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Ezreal Build Guide by TumbleBee

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League of Legends Build Guide Author TumbleBee

Ezreal - Blue is better than ever (Compact guide with notes)

TumbleBee Last updated on April 17, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Ezreal with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Quinn A somewhat annoying lane; she will win most trades if she hard engages onto you and manages to blind you. Stay safe and poke until you see an opportunity to outtrade her (support lands CC or jungler ganks). Her skillshot is generally easy to avoid, especially with arcane shift. Avoid all ins until she is low and you are healthy since she will win in damage output and CC. Once you get Iceborn gauntlet she is much easier to deal with.
3
Ashe Avoiding her ultimate is easy with arcane shift. Go for trades when you have stacks of your passive (a general rule of thumb for playing against anyone in lane). Disengage if she activates her Q since it will give her stronger damage output if you are just trading autos.
3
Miss Fortune Immobile but still has strong trading power and an ultimate that can whittle away your health bar if you stand in it. Her ultimate is easy to avoid, however, and being immobile means she is very vulnerable to your poke.
3
Jinx Jinx is a very low threat to you early, since you can avoid all of her CC and her ultimate easily. You have more room for error with this matchup than in any other matchup, and will generally win it. Late game she scales really well but it doesn't matter since you can keep her permaslowed and poked down.
3
Lux Represents any poke champion that likes to sit in the back line that Ezreal would win a poke battle with by consistently landing mystic shots. examples are Orianna, xerath, azir, anivia. make sure to have a farsight alteration so you don't get hit by their ranged CC by face checking a bush and not using the farsight trinket first.
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Intro/General info about this guide

Hi. New to Mobafire but have been playing Ezreal for a while and understand the champion in depth. With the changes in Preseason, I have found an Iceborn build to be extremely powerful
now with all of these strong engage/assassin comps being in the meta. Iceborn Ezreal fits into any team comp and Ezreal has a very strong laning phase in this preseason. This build focuses on poking relentlessly and maxing CDR to have your ultimate off cooldown more often, making you very strong at stopping an enemy from advancing, stopping an enemy from retreating, and having lots of wave clear/poke damage. It is also the strongest build to have if your team has fallen behind, and helps to get them back ahead while stalling.

Important:
The champion matchup section indicates more about the laning phase than any time after you get iceborn gauntlet. Once you get iceborn, you are strong against any of these champions since you can poke them down while they have no way of returning damage (besides varus Qs or Corki rockets - which aren't as fast, reliable, and mana efficient as your mystic shot.)


In general, Ezreal is a strong poke champion that can keep people permaslowed with iceborn gauntlet activating on his Q which also makes him a very safe champion. And, he is also good at cleaning up a fight against low health targets that he has poked. He is not strong at close quarter skirmishes against champions that build crit, nor is he a good all-in champ against a full health target. You can win skirmishes, especially with a blade of the ruined king, but, in general, will lose skirmishes to champions like Vayne/Draven if you have not poked them down first before getting close to them to finish them off.


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Runes

7% attack speed and 13+ ad is the golden number for me.
Your Q and E scale nicely
with AD and you will have much stronger trades or all ins with +13 ad. Gaining one stack of your passive means you will have 17% extra attack speed and +13 ad immediately.

Armor seals are always good against ad, especially now that fervor is becoming more popular.
5 Magic resist glyphs will generally be helpful in any match,
especially if someone has thunderlords or deathfire touch.


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Masteries

18/12 with fervor.
Fervor is much stronger since the buff and synergizes well with ezreals passive that gives him attack speed.
Sorcery increases the damage of all of your abilities, and since you will be poking a lot with your Q it is much more valuable for Ezreal than the 4% attack speed from Fury.
Oppressor is more consistent and gives you 2.5% additional damage at the beginning of the match if the target is CCed, so it can be seen as stronger for the early game. I prefer Bounty hunter because it's not unlikely to get kills on multiple people as the carry, especially if you manage to snipe someone across the map with your ultimate. In general, you may want to take bounty hunter if you have a strong kill lane (zyra or thresh support). But take bounty hunter if you are against a very safe lane and dont have a lot of kill pressure (champions like soraka or janna).


