get
prime

Ezreal Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



912
Views
0
Comments
1
Votes
League of Legends Build Guide Author

Ezreal Slow Em' Down Build

Last updated on February 2, 2015
Like Build on Facebook Tweet This Build Share This Build on Reddit


This is the first damage item (high priority poke)

Get this ASAP

Let's get some life steal shall we

(Ez)really offensive choices

Take this for CC/Health

Attack Speed is the way to go

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Ezreal with this build

Threat
Low
High
Show all
Threat Champion Notes
6
Graves Hard as a rock, but killable if you can position yourself in a certain way
Guide Top

Really stupid build for an Ezreal, huh? Not so much

There is a lot of speculation on the builds that Ezreal can partake in, and personally, this one suits my playstyle the best, the mix between a really hard hitting poke while getting the hell away from a chasing Warwick or a Cait that has that absurd range is always complemented by the fact that Ezreal has some really nice escape mechanisms. Due to that fact, I thought, "why can't i just stick with the huge damage that trinity provides while still having some CC on this" and so I went and took out Frozen Mallet, that sweet *** piece of slowing metal that provides the adc with a slow with each auto-attack (and in Ezreal's case his Q) while giving that burst of HP not usually found on an adc making it a menace to chase/get chased, if you ever encounter this blonde explorer.


Guide Top

Runes

The runes provide that balance between "I need to take out this guy fast so here is a "Sheened" Q to the face" and "**** I should save up mana I've been spamming to many Q's" while still letting Ezreal stay in lane with those really helpful 6% lifesteal from both the runes and the doran's blade.


Guide Top

Ranked Play/Summoner Spells

What can I say, I have been, let's call it bombarded by the same questions over and over again about taking ignite over heal and not going for the blue build. But here is the thing, ignite was once taken by the adc's, I simply like to cut out the healing done by both the Heal Summoner Spell, and the lifesteal or healing abilities/spells the opposite team brings, plus Riot took out Executioner's Calling so in terms of getting healing efects cut out, in the adc scene only Varus can do it atm. Do i get flammed constantly for bringing a different build to the table? Hellz Yes, doesn't mean I'm going to stop doing it, because it has been shooting out some really nice results, and if I can say so myself, a lot of adc's have been stuck trying to figure out how to play against such an agressive poke in the early stages while on late game they are getting the same poke but at that point Frozen Mallet is providing me with the perfect "cage" for taking them out in a 1 on 1 situation.


Guide Top

Pros / Cons

Well I've talked about the Pros already if you took the time to read all this. Let's get to the Cons. I have experienced bad games (like everyone else) and most of those bad games tend to come from THE DAMN SUPPORT NOT DOING HIS JOB (hah joking, it's my fault if I screw up). These bad games usually come from the lack of gold that this build requires, if you can muster a couple of early kills and get that trinity as soon as possible, you are set ( as long as you don't get ganked every 4 minutes), but while my farming skills are, a little below average let's call it that, I have never found any problems besides the fact that tanks with a lot of armor, are the hugest kryptonite to this build usually, I cannot say that HP tanks are better, but they are certainly more acessible to finish off (not every tank has armor people, I'm talking about 300 armor and above).


Guide Top

Team Work

Team Work wise, I find this build to help out a lot, since I can dish out some slows to either help my team mates catch our prey, or help out a team mate run away from a rampaging Rolling Rammus/Ulting Singed/Ulting Mundo, while maintaining that safe distance that I need to not get caught and eventually help out in a future team fight.
DUring the team fights just do what Ez is required to do. Ulti as many as you can, take out the squishy ones, position yourself in a way where you can't get caught, and well basically do what any ADC needs to do and take out something ahah