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Ezreal Build Guide by C9Sneaky

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author C9Sneaky

Ezreal

C9Sneaky Last updated on January 9, 2015
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Ezreal with this build

Threat
Low
High
Show all
Threat Champion Notes
4
Varus You can dodge his Piercing Light and Chain of Corruption very easily but it's mana costly. Just be careful of those and you'll be fine.
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Introduction

Hi, I am Sneaky from the team Cloud 9 and here's my guide on how to play Ezreal :D. Ezreal is a champion that's been through everything. He's been the strongest AD and the weakest at times but he always bounces back. Right now he's in a mid tier spot being a safe spot but working well with a few champions. When he snowballs he's amazing but when he's behind he's really lackluster.


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Pros & Cons



Pros
+ Good farming
+ Attack speed steroid
+ Extremely hard to kill due to Arcane Shift


Cons
- Low damage when behind
- High mana usage
- Really hard to hit Trueshot Barrage


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Summoner Spells

(Recommended)
Heal + Flash
(Situational)
Cleanse + Flash
(Situational)
Exhaust + Flash
Against a Twisted Fate taking Cleanse can really help you survive his post level 6 ganks. If you are able to Cleanse his Gold Card you should be able to survive the gank without too much of an issue. Exhaust can be useful against a heavy assassin team like Zed and Kha'Zix. Taking Exhaust will help you survive their burst easier but generally Heal is a better overall summoner spell for carries.


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Masteries

Masteries
3/5
1/1
3/5
1/1
1/1
1/1
3/5
1/1
2/1
1/
3/
1/
2/5
2/5
1/1
3/5
1/1

21/9/0 with Expose Weakness is a must on Ezreal since you can proc it so easily and it increases your own damage. Spell Weaving and Blade Weaving are better than Frenzy / Warlord because of how easily you can activate them. Frenzy is a very weak mastery when you're buying Trinity Force so I recommend against it. The rest is pretty obvious in what's most effective.


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Runes

(Recommended)
Attack damage marks give strong early game stats and are more efficient than other runes.
(Recommended)
Armor seals are good because you'll be taking a lot of physical damage from minions and autoattacks early game.
(Recommended)
Magic Resist glyphs are used to mitigate harass from their support.
(Recommended)
Attack speed quints are really efficient compared to other runes and give you a strong mix of offensive stats when combined with attack damage marks.


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Abilities

Rising Spell (Passive) Rising Spell Force
Auto attack steroid that ramps up after hitting spells in a row. Make sure to consistently use abilities on creeps and allied champions when pushing turrets to get the most effectiveness out of this.

(Q) Mystic Shot
Cooldown: 6/5.5/5/4.5/4
Your main damage dealer. It has a long range to help you CS better and play safe. Use this basically as much as possible since it it refreshes all other abilities by 1 second. It can check brushes, steal objectives, hit over walls, anything you want!

(W) Essence Flux
Cooldown: 9 seconds
This is basically just a small extra damage dealer or passive stacker. When your team stacks up you can throw this onto them to grant them and yourself more attack speed. I would recommend not using this at all when trying to harass. It's 100% better to save the mana for a Mystic Shot or Arcane Shift.

(E) Arcane Shift
Cooldown: 19/17/15/13/11 seconds
Main escape ability that also does damage to the first target in the direction of where you aimed it. Use this as an offensive tool very wisely. You cannot just jump into a fight with this and live. 90% of the time this will be used backwards.

(R) Trueshot Barrage
Cooldown: 80 seconds
High damage AoE ability that also stacks your passive. The best way to use this is to Arcane Shift into a brush and then immediately use Trueshot Barrage to surprise them. Make sure to watch out for low health enemies everywhere for a free kill!


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Skilling Order



R




Q




E




W

Always take Q at level 1 unless you someone had a bad level 1 and need E to escape which generally means you lost your lane anyways for taking E level 1. Q is your main source of damage it has a long range and a very low cooldown. Level 2 you should take E to give you a gap close to be more aggressive and escape from ganks. You should always take at least 2 points into Q before putting any into his W. Ezreal's W is very mana costly and it does not do significant enough damage. You can even put it off longer if you want. W is mostly used for the attack speed buff.


