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Ezreal Build Guide by Redonkeylus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Redonkeylus

Ezreal is blue,AD

Redonkeylus Last updated on July 28, 2013

Ability Sequence

1
3
4
7
9
Ability Key Q
12
14
15
17
18
Ability Key W
2
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction

Some info!:
Hi, my internet name is Redonkeylus, if you want to ask anything you can just send a mail here on mobafire or add me on leauge EU west:martinsoi EU east:Redonkeylus (Redonkeylus was taken by some guy on west unfortunately :(. One of my first guides, please vote and comment your thoughts about it! need to know what to do better and whats good.

Always looking to improve the guide, leave feedback!!


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Skill set

Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. This is the spell that makes you not being in need of attackspeed, if Trueshot Barrage hits multiple target, you get multiple stacks, stacking up to 5.


(Q)
Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.Your main spell, low cd and low mana cost. Also great last hitting tool. Super strong poke in lane.


(W)
Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds. Only ap scaling. More of a support spell to increase your allie's attackspeed and stack your passive to 5 stacks quicker, granting you more attackspeed.


(E)
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage. One of the best escaping tool's in game, has a fairly high cooldown so use it smart. It also deal's a fair amount of damage. can be used over every terrain in Summoner's Rift.


(R)
Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage). Great to snipe people all over the map since its a global ult. Remember to use it either in the beginning or the end of teamfights.


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Skill Sequence

>>>. Always take R in 6/11/16 then max Q over E over W.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

The reason why you max your Mystic Shot is because it is the priority spell of Ezreal and needs to be maxed for high damage and lower cooldown.

Why do you skip Essence Flux? To faster max your Arcane Shift the answer to that is that you want to have as low cooldown as possible on your E and since your W is completely worthless as playing adc Ezreal it is more worth to get rank 5 Arcane Shift as fast as possible then getting some levels in Essence Flux.


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Summoner spells

Recommended summoner spells:




Flash, obvious to take since you need escape tools on every ad carry. Should ALWAYS be taken.

Cleanse, good against heavy cc team, though i run it almost every game since i feel you can output more dmg by cleansing the Exhaust (which you always be affected by as adc), than going ignite. you can also cleanse the enemies ignite's.

Ignite, good damage output spell, also good when fighting enemies like Dr. Mundo or Soraka, every champ who heals good tbh, since it will decrease every health incomming on the ignited target by 50%.

Heal, good spell if you want to bait turret dives, or fighting 1v1/2v2 in lane. Though not so good in late game since you will almost guaranteed have a heal reduction spell on yourself.

Barrier, imo a better version of heal, since it wont be affected by Ignite and other healing reduction spells, also good for baiting turret dives, might not be so good 2v2 as Heal since Barrier only affects you, but imo still its a better summoner to take than Heal.


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Runes

Marks: greater mark of attack damage
9x of these, since it gives you attack damage. Some people do go 9x Greater Mark of Armor Penetration but since you get armor pen from your mastery page ( Weapon Expertise ) i feel that going pure ad marks is better.
Seal:
9x of theese since it gives you alot of armor, since its flat armor it gives you alot more surviveability in early/laning phase.
Glyph:
i am going 9x of these, though many players prefer 9x of greater glyph of scaling magic resist, since it will give you more magic resist in late game, though i feel its more inportant to be stronger in the early game as Ezreal since its in the early he is at his strongest period.
Quintessence: greater quintessence of attack damage
, same as marks, some people prefer armor pen here to but i dont since i think you get enough from your masteries.

This rune page should give you: 15 physical damage, 13 armor and 13 magic resist.



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Masteries

With Ezreal you can use alot of different mastery pages, though i prefer 21/9/0 full ad or 26/09.

on the 21/9/0 I go double armor, magic penetration instead of getting the crit masteries from Lethality and Frenzy since you do not use any crit in blue Ezreal build. And blue Ez build grants you a quite nice bit of ability power so the extra magic penetration will do good for you.



On the 21/0/9: im grabbing the mana masteries on the utility tree to increase ur early game mana regen, since it can be abit heavy if you're trying to stack up your tear of the goddes with your spells. Also i grab Runic Affinity so try to get your jungler to give you the redbuff.

21/9/0

Masteries
4/4
4/1
3/1
1/1
2/1
2/3
1/3
3/1
1/3
4/2
3/1
1/3
1/3

21/0/9
Masteries
1/1
3/4
4/1
4/3
3/1
1/1
1/1
2/1
2/3
1/3
3/1
1/3
1/1
3/3


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Items

Core build:
Full build:

The motto whit this build is the cooldown reduction to spam your Mystic Shot, if you hit an enemy with Mystic Shot all cooldowns are reduced with 1 second, that means if u got 35% cdr and hit the spell you will have 0.3 cooldown on [mystic shot].

also Spirit of the Elder Lizard applies a Damage over time spell, on every autoattack and Mystic Shot counts as an autoattack and makes it applies over and over again. Notice you maybe wont deal enough damage to be able to kill anything until you transform your Tear of the Goddess to a Muramana and Iceborn Gauntlet.



