Build Guide by TheWorldAsunder
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is an AD Ezreal build
Since it's the cool new thing to do,
Here's some random game scores.
I suggest ghost and tele, as tele is great for mobility, and ghost is amazing for escapes, especially on Ez, who has a flash skill. However, there's other good spells to use as well.
Ignite: This is great for extra damage, especially to catch someone running. Using E over to them followed by ignite, then a quick Q skill shot should kill most runners.
Flash: Flash + E is really a free escape from anything. ESPECIALLY when in the jungle. Porting over two walls puts a lot of distance between you and your opponents.
Clairvoyance: This is great with your ult. You can clairvoyance a path someone ran down with low health to aim it. Along with that, map awareness is something nobody can argue the usefulness of.
Why this is:
As AD Ez, Q is your most damaging, and most important skill, as it scales with your AD, and recharges real fast.
W isn't a great skill as AD ezreal, and I don't like getting it too early in the game, considering it costs a good deal more than Q or E. Late game, shoot this at your allies to increase their attack speed. It won't do much against enemies.
E This is a great tool for escaping, and when used with ghost, you can escape most bad situations. Along with that, when people start running, using an E over to them followed by Q is a great way to finish them off.
R is a GREAT tool early game to finish people off who run back to towers. YOU CAN EVEN DO THIS TO OTHER LANES IF SOMEONE IS RUNNING FROM YOUR ALLIES. IT'S A FREE KILL AND SOME NICE GOLD, TAKE IT UNLESS YOUR ALLY HAS IT.
Why I chose them:
Manamune: This is AD ez, and mana is an issue early game. Getting early tear is almost necessary for him, so rushing manamune seems to be the most logical thing, considering you'll be building the mana really early and it leaves you with a real nice pool by level 10.
Berserker's: AD ez, more attack speed is a great thing.
Triforce: Though yes, this is AD ez, and we're using a hybrid item early, this item is great to have toward midgame, considering Q is your main source of damage, and will proc its passive.
WHAT YOU CAN PUT HERE:
Works GREAT with your passive, and gives your ult a bit more power if people try to run.
Great for if their team has a lot of MP users, and ups your ult power.
If their team has tanks, armor pen is awesome. Along with that, the CDR is an amazing thing to have, and makes your Q and ult that much faster.
Optional item #2
Black Cleaver: Listed in the build item order. This is great against tanks, and if you don't get it now, it should probably be your last item.
Infinity edge: Adds some more crit, and makes your crits do more. Great item all around, considering your attack speed.
Last whisper: Great for breaking through armor, and upping your attack speed.
Madred's Bloodrazor: This thing HURTS with auto attacks. Thus is great to have around.
Optional item #3
Great for if their team has disables that are bothering you, and gives a bit of survivability.
Black Cleaver: If you didn't get it earlier, this makes a GREAT item against tanks.
Bloodthirster: Same reasons as in item #2
As Ezreal, you have mana issues early game. Going straight for tear is great for him because of this, and many builds do it. I find getting Meki Pendant first with two health pots is far better overall, as it gives you some survivability, and solves some of the mana problem. Wheras with sapphire crystal, you really need a mana pot to sustain unless you or your lane partner brings clarity. While in lane, use Q for harassment, and for last hits. E for escaping or chasing. Your first trip back hopefully will net you Tear and boots. From there, as we're going AD ez, get manamune. You'll be giving yourself some mp/5, as well as some attack damage that will build as you use your mystic shot.
If you've been doing well so far, you'll probably get a lot of ganks in here. You should get Trinity force here, which will definitely help with your auto attacks. By now, your mana problems should be fading. Use Q a lot more, even on minions. You'll build your attack speed, and be able to farm better, as well as kill any champs who come up to you much faster. Not only that, but it will help the cooldown on your ult!
You need to be in the back of teamfights. Aim your W at your allies, and keep shooting Q at enemies, and teleporting in/out as needed. If ult is up, hit as many as possible in the team fight with it, or use it to catch runners you know will die.