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Ezreal Build Guide by Dizz49

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dizz49

Ezreal says, YOU BELONG IN THE MUSEUM!

Dizz49 Last updated on March 10, 2012
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AD/AP

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Intro:)

Hey guys, as you can probably tell already, this is an Ezreal guide and I am a person who freaking love Ezreal(no ****). Ezreal was like one of the first champs that I bought mainly 'cause he looks SO FRIGGIN' COOL! But when I first started playing him(back when recommended item made him AP, which is also after the heal removal), I pretty much when 0/0/4 all for a bit. I wondered why would Riot make a character SO COOL and make him so useless as compared to other mages like Annie or Swain. So I asked around some pro irl friends and they told me Ez works better AD, told me some items, and I started to play AD Ezreal. After that, things started to go uphill for this gamer. XD


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Why ezreal is a BA Pros/Cons

Pros:
-Looks cool
-LOT of fun to play once you get him
-Very versatile
-Great range
-Strong last hits(minions or champs) ;)
-Awesome abilities, HAS ACROSS THE MAP ULT
-/dance <---not even
Gragas can beat him

Cons:
-Squeeeeeeeeesheeeee(vulnerable to CC blah blah blah)
-Takes a little getting used to
-Requires SOME skill, not too much, just SOME
-Somewhat team reliant(just need 1~2 good teammate)
-Victim of internet bullying(he is NOT a girl =.=")


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The different of builds

OK! So uh....this is like my first time since forever updating because I can't play again. Sooooooo...I think it'll still be 4 going from left to right.

From left to right(up top), they are:

The infinity edge

AD Ezreal
The original guide. Build for maximized damage and not a lot of survivability. Stomps and facerolls hellzahard.

Last Whisper

Sniper Ezreal
This build is being changed into the current build that I use. It has potent damage as well as great survivability. The older build was basing off auto attacking too much and in the current meta I find that if I get out of position even 1 bit, people like to chunk me and dive through my team to kill me, and I just dont want that. So there's minor changes for the build and I think I might add an extra section explaining how it works. ^___^


Hextech Gunblade:Hybrid Ez
For when you're high.

....no but seriously, supposedly with hybrid, you can nuke your enemy as well as keeping up a consistent DPS. I haven't gotten TOO in depth with hybrid. But if you guys are interested, go read StaticFX's hybrid Ez guide

^dayum haven't editted this in a long time. So like after the last 3(?) patches, Ez acttually scales pretty well with both and I think it's quite viable. But AD always #1, just sayin'. Sry static :P.


Archangels Staff:AP Ezreal
How Ezreal used to be played. Some people still consider this build to have a stronger overall damage and think that AP just does WAY better late game. It's true, AP Ez full spell combo IS STRONGER THAN AD. But note that Ezreal is also a mean auto attacker. With AD build and his passive, he has potential to Master Yi the enemy team at a range. But to build AP Ez, you just need a generic mage build with Lich Bane to make Mystic Shot do scale off your AP.


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Summoner Spells

Flash
KING LOVE IT. I just fallen in love in flash ever since like....prolly around Dreamhack, like everyone else. I find that I initiate with Arcane Shift too much and get killed after maybe getting 1 or 2 kills myself. Ghost is nice but it just doesn't cut it when there's a Gangplank or Twisted Fate. With this, go in, get kills, get out alive, get more kills.

Ignite
Ignite does true damage over 5 seconds to one opponent while it halves their healing effects(such as lifesteal, summoner spell heal, or a healing ability). It's a great tool to last hit your enemy if you needed it before you hit level 6 or if they have some kind of Dr. Mundo thing going on. People usually tell me that ignite on Ez is not necessary and such. But I think that ignite works well with Ezreals damage combo and his overall role as a carry.


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Lore

Boy-genius is an understatement for Ezreal. The underground tunnel network of Piltover was conquered by Ezreal when he was eight years old. He mapped the entire region with a level of accuracy so great the Piltover Government commission him for his work and made him Piltover's Grandmaster Explorer. This is the start of Ezreal's adventures that would recorded and retold for ages.

Ezreal was born with the power of magic and a never-ending desire to explore. With the funds he received from the Piltover Government he went on many adventures. One of which took place at the pyramids of Shurima Desert. During this pivotal exploration Ezreal found an amulet of unimaginable power. The amulet could create and shape magical energy, linked with Ezreal's natural intellect and affinity for magic he quickly mastered the device. The only drawback is the amulet forces him to participate in the League of Legends against his will. Ezreal treats this more as an annoyance than a terrible fate placed upon him.


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Thank you

This took me 5 hours to make so VOTE!:)