Build Guide by BloodyOutrage
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ezreal is a range, fun to play champion. His long atacks help his team mates to push as well as defend. Ezreal is a champion that should always be taken on 5v5 games. For skils I alwasy go "Ignite" and "Flash".
"Mystic Shot"- Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
Ezreal fires a bolt of energy dealing 40/65/90/115/140 plus 110% of his attack damage as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
This is Ezreals first skill that should be learned to either wound enemy champions, or finish minions. Exelent skill for farming, as well as shoting through walls. This skill DO NOT pass through minions. It hits whatever you will aim at.
"Essence Flux" - Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed and increasing allied champions attack speed.
Ezreal fires a wave of energy that damages all enemy champions it passes through for 75/125/175/225/275 (+0.6). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20/25/30/35/40% for 5 seconds.
This skill should be mastered last, but later in game this will be your most powerful skill yet. This skill used to heal your champions, but not anymore. Instead it grants 20% atack speed [5% up with each update]. Also, this skill DO NOT hit minions, only champions, which is useful for multiple enemies.
"Arcane Shift" - Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 80/130/180/230/280 (+0.75) magic damage.
Cost 90/90/90/90/90 Mana
This skill should be mastered second, becouse its useful in combat/run aways. This skill will heat anything that is closest to your champion. Very useful in finishing enemy champions.
"Trueshot Barrage" - Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).
Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+0.7) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
Cost 150/150/150 Mana
This particular skill should be used to finish up enemies. Also, its useful to charge your "Rising Spell Force" to level 5. Bad thing about this skill is, that every tyme it hits anything, next target will be hit "8%" less than the previous target. This skill is useful to line farming aswell. Good thing about this is, that every time your "Mystic Shot" hits anything, "Trueshot Barrage" cooldown is lovered by 1.
"Rising Spell Force" - Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds (Max Stacks: 5).
Everytime you will hit anything with your skills, this will increase by 1 (MAX STACK 5) and it will grand you 15%/30%/45%/60%/75% atack speed for 6 seconds.
6.Trueshot Barrage (only if you think it will kill the enemy).
Anything else you guys would like to know about Ezreal, please comment and rate. Thx :)