A more pure ad carry build on Ezreal can look like this:
, , , , ,
.
You can also get Trinity Force instead of Iceborn Gauntlet since it will deliver more damage, but in my opinion you get more out of gauntlet since the AOE slow is so huge. If you are running this build you can also exchange Guardian Angel for a Phantom Dancer if you are not dying in teamfights, (Note you will be really vulnerable if you go 6 dps items in late game.)

Other item builds you can go is Infinity Edge Phantom Dancer instead of Trinity Force and The Bloodthirster, i sometimes run the ie pd build when i want to play Ezreal as a more standard ad who just pumps out autoshots, though its much more stronger to go the standard build.

Hexdrinker is a really good mid-game item if you feel that your getting 1shotted by magic damage, though in late game you should sell it for a bigger item, or if you still feel like you are getting 1shooted my magic damage you can upgrade it to Maw of Malmortius.

Going Mercury's Treads instead of Berserker's Greaves is something i do many times. The reason why you sometimes get Merc's instead of Greaves is when enemy team has hard CC like Amumu, Sona and more.

Mercurial Scimitar this item i take in thoose situation's where you really need a defensive item but lack damage. If you do not lack damage go Guardian Angel, a much more better defensive passive than Mercurial Scimitar. And also upgrade your shoes to Enchantment: Furor when you feel like you can afford it, but do not let it go before some big item like Trinity Force or The Bloodthirster.
If you can't survive in teamfights in lategame you can always get one of these defense items.
Which one should you get?
The item you should get is situational, if you're getting blowed up by long cd's and heavy burst, the Guardian Angel is the item to get, though if you're getting more killed slowly by tanks ccing you and authohitting you down, Warmog's Armor is the item to get.


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Ez strong with

, Sona's Hymn of Valor with Ez is just too strong, all of his damage, not to mention his ult, get so much damage from the aura. Healing and armor + the speed boost give Ez such good chase potential that even after Ez does his burst combo, he can still follow up for the kill.
Then add sona ult, and Ez can easily land all his abilities and/or his ult without having fear of misssing, putting the other lane on their heels.
, Leona and Ezreal is unlike Sona/Ez lane, with this lane you rather wanna engage hard and burst the enemy down. Also leona can ult at long range and charge in while Ezreal just Arcane Shift into a good position to land his spells.
, With Blitzcrank/Ezreal youve pretty much picked out the only ad carry to counter Blitz. All he has to do is to be ready to make a hook on the enemy ad carry and when he does you just go in and deal as much dmg as you can until he can use his escape tools, or you kill him.

Though playing against an Alistar might be risky for the counter engage. But it shouldnt be that much of a problem.
, More a safety farming lane, good if your facing some1 like miss fortune or draven, just stay back and farm unlimited with Mystic Shot since Soraka can feed you with mana/hp.


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Ez strong against

], What makes Ezreal strong against Ashe is that he can easily get out of her permaslows and easily dodge her Enchanted Crystal Arrow with his Arcane Shift.

The only problem might be that Ashe Volley can deal a high amount of dmg really early, forcing Ezreal to recall before he even hit lvl4, its hard to poke back on Ashe since she will just stay behind creeps and fire her Volley (which deals damage in a cone), making it almost impossible for Ezreal to poke back, though this wont probably be a problem around lvl 4 and forward.

Also keep in mind that you can use your Arcane Shift at the same time Enchanted Crystal Arrow hits you, making the stun run out be4 ashe can run in range to attack and apply her Frost Shot on you.
, Ezreals Arcane Shift is amazing against Blitz. If you are quick with it (recommend smartcast) you can even push the key after getting hit by his pull, and all it will do is stun you where you land from the Arcane Shift.

Though care about not letting Blitz get near you when he reached level 6, if he gets in range to use his Static Field he will silence you and then hook you, making it impossible for you to e his hook. Ofcourse stay behind minion to ensure no hooks will hit you.
, Not much to say here more than that Ezreals Arcane Shift can be used to dodge all of her strong cc spells, making it almost impossible for her to hit you.


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Ez weak against

, If you take skill out of account and supports then generally graves will destroy Ezreal.

Why?
- Both have a strong q

, graves' Buckshot being far easier to land than Ezreal's Mystic ShotGraves has an armor passive leading to him taking substantially less damage than Ezreal will [this is the key factor imo.]
Graves' Quickdraw buff simply means he will beat Ezreal in a straight up fight.

Graves is better than Ezreal in 1v1's. The only way Ezreal can win is if he pokes Graves down before they fight and then jukes Graves' Buckshot with his Arcane Shift. He must then also continue to land his Mystic Shot for his own AS buff and extra damage.

The fact that Ezreal must do that to win prooves Graves is a counter pick for Ezreal must outplay Graves to win. But this lane will mostly come down to skills on support/ad.


, I feel that Draven generally beats Ez no matter the supports maybe its just me but i have a really hard time playing Ez against Dravens.

Mostly since Dravens autoshots in laning phase deals a huge amount of damage and Ezreal has a low base health. Against a Draven is one of a few times i enjoy having a soraka as Ez since you just can sit back and farm with Mystic Shot.