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Items

Manamune Rush into Ionian boots and Iceborn Gauntlet is very strong on Ezreal, giving him 30% CDR and a huge mana pool to spam spells. Also, for the early lane, grabbing an item with nice mana regen (tear or completed manamune) is very good for Ezreal's sustain and to me is a must, especially since mana pots were deleted from the game. Essence reaver usually is picked up after multiple backs while tear can be picked up after a minute or two of laning if you have good CS.

The items also end up being much cheaper than an Essence Reaver/Triforce rush and allows you to gain the powerful synergy of these two items earlier and be a total nuisance to the enemy team.

AD assassins like talon or zed have become more popular and having the extra armor of iceborn (and the slow to kite them) may very well keep you alive.

During the mid game, if you notice that the enemy team is building armor then I would recommend picking up a last whisper just to have the 30% Arp, but I don't recommend getting this before manamune and Iceborn.

Blade of the ruined king is still a strong item and has %health damage that is relevant throughout the entire game. It makes you able to more easily kill champions that stack health, and kite better with it's active if you get in a tough spot. It also gives lifesteal, attack speed, and flat ad which are all good for any AD carry build. Your mystic shot applies the on-hit passive of Blade of the ruined king, so you will be very strong at poking tanky champs who like to stand in the front.

Build a sash after manamune and iceborn, if you feel like it's necessary, to deal with any hard CC.


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Pros / Cons

Pros:
- Excellent poke damage
- Great laning phase
- Very safe with good escape tool
- Makes better use of iceborn gauntlet than any other champion in the game + permaslow
- Massive burst damage potential if skill shots land
- Global ultimate to secure kills from far away
- attack speed steroid

Cons:
- Skill shot reliant
- Vulnerable in close encounter skirmishes against champions like vayne or draven
- Item dependent/heavy scaling


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Tips/Tricks

Trick #1: Ezreal can get the attack speed bonus from his W if he uses his W, then immediately uses Arcane shift in the direction he casts his W in. This is good for all ins that you can safely jump into and taking objectives when you know that no enemies are nearby.

Trick #2: If you are in the middle of casting your ultimate, you can use flash during this time to get to safer positioning and avoid skillshots.

Tips:


Waiting for hard CC before casting your ultimate can guarantee that it lands. Casting your ultimate while out of vision of the enemy is also effective since they won't be able to preemptively dodge it.

Your ultimate damage is reduced for each unit it hits, so you will make the most of your ultimate by using it when a champion is the first target it will most likely connect with.

Activate muramana while you are actively fighting enemy champions, but remember that it is mana consuming so it is better to keep it toggled off any time you are not fighting champions.

Mystic shot will also apply the on hit damage of an active muramana and of blade of the ruined king's passive at the same time. This means that you will do 6% of their current health + the damage of muramana (based on mana consumed), every time you land a mystic shot.

Sterak's Gage will increase your base attack damage, which affects the amount of damage done by spellblade procs on Iceborn Gauntlet or Trinity force. This makes it a preferred
defensive option for Ezreal.

In all ins, using heal sooner, especially before you go below 40% health, will make it so that the enemy champion attacking you does not get the Merciless mastery activated. This will prevent them from doing an additional 5% extra damage to you. And, if they decide to wait to use heal when they are lower, they will be taking 5% extra damage from you while you are not taking 5% extra damage from them.


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Summary

In summary, Ezreal is a strong poke champion that can keep people permaslowed with iceborn gauntlet activating on his Q which also makes him a very safe champion. And, he is also good at cleaning up a fight against low health targets that he has poked. He is not strong at close quarter skirmishes against champions that build crit, nor is he a good all-in champ against a full health target. You can win skirmishes, especially with a blade of the ruined king, but, in general, will lose skirmishes to champions like Vayne/Draven if you have not poked them down first before engaging.