mid game Kayle is where you will either make it or break it. This is because of her versatility. This is the stage at which you can start to extend on your starting role. You can start to build into a more efficient version of what you started at or build into a secondary role. This means that if you started off playing a support role you can now work more on an AP or AD role and become more of a threatening force than a support one. Because Kayle is so powerful throughout the game it is important to look for opportunities to get items that fit into both roles that you are trying to cover.

My personal favorite is to start taking the opposite attack stat, for example if I started off running AD, I will start picking up some items that are both AP and AD, such as Guinsoo's Rageblade or Hextech Gunblade.

It is extremely important not to pick items that don't build on what you already have in place. This is because you have already invested time and money toward something and if you try to discontinue that you will be eating time and money and your enemies will have that much over top of you. Don't be afraid to branch out a little but don't just pull a 180 either. If you do you will no longer be able to keep up with your team or enemies and become a hinderance.

During mid game you, as Kayle don't want to try to fight if your outnumbered. You can easily escape and bait until you have more allies but don't dedicate yourself to anything without help. You are simply not strong enough to 2v1 anyone unless you have been extremely fed.

Talk with your team and plan your ganks and movements because this is where the other team usually surrenders if you can help conquer the field.


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Late Game

If you do make it to late game this is where Kayle really starts to shine. As you start getting closer to your chosen build you can make adjustments to what you have in your inventory. Because she can change the game based on what you buy, you can keep the game changing by swapping out items if you have excessive gold. I have actually caused my Kayle to go from complete AD carry to AP support in a good late game forcing my enemies to change their focus during team battles and leaving the other champs available to do what it is they do well.

Don't forget that Kayle is possibly the best for soloing a tower. I have taken towers without minion help from full to dead in a single push. The key is timing and moving. In the hands of a smart player late game Kayle can easily be untouchable, whereas if the player isn't skilled she caused a lost game way back at the end of early game. Play smart and don't get dedicated to any one thing, you can easily become whatever is needed for your team.


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Summary

As the guide is yet to be completed, I can't give a full summary but just because I did want to cite some of my sources and give the guide creators their credit I would like to thank:

JhoiJhoi for all of the coding help. Great guides made by her. Please be sure to visit her guides and give your reviews on them.

also FalseoGod for his thoughts on Kayle. His guide is for a more specific purpose of Kayle so don't forget to take a look at his guide.