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Items

Starting Items
Doran's Blade is basically the only starting item option available. It gives you great early game stats and sustain to help you trade and farm easier. The Warding Totem is a key to your early game as well. You should put this down at 1:30 either in the Tri brush if you're on blue side or over the wall into the river brush if you're purple side.

There are two different builds for Ezreal and they are the Trinity Force build and the Blue build.
Trinity Force Build
In this build you rush Trinity Force. Ezreal can benefit from all of the stats from Trinity Force and it gives Ezreal a very strong mid game power spike along with Berserker's Greaves.

Next item can vary depending on the game. Blade of the Ruined King is nice if they are tanky and you want more ability to kite, otherwise get Infinity Edge if you want the sustained damage. Third item should typically be Last Whisper unless the enemy team is not building any armor. You should always get Infinity Edge in your end game build but Blade of the Ruined King can be switched out for The Bloodthirster if they don't really have tanky champions and you want more sustain.

As a defensive item you can choose between Mercurial Scimitar, Banshee's Veil, and Guardian Angel depending on the game.
Blue Build
Blue build is named that way for that all the items Ezreal build are some shade of blue. You should always rush Sheen for the damage and ability to lane. Buying a Tear of the Goddess first is very greedy and risky since it's not an offensive stat and the enemy bot lane can heavily punish you for it just by being stronger. Tear after Sheen will not slow down your stacking process by all that much since Ezreal can quickly stack it by spamming his abilities.

After that you should look to recall with enough gold to upgrade your Tear into a Manamune because it will greatly increase your stacking speed and help you hit your power spike as soon as possible. Then you would want to finish your Iceborn Gauntlet and you can start poking and slowing down your targets.

Last Whisper is a very important part of this build because you are doing 100% physical damage including the Muramana procs. Ionian Boots of Lucidity is the best choice for this build as you want the get as much CDR as you can so you can spam your Q and keep proccing your Muramana, Iceborn Gauntlet, and Blade of the Ruined King.


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How to play Ezreal

Basically all Ezreal is about is outplaying people with his Mystic Shot. You have to outsmart the enemy in lane and find angles that your Mystic Shot can hit them in.

(Early Game)
Early game all you want to do is last hit with your auto attack when you wont get hit back for it and then shoot a Mystic Shot when you would get punished for last hitting. You don't win all-ins until you hit at least a few Mystic Shots on them first.

Upon hitting level 6, if you're support can stun-lock the enemy long enough for your Trueshot Barrage to get off and hit them then you can instantly win the lane. Your ultimate does insane damage to lone targets.

For the matchups you do this to every single enemy so I'm just going to put difficulty ratings on how hard they can potentially zone or dumpster you.

(Mid Game)
Try to look for opportunities to get free kills with your team. 1v1ing people is pretty hard unless you can manage to pick up a red buff to do so. You should have your Blade of the Ruined King as well at this point so a red buff + Blade of the Ruined King is going to devastate.

You probably don't outscale most ADs so look to end it before it gets too late into the game. You'll always be safer than other ADs but the later it gets the more deadly they are.

(Late Game)
At this point you're either super fed or decently fed and the enemy ad is outscaling you depending on what it is. Try to get a 5-man ultimate and close out the game with your team. You're really just looking to catch someone off-guard with your burst. Look to bait baron with Vision Wards and your team or push down whichever lane you have outer turrets left in. Dragons at this point give a huge amount of gold too, so make sure to prioritize them as well.

(Team Fights)
Go for the 5 man Trueshot Barrage to instantly get full stacks on Rising Spell Force. Snipe people with Mystic Shot and Arcane Shift backwards. Deal as much damage as possible. Try to hit the squishier targets with Mystic Shot whenever you can but other than that kill the tanks.


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Conclusion

Well I think that's it. Thanks for checking out my guide!! Leave anything you think I should expand on in the comments or adjustments if you want. I'll look at all of them and fix it up!

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