, This is a pretty annoying champ to face as Ez but can easily be won.

I usually start boots 3x pots here to easier avoid heavy pokes, always remember to only fight her when shes outside the bushes since her passive stacks faster in bushes,avoid her Piltover Peacemaker And make sure she dosent push you back to your turret too hard.


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Laning phase

When laning:
In laning phase, constantly try to harass your enemies with your Mystic Shot, With Long Sword it deals massive damage early levels. It can also be a really good last hitting tool if your getting zoned.

Arcane Shift can be used as both jumping in tool or escape tool. If you have a support like leona and she enters a fight with her Zenith Blade you can Arcane Shift up to her and get in range. Otherwise you can always use your Arcane Shift to escape, its probably one of the best escaping tools in game.

Keep in mind if your against a Blitzcrank you can use your Arcane Shift at the time the hooks hits you, that way blitz won actually drag you into him. And keep in mind if you got a support jungler like Alistar or Maokai, then you can ask for the second red buff, giving you huge laning/killing pressure in lane.

And ofcourse always lasthit minions, never push the lane unless your going for turret or if someone of the other ad/supp dies then push the minions to turret to increase the chance of the enemy to miss lasthits.

Last hitting
This is just some information about last hitting on Ezreal.

As an ad carry you ofcourse always want to have high farm. Here's the goals you of minions you want to have.
10min's:70-85 cs (creep slain).
20min's:130-160 cs.
30min's:200+ cs.

What makes it easier to last hit with Ezreal compared to other ad carries is that he can easily grab minions from a far range with Mystic Shot and stack up his Rising Spell Force to give him 50% extra attack speed, always make sure to have 5stacks as much as possible in lane (its easy to keep the stacks up without goin out of mana since your Mystic Shot is low mana cost and low cooldown. Trueshot Barrage can also be very useful if you want to push up your lane to enemy turret really quickly.


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Mid game

In mid game
when drag starts to be popular you want to have your Trinity Force for enough damage output.
Always try to poke your Mystic Shot- Essence Flux be4 possible drag fights so you got full stacked passive for more attackspeed/more lifesteal.

Be4 fights, both small and big, make up a list in your head for the targets you want to focus most to least, then in the fight you pick the easiest target to hit, if there is 2 targets that you can hit, take the one that is highest up on the list. In that way youre always focusing a high threated target. Also when killing drag Hit your allies with Essence Flux to give them and yourself increased attackspeed.


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Late game

In the late game
when every1 has lots of gear Ezreal falls of abit compared to some of the other ad carrys. But always remember to fight with a redbuff since your Mystic Shot applies on hit effects this will give you much more damage output/poke.

The way you wanna use your Trueshot Barrage in late game is either using it be4 going into a fight or save it until its ending and try to snipe down an escaping enemy.

In teamfights the ad carrys positioning can be game changing, always tell your support to block incoming spells for you, slow down champions who tries to run up to you so its easier to kite and take them down and always keep yourself in the back line.

In late game Baron will be huge and probably cause a couple of fights. If the fight is inside the baron pit you should always ulti into it, not save it to chase down at the end since you will probably hit 4-5 targets inside the Baron pit.

Ezreal is also a monster at killing the Baron with his Mystic Shot spam and passive, so dont hesitate to do a sneeky Baron if your team got a big advantage and pink ward/oracle. And if your running Cleanse always save it for Exhaust, it really increases your chances to do more dmg. Though going Ignite gives you higher killing pressure in lane. Also try to hit your W on the attackspeed relying champions in your team to incrase his attackspeed in fights. Also remember to buy some flasks if you sense a baron fight is close.


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Tips/tricks

Arcane shift tricks:
The most popular trick on Ezreal is that he can use his Arcane Shift spell when being cced. For example if the Ashe Enchanted Crystal Arrow hits you and you click your Arcane Shift fast enough, you will flash away when stunned. Also as i mentioned earlier in the guide, you can Arcane Shift at the same time as Blitzcrank hooks you and you will flash away from him instead of being draged to him.If the enemy team has a Maokai jungler in their team you can easily bait him into diving you with your Arcane Shift, when he starts flying in with his Twisted Advance you Arcane Shift into tower and he will follow you all the way into the tower and you can burst him down with help of the turret damage.
Other tricks:
Your Trueshot Barrage is unavaible to interrupt in anyway, making it great in smaller fights for example if Taric tries to stun you, you wont be able to move but if you started to cast the ulti be4 his stun landed it will be casted and fired away. When fighting mages Essence Flux might seems worthless but always use it since it will reduce the cooldown of Mystic Shot by 1 second. As you probably know Ezreals passive gives him 10% attackspeed per spell he its (stacking up to 50%), this means if you hit 5 targets with your ulti, including minions/monsters you will instantly get 5 stacks of your passive Rising Spell Force.


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Summary

Thank you for checking out this guide, make sure to leave feedback on what you think is good and what is not good. This is one of my first guide so it might not be the prettiest one but i think you can learn alot from it. Remember to upvote it and leave a comment if you liked it! :D. Peace



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