Ezreal Build Guide by Anakyra
Champion Build: Ezreal
| Health | 2520 |
| Health Regen | 15.4 |
| Mana | 2999 |
| Mana Regen | 32.7 |
| Armor | 87.69 |
| Magic Resist | 99.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 350.8 |
| Attack Speed | 30.999 |
| Crit Chance | 25%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 37.68 |
| Magic Penetration | 0 |
| Cooldown Reduction | 35% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hi everyone, I'm Cartøøn and here is my guide for
Ezreal, an original carry who can be played like an AD carry or an AP caster, in this guide I will focus on an AD
Ezreal. Feel free to give me some feedbacks or some suggestions.
First of all, I do not recommend for new players, since 3 of his abilities are skillshots, it could be very hard to a new player to master him.
If you are an experienced player and you're looking for an AD carry with an original gameplay, Ezreal is for you.
Pros / Cons
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Pros
+ Nice burst early game + Free + + Can take advantage in 1v1 with + + He can kite very well |
SPACE |
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SPACE |
Cons
- He is squishy and vulnerable to CC - Take a bit of time to get used to his skills - Can be a bit hard to master - His Q is spammable so if you don't pay attention it can leave you out of mana quite fast early game - No Crowd-Control |
Runes
- Greater Mark of Desolation : Some ArmPen to get true damage by hitting trought youre enemy armor.
Greater Mark of Attack Damage : More early damage to get easy last hits.
| Runes | |||||||||||||||
Greater Seal of Armor 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Seal of Mana Regeneration 9 |
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Greater Seal of Armor : Standard runes for any AD carry, some extra armor cause you will be fighting against an other AD carry.
Greater Seal of Scaling Mana Regeneration / Greater Seal of Replenishement : Get those if you got some mana problems.
| Runes | |||||||||||||||
Greater Glyph of Scaling Magic Resist 9 |
Greater Glyph of Scaling Mana Regeneration 9 |
Greater Glyph of Mana Regeneration 9 |
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Greater Glyph of Scaling Magic Resist : Some MR to don't get insta down by the enemy AP caster.
Greater Glyph of Scaling Mana Regeneration / Greater Seal of Replenishement : Get those if you got some mana problems.
| Runes | |||||||||||||||
Greater Quintessence of Attack Damage 3 |
Greater Quintessence of Armor Penetration 3 |
Greater Quintessence of Movement Speed 3 |
Greater Quintessence of Health 3 |
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- Greater Quintessence of Strenght : More early damage to last hit easily.
- Greater Quintessence of Desolation : Extra ArmPen to show youre enemy that you're not afraid of their armor.
Greater Quintessence of Movement Speed : Some extra speed,
Ezreal base speed is kinda slow, so why not.
Greater Quintessence of Health : To be less squishy at early levels, can be a good choice for
Ezreal.
Masteries
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SPACE |
Offensive Tree
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Defensive Tree
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SPACE |
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Summoner Spells
For
Ezreal i recommend these summoner spells :
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Flash : The currently most used summoner spell, can be used defensively or offensively, to finish a runner, positioning yourself, jumping throught a wall, dodge a skill. Fits good with |
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Heal : Can be used to save yourself or a teammate, earning a kill if someone try to towerdive you, can reverse a teamfight, but never use it if you're under |
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Exhaust : Can be used to cancel the enemy AD carry, win a 1v1, help you chasing someone or help you if you're getting chased, could be leaved to your support. |
| SPAAAAAAAAAAAAAAAACE |
For Public Games :
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SPAAAAAAAAAAAACE |
For Ranked Games :
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Abilities
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SPACE |
Rising Spell Force : This innate is a great attack speed steroid, each time one of your ability hits an enemy, it increase your attack speed by 10%, it can stack 5 times. Use |
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SPACE |
Mystic Shot (Q) : It's your main skill when playing an AD |
Mystic Shot resets auto attack timer, so try to do it just after an auto attack to do more damage.
- You can use
Mystic Shot to last hit 2 minions at the same time, just land an auto attack on the farthest minion and a
Mystic Shot on the closer.
Mystic Shot can be used to check a brush, just land it in the brush and check if you earned a stack of
Rising Spell Force.
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